 7a8655f6b1
			
		
	
	7a8655f6b1
	
	
	
		
			
			* add rudimentary saving of chara file data * fix building * working prototype for MCDF import and application * adjust code to use streams * rename cache -> storage add ui for import/export mcdf * minor wording adjustments, version bump Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
		
			
				
	
	
		
			88 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Dalamud.Interface;
 | |
| using Dalamud.Interface.Colors;
 | |
| using Dalamud.Interface.ImGuiFileDialog;
 | |
| using Dalamud.Interface.Windowing;
 | |
| using ImGuiNET;
 | |
| using MareSynchronos.Export;
 | |
| using MareSynchronos.Utils;
 | |
| using System;
 | |
| using System.Threading.Tasks;
 | |
| 
 | |
| namespace MareSynchronos.UI;
 | |
| 
 | |
| public class GposeUi : Window, IDisposable
 | |
| {
 | |
|     private readonly WindowSystem _windowSystem;
 | |
|     private readonly MareCharaFileManager _mareCharaFileManager;
 | |
|     private readonly DalamudUtil _dalamudUtil;
 | |
|     private readonly FileDialogManager _fileDialogManager;
 | |
|     private readonly Configuration _configuration;
 | |
| 
 | |
|     public GposeUi(WindowSystem windowSystem, MareCharaFileManager mareCharaFileManager, DalamudUtil dalamudUtil, FileDialogManager fileDialogManager, Configuration configuration) : base("Mare Synchronos Gpose Import UI###MareSynchronosGposeUI")
 | |
|     {
 | |
|         _windowSystem = windowSystem;
 | |
|         _mareCharaFileManager = mareCharaFileManager;
 | |
|         _dalamudUtil = dalamudUtil;
 | |
|         _fileDialogManager = fileDialogManager;
 | |
|         _configuration = configuration;
 | |
|         _dalamudUtil.GposeStart += StartGpose;
 | |
|         _dalamudUtil.GposeEnd += EndGpose;
 | |
|         IsOpen = _dalamudUtil.IsInGpose;
 | |
|         Flags = ImGuiWindowFlags.AlwaysAutoResize;
 | |
|         _windowSystem.AddWindow(this);
 | |
|     }
 | |
| 
 | |
|     private void EndGpose()
 | |
|     {
 | |
|         IsOpen = false;
 | |
|         _mareCharaFileManager.ClearMareCharaFile();
 | |
|     }
 | |
| 
 | |
|     private void StartGpose()
 | |
|     {
 | |
|         IsOpen = _configuration.OpenGposeImportOnGposeStart;
 | |
|     }
 | |
| 
 | |
|     public void Dispose()
 | |
|     {
 | |
|         _dalamudUtil.GposeStart -= StartGpose;
 | |
|         _dalamudUtil.GposeEnd -= EndGpose;
 | |
|         _windowSystem.RemoveWindow(this);
 | |
|     }
 | |
| 
 | |
|     public override void Draw()
 | |
|     {
 | |
|         if (!_dalamudUtil.IsInGpose) IsOpen = false;
 | |
| 
 | |
|         if (!_mareCharaFileManager.CurrentlyWorking)
 | |
|         {
 | |
|             if (UiShared.IconTextButton(FontAwesomeIcon.FolderOpen, "Load MCDF"))
 | |
|             {
 | |
|                 _fileDialogManager.OpenFileDialog("Pick MCDF file", ".mcdf", (success, path) =>
 | |
|                 {
 | |
|                     if (!success) return;
 | |
| 
 | |
|                     Task.Run(() => _mareCharaFileManager.LoadMareCharaFile(path));
 | |
|                 });
 | |
|             }
 | |
|             UiShared.AttachToolTip("Applies it to the currently selected GPose actor");
 | |
|             if (_mareCharaFileManager.LoadedCharaFile != null)
 | |
|             {
 | |
|                 UiShared.TextWrapped("Loaded file: " + _mareCharaFileManager.LoadedCharaFile.FilePath);
 | |
|                 UiShared.TextWrapped("File Description: " + _mareCharaFileManager.LoadedCharaFile.CharaFileData.Description);
 | |
|                 if (UiShared.IconTextButton(FontAwesomeIcon.Check, "Apply loaded MCDF"))
 | |
|                 {
 | |
|                     Task.Run(async () => await _mareCharaFileManager.ApplyMareCharaFile(_dalamudUtil.GposeTargetGameObject).ConfigureAwait(false));
 | |
|                 }
 | |
|                 UiShared.AttachToolTip("Applies it to the currently selected GPose actor");
 | |
|                 UiShared.ColorTextWrapped("Warning: redrawing or changing the character will revert all applied mods.", ImGuiColors.DalamudYellow);
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             UiShared.ColorTextWrapped("Loading Character...", ImGuiColors.DalamudYellow);
 | |
|         }
 | |
|         UiShared.TextWrapped("Hint: You can disable the automatic loading of this window in the Mare settings and open it manually with /mare gpose");
 | |
|     }
 | |
| }
 |