Files
ClubPenguinClient/MareSynchronos/PlayerData/Handlers/GameObjectHandler.cs
2023-05-02 11:27:29 +02:00

342 lines
12 KiB
C#

using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
using Penumbra.String;
using System.Runtime.InteropServices;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
namespace MareSynchronos.PlayerData.Handlers;
public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
{
private readonly DalamudUtilService _dalamudUtil;
private readonly Func<IntPtr> _getAddress;
private readonly bool _isOwnedObject;
private readonly PerformanceCollectorService _performanceCollector;
private CancellationTokenSource? _clearCts = new();
private Task? _delayedZoningTask;
private bool _haltProcessing = false;
private bool _ignoreSendAfterRedraw = false;
private CancellationTokenSource _zoningCts = new();
public GameObjectHandler(ILogger<GameObjectHandler> logger, PerformanceCollectorService performanceCollector,
MareMediator mediator, DalamudUtilService dalamudUtil, ObjectKind objectKind, Func<IntPtr> getAddress, bool watchedObject = true) : base(logger, mediator)
{
_performanceCollector = performanceCollector;
ObjectKind = objectKind;
_dalamudUtil = dalamudUtil;
_getAddress = () =>
{
_dalamudUtil.EnsureIsOnFramework();
return getAddress.Invoke();
};
_isOwnedObject = watchedObject;
Name = string.Empty;
if (watchedObject)
{
Mediator.Subscribe<TransientResourceChangedMessage>(this, (msg) =>
{
if (_delayedZoningTask?.IsCompleted ?? true)
{
if (msg.Address != Address) return;
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
});
Mediator.Publish(new AddWatchedGameObjectHandler(this));
}
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ZoneSwitchEnd());
Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) => ZoneSwitchStart());
Mediator.Subscribe<CutsceneStartMessage>(this, (_) =>
{
_haltProcessing = true;
});
Mediator.Subscribe<CutsceneEndMessage>(this, (_) =>
{
_haltProcessing = false;
});
Mediator.Subscribe<PenumbraStartRedrawMessage>(this, (msg) =>
{
if (msg.Address == Address)
{
_haltProcessing = true;
}
});
Mediator.Subscribe<PenumbraEndRedrawMessage>(this, (msg) =>
{
if (msg.Address == Address)
{
_haltProcessing = false;
Task.Run(async () =>
{
_ignoreSendAfterRedraw = true;
await Task.Delay(500).ConfigureAwait(false);
_ignoreSendAfterRedraw = false;
});
}
});
CheckAndUpdateObject();
}
public IntPtr Address { get; private set; }
public string Name { get; private set; }
public ObjectKind ObjectKind { get; }
private byte[] CustomizeData { get; set; } = new byte[26];
private IntPtr DrawObjectAddress { get; set; }
private byte[] EquipSlotData { get; set; } = new byte[40];
public IntPtr CurrentAddress()
{
_dalamudUtil.EnsureIsOnFramework();
return _getAddress.Invoke();
}
public Dalamud.Game.ClientState.Objects.Types.GameObject? GetGameObject()
{
return _dalamudUtil.CreateGameObject(Address);
}
private bool IsBeingDrawn()
{
var curPtr = _getAddress();
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr: {ptr}", this, curPtr.ToString("X"));
if (curPtr == IntPtr.Zero)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, CurPtr is ZERO, returning", this);
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
return false;
}
var drawObj = GetDrawObj(curPtr);
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
return IsBeingDrawn(drawObj, curPtr);
}
public async Task<bool> IsBeingDrawnRunOnFrameworkAsync()
{
return await _dalamudUtil.RunOnFrameworkThread(IsBeingDrawn).ConfigureAwait(false);
}
public override string ToString()
{
var owned = _isOwnedObject ? "Self" : "Other";
return $"{owned}/{ObjectKind}:{Name} ({Address:X},{DrawObjectAddress:X})";
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (_isOwnedObject)
Mediator.Publish(new RemoveWatchedGameObjectHandler(this));
}
public async Task ActOnFrameworkAfterEnsureNoDrawAsync(Action act, CancellationToken token)
{
while (await _dalamudUtil.RunOnFrameworkThread(() =>
{
if (IsBeingDrawn()) return true;
act();
return false;
}).ConfigureAwait(false))
{
await Task.Delay(250, token).ConfigureAwait(false);
}
}
private unsafe void CheckAndUpdateObject()
{
if (_haltProcessing) return;
var prevAddr = Address;
var prevDrawObj = DrawObjectAddress;
Address = _getAddress();
if (Address != IntPtr.Zero)
{
var drawObjAddr = (IntPtr)((GameObject*)Address)->DrawObject;
DrawObjectAddress = drawObjAddr;
}
else
{
DrawObjectAddress = IntPtr.Zero;
}
bool drawObjDiff = DrawObjectAddress != prevDrawObj;
bool addrDiff = Address != prevAddr;
