Files
ClubPenguinClient/MareSynchronos/WebAPI/SignalR/ApIController.Functions.Users.cs
rootdarkarchon 0c87e84f25 [Draft] Update 0.8 (#46)
* move stuff out into file transfer manager

* obnoxious unsupported version text, adjustments to filetransfermanager

* add back file upload transfer progress

* restructure code

* cleanup some more stuff I guess

* downloadids by playername

* individual anim/sound bs

* fix migration stuff, finalize impl of individual sound/anim pause

* fixes with logging stuff

* move download manager to transient

* rework dl ui first iteration

* some refactoring and cleanup

* more code cleanup

* refactoring

* switch to hostbuilder

* some more rework I guess

* more refactoring

* clean up mediator calls and disposal

* fun code cleanup

* push error message when log level is set to anything but information in non-debug builds

* remove notificationservice

* move message to after login

* add download bars to gameworld

* fixes download progress bar

* set gpose ui min and max size

* remove unnecessary usings

* adjustments to reconnection logic

* add options to set visible/offline groups visibility

* add impl of uploading display, transfer list in settings ui

* attempt to fix issues with server selection

* add back download status to compact ui

* make dl bar fixed size based

* some fixes for upload/download handling

* adjust text from Syncing back to Uploading

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-03-14 19:48:35 +01:00

90 lines
3.0 KiB
C#

using MareSynchronos.API.Data;
using MareSynchronos.API.Dto.User;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.Logging;
using System.Text;
namespace MareSynchronos.WebAPI;
public partial class ApiController
{
public async Task PushCharacterData(CharacterData data, List<UserData> visibleCharacters)
{
if (!IsConnected) return;
try
{
await PushCharacterDataInternal(data, visibleCharacters.ToList()).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
Logger.LogDebug("Upload operation was cancelled");
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Error during upload of files");
}
}
public async Task UserAddPair(UserDto user)
{
if (!IsConnected) return;
await _mareHub!.SendAsync(nameof(UserAddPair), user).ConfigureAwait(false);
}
public async Task UserDelete()
{
CheckConnection();
await _mareHub!.SendAsync(nameof(UserDelete)).ConfigureAwait(false);
await CreateConnections().ConfigureAwait(false);
}
public async Task<List<OnlineUserIdentDto>> UserGetOnlinePairs()
{
return await _mareHub!.InvokeAsync<List<OnlineUserIdentDto>>(nameof(UserGetOnlinePairs)).ConfigureAwait(false);
}
public async Task<List<UserPairDto>> UserGetPairedClients()
{
return await _mareHub!.InvokeAsync<List<UserPairDto>>(nameof(UserGetPairedClients)).ConfigureAwait(false);
}
public async Task UserPushData(UserCharaDataMessageDto dto)
{
try
{
await _mareHub!.InvokeAsync(nameof(UserPushData), dto).ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Failed to Push character data");
}
}
public async Task UserRemovePair(UserDto userDto)
{
if (!IsConnected) return;
await _mareHub!.SendAsync(nameof(UserRemovePair), userDto).ConfigureAwait(false);
}
public async Task UserSetPairPermissions(UserPermissionsDto userPermissions)
{
await _mareHub!.SendAsync(nameof(UserSetPairPermissions), userPermissions).ConfigureAwait(false);
}
private async Task PushCharacterDataInternal(CharacterData character, List<UserData> visibleCharacters)
{
Logger.LogInformation("Pushing character data for {hash} to {charas}", character.DataHash.Value, string.Join(", ", visibleCharacters.Select(c => c.AliasOrUID)));
StringBuilder sb = new();
foreach (var kvp in character.FileReplacements.ToList())
{
sb.AppendLine($"FileReplacements for {kvp.Key}: {kvp.Value.Count}");
}
foreach (var item in character.GlamourerData)
{
sb.AppendLine($"GlamourerData for {item.Key}: {!string.IsNullOrEmpty(item.Value)}");
}
Logger.LogDebug("Chara data contained: {nl} {data}", Environment.NewLine, sb.ToString());
await UserPushData(new(visibleCharacters, character)).ConfigureAwait(false);
}
}