Files
ClubPenguinClient/MareSynchronos/Interop/IpcManager.cs
2023-04-20 10:50:14 +02:00

629 lines
27 KiB
C#

using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Game.ClientState.Objects.Types;
using Action = System.Action;
using System.Collections.Concurrent;
using System.Text;
using Penumbra.Api.Enums;
using Penumbra.Api.Helpers;
using Dalamud.Interface.Internal.Notifications;
using Microsoft.Extensions.Logging;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Services;
namespace MareSynchronos.Interop;
public sealed class IpcManager : DisposableMediatorSubscriberBase
{
private readonly ICallGateSubscriber<string> _customizePlusApiVersion;
private readonly ICallGateSubscriber<string, string> _customizePlusGetBodyScale;
private readonly ICallGateSubscriber<string?, object> _customizePlusOnScaleUpdate;
private readonly ICallGateSubscriber<Character?, object> _customizePlusRevert;
private readonly ICallGateSubscriber<string, Character?, object> _customizePlusSetBodyScaleToCharacter;
private readonly DalamudUtilService _dalamudUtil;
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
private readonly ConcurrentQueue<Action> _gposeActionQueue = new();
private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
private readonly ICallGateSubscriber<float> _heelsGetOffset;
private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
private readonly ConcurrentQueue<Action> _normalQueue = new();
private readonly ICallGateSubscriber<string> _palettePlusApiVersion;
private readonly ICallGateSubscriber<Character, string> _palettePlusBuildCharaPalette;
private readonly ICallGateSubscriber<Character, string, object> _palettePlusPaletteChanged;
private readonly ICallGateSubscriber<Character, object> _palettePlusRemoveCharaPalette;
private readonly ICallGateSubscriber<Character, string, object> _palettePlusSetCharaPalette;
private readonly FuncSubscriber<string, string, Dictionary<string, string>, string, int, PenumbraApiEc> _penumbraAddTemporaryMod;
private readonly FuncSubscriber<(int, int)> _penumbraApiVersion;
private readonly FuncSubscriber<string, int, bool, PenumbraApiEc> _penumbraAssignTemporaryCollection;
private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraCreateNamedTemporaryCollection;
private readonly EventSubscriber _penumbraDispose;
private readonly FuncSubscriber<bool> _penumbraEnabled;
private readonly EventSubscriber<nint, string, string> _penumbraGameObjectResourcePathResolved;
private readonly FuncSubscriber<string> _penumbraGetMetaManipulations;
private readonly EventSubscriber _penumbraInit;
private readonly EventSubscriber<ModSettingChange, string, string, bool> _penumbraModSettingChanged;
private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
private readonly ActionSubscriber<string, RedrawType> _penumbraRedraw;
private readonly ActionSubscriber<GameObject, RedrawType> _penumbraRedrawObject;
private readonly ConcurrentDictionary<IntPtr, bool> _penumbraRedrawRequests = new();
private readonly FuncSubscriber<string, PenumbraApiEc> _penumbraRemoveTemporaryCollection;
private readonly FuncSubscriber<string, string, int, PenumbraApiEc> _penumbraRemoveTemporaryMod;
private readonly FuncSubscriber<string> _penumbraResolveModDir;
private readonly FuncSubscriber<string[], string[], (string[], string[][])> _penumbraResolvePaths;
private bool _customizePlusAvailable = false;
private CancellationTokenSource _disposalCts = new();
