Files
ClubPenguinClient/MareSynchronos/Services/CharaData/CharaDataFileHandler.cs
Stanley Dimant 8f9528879d MCDO fixes
fix ipc probably

add individual syncshells and shit

don't show shared data from paused people

change text

fix reverting

Use InputText/Combo hybrids for MCDO ACLs (#81)

* Use InputText/Combo hybrids for MCDO ACLs

* Hybrid combo factoring, filtering, ordering, caching

fix selecting latest created data on creation

rename close to direct pairs

add toggle to keep nearby poses active constantly

fix gpose hanging

fix potential cancelaltion on updateshareddata
2025-06-28 15:28:45 +00:00

303 lines
13 KiB
C#

using Dalamud.Game.ClientState.Objects.SubKinds;
using K4os.Compression.LZ4.Legacy;
using MareSynchronos.API.Data;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.API.Dto.CharaData;
using MareSynchronos.FileCache;
using MareSynchronos.PlayerData.Factories;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services.CharaData;
using MareSynchronos.Services.CharaData.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI.Files;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Services;
public sealed class CharaDataFileHandler : IDisposable
{
private readonly DalamudUtilService _dalamudUtilService;
private readonly FileCacheManager _fileCacheManager;
private readonly FileDownloadManager _fileDownloadManager;
private readonly FileUploadManager _fileUploadManager;
private readonly GameObjectHandlerFactory _gameObjectHandlerFactory;
private readonly ILogger<CharaDataFileHandler> _logger;
private readonly MareCharaFileDataFactory _mareCharaFileDataFactory;
private readonly PlayerDataFactory _playerDataFactory;
private int _globalFileCounter = 0;
public CharaDataFileHandler(ILogger<CharaDataFileHandler> logger, FileDownloadManagerFactory fileDownloadManagerFactory, FileUploadManager fileUploadManager, FileCacheManager fileCacheManager,
DalamudUtilService dalamudUtilService, GameObjectHandlerFactory gameObjectHandlerFactory, PlayerDataFactory playerDataFactory)
{
_fileDownloadManager = fileDownloadManagerFactory.Create();
_logger = logger;
_fileUploadManager = fileUploadManager;
_fileCacheManager = fileCacheManager;
_dalamudUtilService = dalamudUtilService;
_gameObjectHandlerFactory = gameObjectHandlerFactory;
_playerDataFactory = playerDataFactory;
_mareCharaFileDataFactory = new(fileCacheManager);
}
public void ComputeMissingFiles(CharaDataDownloadDto charaDataDownloadDto, out Dictionary<string, string> modPaths, out List<FileReplacementData> missingFiles)
{
modPaths = [];
missingFiles = [];
foreach (var file in charaDataDownloadDto.FileGamePaths)
{
var localCacheFile = _fileCacheManager.GetFileCacheByHash(file.HashOrFileSwap);
if (localCacheFile == null)
{
var existingFile = missingFiles.Find(f => string.Equals(f.Hash, file.HashOrFileSwap, StringComparison.Ordinal));
if (existingFile == null)
{
missingFiles.Add(new FileReplacementData()
{
Hash = file.HashOrFileSwap,
GamePaths = [file.GamePath]
});
}
else
{
existingFile.GamePaths = existingFile.GamePaths.Concat([file.GamePath]).ToArray();
}
}
else
{
modPaths[file.GamePath] = localCacheFile.ResolvedFilepath;
}
}
foreach (var swap in charaDataDownloadDto.FileSwaps)
{
modPaths[swap.GamePath] = swap.HashOrFileSwap;
}
}
public async Task<CharacterData?> CreatePlayerData()
{
var chara = await _dalamudUtilService.GetPlayerCharacterAsync().ConfigureAwait(false);
if (_dalamudUtilService.IsInGpose)
{
chara = (IPlayerCharacter?)(await _dalamudUtilService.GetGposeCharacterFromObjectTableByNameAsync(chara.Name.TextValue, _dalamudUtilService.IsInGpose).ConfigureAwait(false));
}
if (chara == null)
return null;
using var tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
