make it resilent against restarts/reloads remove all user interaction for resource gathering compute hashes on first time file resolving and on updates of said file on resolving
275 lines
10 KiB
C#
275 lines
10 KiB
C#
using Dalamud.Game.Command;
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using Dalamud.IoC;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using MareSynchronos.FileCacheDB;
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using MareSynchronos.Factories;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MareSynchronos.Hooks;
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using Penumbra.PlayerWatch;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState;
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using Dalamud.Data;
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using Lumina.Excel.GeneratedSheets;
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using System.Text;
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using Penumbra.GameData.Enums;
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using System;
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using MareSynchronos.Models;
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using Dalamud.Game.Gui;
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using MareSynchronos.PenumbraMod;
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using System.Text.Json;
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using System.Text.Encodings.Web;
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using System.Text.Unicode;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Serialization;
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using System.Reflection;
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using MareSynchronos.Managers;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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namespace MareSynchronos
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{
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public sealed class Plugin : IDalamudPlugin
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{
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public string Name => "Mare Synchronos";
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private const string commandName = "/mare";
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private readonly Framework framework;
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private readonly ObjectTable objectTable;
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private readonly ClientState clientState;
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private readonly GameGui gameGui;
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private DalamudPluginInterface pluginInterface { get; init; }
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private CommandManager commandManager { get; init; }
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private Configuration configuration { get; init; }
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private PluginUI PluginUi { get; init; }
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private DrawHooks drawHooks;
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private IpcManager ipcManager;
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public Plugin(DalamudPluginInterface pluginInterface, CommandManager commandManager,
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Framework framework, ObjectTable objectTable, ClientState clientState, GameGui gameGui)
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{
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this.pluginInterface = pluginInterface;
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this.commandManager = commandManager;
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this.framework = framework;
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this.objectTable = objectTable;
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this.clientState = clientState;
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this.gameGui = gameGui;
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configuration = this.pluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
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configuration.Initialize(this.pluginInterface);
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// you might normally want to embed resources and load them from the manifest stream
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this.PluginUi = new PluginUI(this.configuration);
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this.commandManager.AddHandler(commandName, new CommandInfo(OnCommand)
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{
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HelpMessage = "pass 'scan' to initialize or rescan files into the database"
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});
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FileCacheContext db = new FileCacheContext();
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db.Dispose();
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clientState.Login += ClientState_Login;
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clientState.Logout += ClientState_Logout;
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if (clientState.IsLoggedIn)
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{
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ClientState_Login(null, null!);
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}
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this.pluginInterface.UiBuilder.Draw += DrawUI;
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this.pluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
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}
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private void IpcManager_IpcManagerInitialized(object? sender, EventArgs e)
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{
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PluginLog.Debug("IPC Manager initialized event");
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ipcManager.IpcManagerInitialized -= IpcManager_IpcManagerInitialized;
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Task.Run(async () =>
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{
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while (clientState.LocalPlayer == null)
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{
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await Task.Delay(500);
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}
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drawHooks.StartHooks();
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ipcManager.PenumbraRedraw(clientState.LocalPlayer!.Name.ToString());
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});
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}
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private void ClientState_Logout(object? sender, EventArgs e)
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{
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PluginLog.Debug("Client logout");
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drawHooks.PlayerLoadEvent -= DrawHooks_PlayerLoadEvent;
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ipcManager.Dispose();
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drawHooks.Dispose();
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ipcManager = null!;
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drawHooks = null!;
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}
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private void ClientState_Login(object? sender, EventArgs e)
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{
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PluginLog.Debug("Client login");
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ipcManager = new IpcManager(pluginInterface);
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drawHooks = new DrawHooks(pluginInterface, clientState, objectTable, new FileReplacementFactory(ipcManager, clientState), gameGui);
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ipcManager.IpcManagerInitialized += IpcManager_IpcManagerInitialized;
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ipcManager.Initialize();
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drawHooks.PlayerLoadEvent += DrawHooks_PlayerLoadEvent;
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}
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private Task drawHookTask;
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private unsafe void DrawHooks_PlayerLoadEvent(object? sender, EventArgs e)
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{
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if (sender == null) return;
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if (drawHookTask != null && !drawHookTask.IsCompleted) return;
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var obj = (GameObject*)(IntPtr)sender;
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drawHookTask = Task.Run(() =>
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{
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while ((obj->RenderFlags & 0b100000000000) == 0b100000000000) // 0b100000000000 is "still rendering" or something
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{
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Thread.Sleep(10);
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}
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// we should recalculate cache here
