Files
ClubPenguinClient/MareSynchronos/Factories/FileReplacementFactory.cs
Stanley Dimant da2b2701e8 actually start to bring structure into the project
make it resilent against restarts/reloads
remove all user interaction for resource gathering
compute hashes on first time file resolving and on updates of said file on resolving
2022-06-14 21:53:41 +02:00

42 lines
1.6 KiB
C#

using Dalamud.Game.ClientState;
using MareSynchronos.Managers;
using MareSynchronos.Models;
namespace MareSynchronos.Factories
{
public class FileReplacementFactory
{
private readonly IpcManager ipcManager;
private readonly ClientState clientState;
public FileReplacementFactory(IpcManager ipcManager, ClientState clientState)
{
this.ipcManager = ipcManager;
this.clientState = clientState;
}
public FileReplacement Create(string gamePath, bool resolve = true)
{
var fileReplacement = new FileReplacement(gamePath, ipcManager.PenumbraModDirectory()!);
if (!resolve) return fileReplacement;
string playerName = clientState.LocalPlayer!.Name.ToString();
fileReplacement.SetResolvedPath(ipcManager.PenumbraResolvePath(gamePath, playerName)!);
if (!fileReplacement.HasFileReplacement)
{
// try to resolve path with --filename instead?
string[] tempGamePath = gamePath.Split('/');
tempGamePath[tempGamePath.Length - 1] = "--" + tempGamePath[tempGamePath.Length - 1];
string newTempGamePath = string.Join('/', tempGamePath);
var resolvedPath = ipcManager.PenumbraResolvePath(newTempGamePath, playerName)!;
if (resolvedPath != newTempGamePath)
{
fileReplacement.SetResolvedPath(resolvedPath);
fileReplacement.SetGamePath(newTempGamePath);
}
}
return fileReplacement;
}
}
}