() => _dalamudUtilService.GetCharacterFromObjectTableByIndex(chara.ObjectIndex)?.Address ?? IntPtr.Zero, isWatched: false).ConfigureAwait(false);
PlayerData.Data.CharacterData newCdata = new();
await _playerDataFactory.BuildCharacterData(newCdata, tempHandler, CancellationToken.None).ConfigureAwait(false);
if (newCdata.FileReplacements.TryGetValue(ObjectKind.Player, out var playerData) && playerData != null)
{
foreach (var data in playerData.Select(g => g.GamePaths))
{
data.RemoveWhere(g => g.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)
|| g.EndsWith(".tmb", StringComparison.OrdinalIgnoreCase)
|| g.EndsWith(".scd", StringComparison.OrdinalIgnoreCase)
|| (g.EndsWith(".avfx", StringComparison.OrdinalIgnoreCase)
&& !g.Contains("/weapon/", StringComparison.OrdinalIgnoreCase)
&& !g.Contains("/equipment/", StringComparison.OrdinalIgnoreCase))
|| (g.EndsWith(".atex", StringComparison.OrdinalIgnoreCase)
&& !g.Contains("/weapon/", StringComparison.OrdinalIgnoreCase)
&& !g.Contains("/equipment/", StringComparison.OrdinalIgnoreCase)));
}
playerData.RemoveWhere(g => g.GamePaths.Count == 0);
}
return newCdata.ToAPI();
}
public void Dispose()
{
_fileDownloadManager.Dispose();
}
public async Task DownloadFilesAsync(GameObjectHandler tempHandler, List<FileReplacementData> missingFiles, Dictionary<string, string> modPaths, CancellationToken token)
{
await _fileDownloadManager.InitiateDownloadList(tempHandler, missingFiles, token).ConfigureAwait(false);
await _fileDownloadManager.DownloadFiles(tempHandler, missingFiles, token).ConfigureAwait(false);
token.ThrowIfCancellationRequested();
foreach (var file in missingFiles.SelectMany(m => m.GamePaths, (FileEntry, GamePath) => (FileEntry.Hash, GamePath)))
{
var localFile = _fileCacheManager.GetFileCacheByHash(file.Hash)?.ResolvedFilepath;
if (localFile == null)
{
throw new FileNotFoundException("File not found locally.");
}
modPaths[file.GamePath] = localFile;
}
}
public Task<(MareCharaFileHeader loadedCharaFile, long expectedLength)> LoadCharaFileHeader(string filePath)
{
try
{
using var unwrapped = File.OpenRead(filePath);
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
var loadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
_logger.LogInformation("Read Mare Chara File");
_logger.LogInformation("Version: {ver}", (loadedCharaFile?.Version ?? -1));
long expectedLength = 0;
if (loadedCharaFile != null)
{
_logger.LogTrace("Data");
foreach (var item in loadedCharaFile.CharaFileData.FileSwaps)
{
foreach (var gamePath in item.GamePaths)
{
_logger.LogTrace("Swap: {gamePath} => {fileSwapPath}", gamePath, item.FileSwapPath);
}
}
var itemNr = 0;
foreach (var item in loadedCharaFile.CharaFileData.Files)
{
itemNr++;
expectedLength += item.Length;
foreach (var gamePath in item.GamePaths)
{
_logger.LogTrace("File {itemNr}: {gamePath} = {len}", itemNr, gamePath, item.Length.ToByteString());
}
}
_logger.LogInformation("Expected length: {expected}", expectedLength.ToByteString());
}
else
{
throw new InvalidOperationException("MCDF Header was null");
}
return Task.FromResult((loadedCharaFile, expectedLength));
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not parse MCDF header of file {file}", filePath);
throw;
}
}
public Dictionary<string, string> McdfExtractFiles(MareCharaFileHeader? charaFileHeader, long expectedLength, List<string> extractedFiles)
{
if (charaFileHeader == null) return [];
using var lz4Stream = new LZ4Stream(File.OpenRead(charaFileHeader.FilePath), LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
MareCharaFileHeader.AdvanceReaderToData(reader);
long totalRead = 0;
Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