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// probably needs a different method
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// at that point we will also have to send data to the api
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_ = drawHooks.BuildCharacterCache();
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});
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}
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public void Dispose()
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{
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this.PluginUi?.Dispose();
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this.commandManager.RemoveHandler(commandName);
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drawHooks.PlayerLoadEvent -= DrawHooks_PlayerLoadEvent;
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clientState.Login -= ClientState_Login;
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clientState.Logout -= ClientState_Logout;
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ipcManager?.Dispose();
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drawHooks?.Dispose();
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}
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private void OnCommand(string command, string args)
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{
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if (args == "print")
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{
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var resources = drawHooks.PrintRequestedResources();
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}
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if (args == "printjson")
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{
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var cache = drawHooks.BuildCharacterCache();
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cache.SetGlamourerData(ipcManager.GlamourerGetCharacterCustomization()!);
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cache.JobId = clientState.LocalPlayer!.ClassJob.Id;
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Task.Run(async () =>
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{
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while (!cache.IsReady)
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{
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await Task.Delay(50);
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}
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var json = JsonConvert.SerializeObject(cache, Formatting.Indented);
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PluginLog.Debug(json);
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});
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}
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if (args == "createtestmod")
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{
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Task.Run(() =>
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{
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var playerName = clientState.LocalPlayer!.Name.ToString();
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var modName = $"Mare Synchronos Test Mod {playerName}";
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var modDirectory = ipcManager.PenumbraModDirectory()!;
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string modDirectoryPath = Path.Combine(modDirectory, modName);
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if (Directory.Exists(modDirectoryPath))
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{
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Directory.Delete(modDirectoryPath, true);
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}
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Directory.CreateDirectory(modDirectoryPath);
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Directory.CreateDirectory(Path.Combine(modDirectoryPath, "files"));
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Meta meta = new Meta()
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{
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Name = modName,
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Author = playerName,
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Description = "Mare Synchronous Test Mod Export",
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};
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var resources = drawHooks.PrintRequestedResources();
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var metaJson = JsonConvert.SerializeObject(meta);
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File.WriteAllText(Path.Combine(modDirectoryPath, "meta.json"), metaJson);
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DefaultMod defaultMod = new DefaultMod();
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using var db = new FileCacheContext();
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foreach (var resource in resources)
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{
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CopyRecursive(resource, modDirectoryPath, db, defaultMod.Files);
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}
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var defaultModJson = JsonConvert.SerializeObject(defaultMod);
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File.WriteAllText(Path.Combine(modDirectoryPath, "default_mod.json"), defaultModJson);
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PluginLog.Debug("Mod created to " + modDirectoryPath);
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});
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}
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}
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private void CopyRecursive(FileReplacement replacement, string targetDirectory, FileCacheContext db, Dictionary<string, string>? resourceDict = null)
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{
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if (replacement.HasFileReplacement)
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{
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PluginLog.Debug("Copying file \"" + replacement.ResolvedPath + "\"");
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var fileCache = db.FileCaches.Single(f => f.Filepath.Contains(replacement.ResolvedPath.Replace('/', '\\')));
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try
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{
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var ext = new FileInfo(fileCache.Filepath).Extension;
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File.Copy(fileCache.Filepath, Path.Combine(targetDirectory, "files", fileCache.Hash.ToLower() + ext));
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if (resourceDict != null)
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{
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resourceDict[replacement.GamePath] = $"files\\{fileCache.Hash.ToLower() + ext}";
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}
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else
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{
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File.AppendAllLines(Path.Combine(targetDirectory, "filelist.txt"), new[] { $"\"{replacement.GamePath}\": \"files\\\\{fileCache.Hash.ToLower() + ext}\"," });
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}
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}
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catch { }
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}
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foreach (var associated in replacement.Associated)
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{
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CopyRecursive(associated, targetDirectory, db, resourceDict);
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}
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}
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private void PlayerWatch_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
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{
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//var equipment = playerWatch.UpdatePlayerWithoutEvent(actor);
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//var customization = new CharacterCustomization(actor);
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//DebugCustomization(customization);
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//PluginLog.Debug(customization.Gender.ToString());
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//if (equipment != null)
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//{
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// PluginLog.Debug(equipment.ToString());
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//}
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}
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private void DrawUI()
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{
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this.PluginUi.Draw();
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}
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private void DrawConfigUI()
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{
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this.PluginUi.SettingsVisible = true;
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}
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}
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}
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