Files
ClubPenguinClient/MareSynchronos/Interop/RenderModel.cs

42 lines
924 B
C#

using System.Runtime.InteropServices;
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
namespace Penumbra.Interop.Structs;
[StructLayout( LayoutKind.Explicit )]
public unsafe struct RenderModel
{
[FieldOffset( 0x18 )]
public RenderModel* PreviousModel;
[FieldOffset( 0x20 )]
public RenderModel* NextModel;
[FieldOffset( 0x30 )]
public ResourceHandle* ResourceHandle;
[FieldOffset( 0x40 )]
public Skeleton* Skeleton;
[FieldOffset( 0x58 )]
public void** BoneList;
[FieldOffset( 0x60 )]
public int BoneListCount;
[FieldOffset( 0x68 )]
private void* UnkDXBuffer1;
[FieldOffset( 0x70 )]
private void* UnkDXBuffer2;
[FieldOffset( 0x78 )]
private void* UnkDXBuffer3;
[FieldOffset( 0x90 )]
public void** Materials;
[FieldOffset( 0x98 )]
public int MaterialCount;
}