if (Address != IntPtr.Zero && DrawObjectAddress != IntPtr.Zero)
{
if (_clearCts != null)
{
Logger.LogDebug("[{this}] Cancelling Clear Task", this);
_clearCts?.Cancel();
_clearCts = null;
}
var chara = (Character*)Address;
var name = new ByteString(chara->GameObject.Name).ToString();
bool nameChange = !string.Equals(name, Name, StringComparison.Ordinal);
Name = name;
bool equipDiff = CompareAndUpdateEquipByteData(chara->EquipSlotData);
if (equipDiff && !_isOwnedObject && !_ignoreSendAfterRedraw) // send the message out immediately and cancel out, no reason to continue if not self
{
Logger.LogTrace("[{this}] Changed", this);
Mediator.Publish(new CharacterChangedMessage(this));
return;
}
var customizeDiff = CompareAndUpdateCustomizeData(chara->CustomizeData);
if ((addrDiff || drawObjDiff || equipDiff || customizeDiff || nameChange) && _isOwnedObject)
{
Logger.LogDebug("[{this}] Changed, Sending CreateCacheObjectMessage", this);
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
}
else if (addrDiff || drawObjDiff)
{
Logger.LogTrace("[{this}] Changed", this);
if (_isOwnedObject && ObjectKind != ObjectKind.Player)
{
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = new();
var token = _clearCts.Token;
_ = Task.Run(() => ClearAsync(token), token);
}
}
}
private async Task ClearAsync(CancellationToken token)
{
Logger.LogDebug("[{this}] Running Clear Task", this);
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
Logger.LogDebug("[{this}] Sending ClearCachedForObjectMessage", this);
Mediator.Publish(new ClearCacheForObjectMessage(this));
_clearCts = null;
}
private unsafe bool CompareAndUpdateCustomizeData(byte* customizeData)
{
bool hasChanges = false;
for (int i = 0; i < CustomizeData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)customizeData, i);
if (CustomizeData[i] != data)
{
CustomizeData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private unsafe bool CompareAndUpdateEquipByteData(byte* equipSlotData)
{
bool hasChanges = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private void FrameworkUpdate()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;
try
{
_performanceCollector.LogPerformance(this, "CheckAndUpdateObject>" + (_isOwnedObject ? "Self+" : "Other+") + ObjectKind + "/"
+ (string.IsNullOrEmpty(Name) ? "Unk" : Name) + "+" + Address.ToString("X"), CheckAndUpdateObject);
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Error during FrameworkUpdate of {this}", this);
}
}
private unsafe IntPtr GetDrawObj(nint curPtr)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Getting new DrawObject", this);
return (IntPtr)((GameObject*)curPtr)->DrawObject;
}
private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
{
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Checking IsBeingDrawn for Ptr {curPtr} : DrawObj {drawObj}", this, curPtr.ToString("X"), drawObj.ToString("X"));
if (ObjectKind == ObjectKind.Player)
{
var drawObjZero = drawObj == IntPtr.Zero;
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition IsDrawObjZero: {cond}", this, drawObjZero);
if (drawObjZero) return true;
var renderFlags = (((GameObject*)curPtr)->RenderFlags) != 0x0;
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition RenderFlags: {cond}", this, renderFlags);
if (renderFlags) return true;
var modelInSlotLoaded = (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0);
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelInSlotLoaded: {cond}", this, modelInSlotLoaded);
if (modelInSlotLoaded) return true;
var modelFilesInSlotLoaded = (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0);
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Condition ModelFilesInSlotLoaded: {cond}", this, modelFilesInSlotLoaded);
if (modelFilesInSlotLoaded) return true;
Logger.LogTrace("[{this}] IsBeingDrawnRunOnFramework, Is not being drawn", this);
return false;
}
return drawObj == IntPtr.Zero
|| ((GameObject*)curPtr)->RenderFlags != 0x0;
}
private void ZoneSwitchEnd()
{
if (!_isOwnedObject || _haltProcessing) return;
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = null;
_zoningCts.CancelAfter(2500);
}
private void ZoneSwitchStart()
{
if (!_isOwnedObject || _haltProcessing) return;
_zoningCts = new();
Logger.LogDebug("[{obj}] Starting Delay After Zoning", this);
_delayedZoningTask = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromSeconds(120), _zoningCts.Token).ConfigureAwait(false);
}
catch
{
// ignore cancelled
}
finally
{
Logger.LogDebug("[{this}] Delay after zoning complete", this);
_zoningCts.Dispose();
}
});
}
}