foreach (var fileData in charaFileHeader.CharaFileData.Files)
{
var fileName = Path.Combine(_fileCacheManager.CacheFolder, "mare_" + _globalFileCounter++ + ".tmp");
extractedFiles.Add(fileName);
var length = fileData.Length;
var bufferSize = length;
using var fs = File.OpenWrite(fileName);
using var wr = new BinaryWriter(fs);
_logger.LogTrace("Reading {length} of {fileName}", length.ToByteString(), fileName);
var buffer = reader.ReadBytes(bufferSize);
wr.Write(buffer);
wr.Flush();
wr.Close();
if (buffer.Length == 0) throw new EndOfStreamException("Unexpected EOF");
foreach (var path in fileData.GamePaths)
{
gamePathToFilePath[path] = fileName;
_logger.LogTrace("{path} => {fileName} [{hash}]", path, fileName, fileData.Hash);
}
totalRead += length;
_logger.LogTrace("Read {read}/{expected} bytes", totalRead.ToByteString(), expectedLength.ToByteString());
}
return gamePathToFilePath;
}
public async Task UpdateCharaDataAsync(CharaDataExtendedUpdateDto updateDto)
{
var data = await CreatePlayerData().ConfigureAwait(false);
if (data != null)
{
var hasGlamourerData = data.GlamourerData.TryGetValue(ObjectKind.Player, out var playerDataString);
if (!hasGlamourerData) updateDto.GlamourerData = null;
else updateDto.GlamourerData = playerDataString;
var hasCustomizeData = data.CustomizePlusData.TryGetValue(ObjectKind.Player, out var customizeDataString);
if (!hasCustomizeData) updateDto.CustomizeData = null;
else updateDto.CustomizeData = customizeDataString;
updateDto.ManipulationData = data.ManipulationData;
var hasFiles = data.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements);
if (!hasFiles)
{
updateDto.FileGamePaths = [];
updateDto.FileSwaps = [];
}
else
{
updateDto.FileGamePaths = [.. fileReplacements!.Where(u => string.IsNullOrEmpty(u.FileSwapPath)).SelectMany(u => u.GamePaths, (file, path) => new GamePathEntry(file.Hash, path))];
updateDto.FileSwaps = [.. fileReplacements!.Where(u => !string.IsNullOrEmpty(u.FileSwapPath)).SelectMany(u => u.GamePaths, (file, path) => new GamePathEntry(file.FileSwapPath, path))];
}
}
}
internal async Task SaveCharaFileAsync(string description, string filePath)
{
var tempFilePath = filePath + ".tmp";
try
{
var data = await CreatePlayerData().ConfigureAwait(false);
if (data == null) return;
var mareCharaFileData = _mareCharaFileDataFactory.Create(description, data);
MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData);
using var fs = new FileStream(tempFilePath, FileMode.Create, FileAccess.ReadWrite, FileShare.None);
using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
using var writer = new BinaryWriter(lz4);
output.WriteToStream(writer);
foreach (var item in output.CharaFileData.Files)
{
var file = _fileCacheManager.GetFileCacheByHash(item.Hash)!;
_logger.LogDebug("Saving to MCDF: {hash}:{file}", item.Hash, file.ResolvedFilepath);
_logger.LogDebug("\tAssociated GamePaths:");
foreach (var path in item.GamePaths)
{
_logger.LogDebug("\t{path}", path);
}
var fsRead = File.OpenRead(file.ResolvedFilepath);
await using (fsRead.ConfigureAwait(false))
{
using var br = new BinaryReader(fsRead);
byte[] buffer = new byte[item.Length];
br.Read(buffer, 0, item.Length);
writer.Write(buffer);
}
}
writer.Flush();
await lz4.FlushAsync().ConfigureAwait(false);
await fs.FlushAsync().ConfigureAwait(false);
fs.Close();
File.Move(tempFilePath, filePath, true);
}
catch (Exception ex)
{
_logger.LogError(ex, "Failure Saving Mare Chara File, deleting output");
File.Delete(tempFilePath);
}
}
internal async Task<List<string>> UploadFiles(List<string> fileList, ValueProgress<string> uploadProgress, CancellationToken token)
{
return await _fileUploadManager.UploadFiles(fileList, uploadProgress, token).ConfigureAwait(false);
}
}