Files
ClubPenguinClient/MareSynchronos/Interop/Weapon.cs

39 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
using Penumbra.Interop.Structs;
namespace MareSynchronos.Interop;
[StructLayout(LayoutKind.Explicit)]
public unsafe struct Weapon
{
[FieldOffset(0x18)] public IntPtr Parent;
[FieldOffset(0x20)] public IntPtr NextSibling;
[FieldOffset(0x28)] public IntPtr PreviousSibling;
[FieldOffset(0xA8)] public WeaponDrawObject* WeaponRenderModel;
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct WeaponDrawObject
{
[FieldOffset(0x00)] public RenderModel* RenderModel;
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct HumanExt
{
[FieldOffset(0x0)] public Human Human;
[FieldOffset(0x9E8)] public Penumbra.Interop.Structs.ResourceHandle* Decal;
[FieldOffset(0x9F0)] public Penumbra.Interop.Structs.ResourceHandle* LegacyBodyDecal;
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct CharaExt
{
[FieldOffset(0x0)] public Character Character;
[FieldOffset(0x650)] public Character* Mount;
}