make it resilent against restarts/reloads remove all user interaction for resource gathering compute hashes on first time file resolving and on updates of said file on resolving
147 lines
5.0 KiB
C#
147 lines
5.0 KiB
C#
using Dalamud.Logging;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using MareSynchronos.FileCacheDB;
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using System.IO;
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using MareSynchronos.Utils;
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namespace MareSynchronos.Models
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class FileReplacement
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{
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private readonly string penumbraDirectory;
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[JsonProperty]
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public string GamePath { get; private set; }
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public string ResolvedPath { get; private set; } = string.Empty;
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[JsonProperty]
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public string Hash { get; set; } = string.Empty;
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public bool IsInUse { get; set; } = false;
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public List<FileReplacement> Associated { get; set; } = new List<FileReplacement>();
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[JsonProperty]
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public string ImcData { get; set; } = string.Empty;
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public bool HasFileReplacement => GamePath != ResolvedPath;
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public bool Computed => (computationTask == null || (computationTask?.IsCompleted ?? true)) && Associated.All(f => f.Computed);
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private Task? computationTask = null;
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public FileReplacement(string gamePath, string penumbraDirectory)
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{
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GamePath = gamePath;
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this.penumbraDirectory = penumbraDirectory;
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}
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public void AddAssociated(FileReplacement fileReplacement)
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{
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fileReplacement.IsInUse = true;
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if (!Associated.Any(a => a.IsReplacedByThis(fileReplacement)))
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{
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Associated.Add(fileReplacement);
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}
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}
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public void SetGamePath(string path)
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{
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GamePath = path;
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}
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public void SetResolvedPath(string path)
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{
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ResolvedPath = path.ToLower().Replace('/', '\\').Replace(penumbraDirectory, "").Replace('\\', '/');
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if (!HasFileReplacement) return;
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computationTask = Task.Run(() =>
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{
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FileCache? fileCache;
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using (FileCacheContext db = new())
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{
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fileCache = db.FileCaches.SingleOrDefault(f => f.Filepath == path.ToLower());
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}
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if (fileCache != null)
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{
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FileInfo fi = new(fileCache.Filepath);
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if (fi.LastWriteTimeUtc.Ticks == long.Parse(fileCache.LastModifiedDate))
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{
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Hash = fileCache.Hash;
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}
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else
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{
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Hash = ComputeHash(fi);
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using var db = new FileCacheContext();
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var newTempCache = db.FileCaches.Single(f => f.Filepath == path.ToLower());
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newTempCache.Hash = Hash;
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db.Update(newTempCache);
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db.SaveChanges();
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}
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}
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else
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{
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Hash = ComputeHash(new FileInfo(path));
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}
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});
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}
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private string ComputeHash(FileInfo fi)
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{
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// compute hash if hash is not present
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string hash = Crypto.GetFileHash(fi.FullName);
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using FileCacheContext db = new();
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var fileAddedDuringCompute = db.FileCaches.SingleOrDefault(f => f.Filepath == fi.FullName.ToLower());
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if (fileAddedDuringCompute != null) return fileAddedDuringCompute.Hash;
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db.Add(new FileCache()
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{
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Hash = hash,
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Filepath = fi.FullName.ToLower(),
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LastModifiedDate = fi.LastWriteTimeUtc.Ticks.ToString()
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});
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db.SaveChanges();
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return hash;
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}
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public bool IsReplacedByThis(string path)
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{
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return GamePath.ToLower() == path.ToLower() || ResolvedPath.ToLower() == path.ToLower();
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}
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public bool IsReplacedByThis(FileReplacement replacement)
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{
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return IsReplacedByThis(replacement.GamePath) || IsReplacedByThis(replacement.ResolvedPath);
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}
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public override string ToString()
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{
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StringBuilder builder = new StringBuilder();
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builder.AppendLine($"Modded: {HasFileReplacement} - {GamePath} => {ResolvedPath}");
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foreach (var l1 in Associated)
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{
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builder.AppendLine($" + Modded: {l1.HasFileReplacement} - {l1.GamePath} => {l1.ResolvedPath}");
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foreach (var l2 in l1.Associated)
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{
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builder.AppendLine($" + Modded: {l2.HasFileReplacement} - {l2.GamePath} => {l2.ResolvedPath}");
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}
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}
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return builder.ToString();
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}
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public override bool Equals(object? obj)
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{
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if (obj == null) return true;
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if (obj.GetType() == typeof(FileReplacement))
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{
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return Hash == ((FileReplacement)obj).Hash && GamePath == ((FileReplacement)obj).GamePath;
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}
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return base.Equals(obj);
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}
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}
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}
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