Files
ClubPenguinClient/MareSynchronos/FileCache/TransientResourceManager.cs
2023-05-02 11:27:29 +02:00

247 lines
9.6 KiB
C#

using MareSynchronos.API.Data.Enum;
using MareSynchronos.MareConfiguration;
using MareSynchronos.PlayerData.Data;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
namespace MareSynchronos.FileCache;
public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
{
private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
private readonly TransientConfigService _configurationService;
private readonly DalamudUtilService _dalamudUtil;
private readonly string[] _fileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk" };
private readonly HashSet<GameObjectHandler> _playerRelatedPointers = new();
private HashSet<IntPtr> _cachedFrameAddresses = new();
public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
{
_configurationService = configurationService;
_dalamudUtil = dalamudUtil;
SemiTransientResources.TryAdd(ObjectKind.Player, new HashSet<string>(StringComparer.Ordinal));
if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var gamePaths))
{
int restored = 0;
foreach (var gamePath in gamePaths)
{
if (string.IsNullOrEmpty(gamePath)) continue;
try
{
Logger.LogDebug("Loaded persistent transient resource {path}", gamePath);
SemiTransientResources[ObjectKind.Player].Add(gamePath);
restored++;
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Error during loading persistent transient resource {path}", gamePath);
}
}
Logger.LogDebug("Restored {restored}/{total} semi persistent resources", restored, gamePaths.Count);
}
Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
Mediator.Subscribe<ClassJobChangedMessage>(this, (_) => DalamudUtil_ClassJobChanged());
Mediator.Subscribe<AddWatchedGameObjectHandler>(this, (msg) =>
{
_playerRelatedPointers.Add(msg.Handler);
});
Mediator.Subscribe<RemoveWatchedGameObjectHandler>(this, (msg) =>
{
_playerRelatedPointers.Remove(msg.Handler);
});
}
private string PlayerPersistentDataKey => _dalamudUtil.PlayerName + "_" + _dalamudUtil.WorldId;
private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources { get; } = new();
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
{
if (SemiTransientResources.ContainsKey(objectKind))
{
if (fileReplacement == null)
{
SemiTransientResources[objectKind].Clear();
return;
}
foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
{
SemiTransientResources[objectKind].RemoveWhere(p => string.Equals(p, replacement, StringComparison.OrdinalIgnoreCase));
}
}
}
public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.TryGetValue(objectKind, out var result))
{
return result ?? new HashSet<string>(StringComparer.Ordinal);
}
return new HashSet<string>(StringComparer.Ordinal);
}
public List<string> GetTransientResources(IntPtr gameObject)
{
if (TransientResources.TryGetValue(gameObject, out var result))
{
return result.ToList();
}
return new List<string>();
}
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<string>(StringComparer.Ordinal);
}
if (!TransientResources.TryGetValue(gameObject, out var resources))
{
return;
}
var transientResources = resources.ToList();
Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
foreach (var gamePath in transientResources)
{
SemiTransientResources[objectKind].Add(gamePath);
}
if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
{
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements.Where(f => !string.IsNullOrEmpty(f)).ToHashSet(StringComparer.Ordinal);
_configurationService.Save();
}
TransientResources[gameObject].Clear();
}
internal void AddSemiTransientResource(ObjectKind objectKind, string item)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<string>(StringComparer.Ordinal);
}
SemiTransientResources[objectKind].Add(item.ToLowerInvariant());
}
internal void ClearTransientPaths(IntPtr ptr, List<string> list)
{
if (TransientResources.TryGetValue(ptr, out var set))
{
set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
TransientResources.Clear();
SemiTransientResources.Clear();
if (SemiTransientResources.ContainsKey(ObjectKind.Player))
{
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = SemiTransientResources[ObjectKind.Player];
_configurationService.Save();
}
}
private void DalamudUtil_ClassJobChanged()
{
if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
{
value?.Clear();
}
}
private void DalamudUtil_FrameworkUpdate()
{
_cachedFrameAddresses = _playerRelatedPointers.Select(c => c.CurrentAddress()).ToHashSet();
_cachedHandledPaths.Clear();
foreach (var item in TransientResources.Where(item => !_dalamudUtil.IsGameObjectPresent(item.Key)).Select(i => i.Key).ToList())
{
Logger.LogDebug("Object not present anymore: {addr}", item.ToString("X"));
TransientResources.TryRemove(item, out _);
}
}
private void Manager_PenumbraModSettingChanged()
{
Task.Run(() =>
{
Logger.LogDebug("Penumbra Mod Settings changed, verifying SemiTransientResources");
foreach (var item in SemiTransientResources)
{
Mediator.Publish(new TransientResourceChangedMessage(_dalamudUtil.PlayerPointer));
}
});
}
private void Manager_PenumbraResourceLoadEvent(PenumbraResourceLoadMessage msg)
{
var gamePath = msg.GamePath.ToLowerInvariant();
var gameObject = msg.GameObject;
var filePath = msg.FilePath;
// ignore files already processed this frame
if (_cachedHandledPaths.Contains(gamePath)) return;
_cachedHandledPaths.Add(gamePath);
// replace individual mtrl stuff
if (filePath.StartsWith("|", StringComparison.OrdinalIgnoreCase))
{
filePath = filePath.Split("|")[2];
}
// replace filepath
filePath = filePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
// ignore files that are the same
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
if (string.Equals(filePath, replacedGamePath, StringComparison.OrdinalIgnoreCase)) return;
// ignore files to not handle
if (!_fileTypesToHandle.Any(type => gamePath.EndsWith(type, StringComparison.OrdinalIgnoreCase)))
{
_cachedHandledPaths.Add(gamePath);
return;
}
// ignore files not belonging to anything player related
if (!_cachedFrameAddresses.Contains(gameObject))
{
_cachedHandledPaths.Add(gamePath);
return;
}
if (!TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject] = new(StringComparer.OrdinalIgnoreCase);
}
if (TransientResources[gameObject].Contains(replacedGamePath) ||
SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
{
Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
}
else
{
TransientResources[gameObject].Add(replacedGamePath);
Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, gameObject.ToString("X"), filePath);
Mediator.Publish(new TransientResourceChangedMessage(gameObject));
}
}
}