try to rate limit the registration somewhat
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@@ -31,7 +31,7 @@ namespace MareSynchronosServer.Discord
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ConcurrentDictionary<ulong, string> DiscordLodestoneMapping = new();
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private Timer _timer;
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private readonly string[] LodestoneServers = new[] { "eu", "na", "jp", "fr", "de" };
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private DateTime lastVerifyCall = DateTime.Now;
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public DiscordBot(IServiceProvider services, IConfiguration configuration, ILogger<DiscordBot> logger)
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{
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this.services = services;
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@@ -71,9 +71,17 @@ namespace MareSynchronosServer.Discord
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}
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else if (arg.Data.Name == "verify")
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{
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if (lastVerifyCall > DateTime.Now.Subtract(TimeSpan.FromSeconds(5)))
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{
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await arg.RespondAsync("The verification is a rate limited process. Under heavy load it might take a while until you get your turn. Please wait a few seconds and try again.");
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}
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else
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{
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lastVerifyCall = DateTime.Now;
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Embed response = await HandleVerifyAsync(arg.User.Id);
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await arg.RespondAsync(embeds: new[] { response }, ephemeral: true);
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}
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}
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else
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{
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await arg.RespondAsync("idk what you did to get here to start, just follow the instructions as provided.", ephemeral: true);
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@@ -125,6 +133,8 @@ namespace MareSynchronosServer.Discord
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var randomServer = LodestoneServers[rand.Next(LodestoneServers.Length)];
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CancellationTokenSource cts = new CancellationTokenSource();
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cts.CancelAfter(TimeSpan.FromSeconds(2));
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try
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{
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var response = await req.GetAsync($"https://{randomServer}.finalfantasyxiv.com/lodestone/character/{DiscordLodestoneMapping[id]}", cts.Token);
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if (response.IsSuccessStatusCode)
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{
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@@ -193,7 +203,8 @@ namespace MareSynchronosServer.Discord
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embedBuilder.WithDescription("Did not find requested authentication key on your profile. Make sure you have saved *twice*, then do **/verify** again.");
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}
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}
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else
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}
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catch
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{
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embedBuilder.WithTitle("Failed to get response from Lodestone");
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embedBuilder.WithDescription("Wait a few seconds and try again.");
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