private bool _glamourerAvailable = false;
private bool _heelsAvailable = false;
private bool _inGposeQueueMode = false;
private bool _palettePlusAvailable = false;
private bool _penumbraAvailable = false;
private bool _shownGlamourerUnavailable = false;
private bool _shownPenumbraUnavailable = false;
public IpcManager(ILogger<IpcManager> logger, DalamudPluginInterface pi, DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
{
_dalamudUtil = dalamudUtil;
_penumbraInit = Penumbra.Api.Ipc.Initialized.Subscriber(pi, PenumbraInit);
_penumbraDispose = Penumbra.Api.Ipc.Disposed.Subscriber(pi, PenumbraDispose);
_penumbraResolveModDir = Penumbra.Api.Ipc.GetModDirectory.Subscriber(pi);
_penumbraRedraw = Penumbra.Api.Ipc.RedrawObjectByName.Subscriber(pi);
_penumbraRedrawObject = Penumbra.Api.Ipc.RedrawObject.Subscriber(pi);
_penumbraApiVersion = Penumbra.Api.Ipc.ApiVersions.Subscriber(pi);
_penumbraObjectIsRedrawn = Penumbra.Api.Ipc.GameObjectRedrawn.Subscriber(pi, RedrawEvent);
_penumbraGetMetaManipulations = Penumbra.Api.Ipc.GetPlayerMetaManipulations.Subscriber(pi);
_penumbraAddTemporaryMod = Penumbra.Api.Ipc.AddTemporaryMod.Subscriber(pi);
_penumbraCreateNamedTemporaryCollection = Penumbra.Api.Ipc.CreateNamedTemporaryCollection.Subscriber(pi);
_penumbraRemoveTemporaryCollection = Penumbra.Api.Ipc.RemoveTemporaryCollectionByName.Subscriber(pi);
_penumbraRemoveTemporaryMod = Penumbra.Api.Ipc.RemoveTemporaryMod.Subscriber(pi);
_penumbraAssignTemporaryCollection = Penumbra.Api.Ipc.AssignTemporaryCollection.Subscriber(pi);
_penumbraResolvePaths = Penumbra.Api.Ipc.ResolvePlayerPaths.Subscriber(pi);
_penumbraEnabled = Penumbra.Api.Ipc.GetEnabledState.Subscriber(pi);
_penumbraModSettingChanged = Penumbra.Api.Ipc.ModSettingChanged.Subscriber(pi, (change, arg1, arg, b) =>
{
if (change == ModSettingChange.EnableState)
Mediator.Publish(new PenumbraModSettingChangedMessage());
});
_penumbraGameObjectResourcePathResolved = Penumbra.Api.Ipc.GameObjectResourcePathResolved.Subscriber(pi, ResourceLoaded);
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
_customizePlusApiVersion = pi.GetIpcSubscriber<string>("CustomizePlus.GetApiVersion");
_customizePlusGetBodyScale = pi.GetIpcSubscriber<string, string>("CustomizePlus.GetBodyScale");
_customizePlusRevert = pi.GetIpcSubscriber<Character?, object>("CustomizePlus.RevertCharacter");
_customizePlusSetBodyScaleToCharacter = pi.GetIpcSubscriber<string, Character?, object>("CustomizePlus.SetBodyScaleToCharacter");
_customizePlusOnScaleUpdate = pi.GetIpcSubscriber<string?, object>("CustomizePlus.OnScaleUpdate");
_customizePlusOnScaleUpdate.Subscribe(OnCustomizePlusScaleChange);
_palettePlusApiVersion = pi.GetIpcSubscriber<string>("PalettePlus.ApiVersion");
_palettePlusBuildCharaPalette = pi.GetIpcSubscriber<Character, string>("PalettePlus.BuildCharaPaletteOrEmpty");
_palettePlusSetCharaPalette = pi.GetIpcSubscriber<Character, string, object>("PalettePlus.SetCharaPalette");
_palettePlusRemoveCharaPalette = pi.GetIpcSubscriber<Character, object>("PalettePlus.RemoveCharaPalette");
_palettePlusPaletteChanged = pi.GetIpcSubscriber<Character, string, object>("PalettePlus.PaletteChanged");
_palettePlusPaletteChanged.Subscribe(OnPalettePlusPaletteChange);
if (Initialized)
{
Mediator.Publish(new PenumbraInitializedMessage());
}
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => HandleActionQueue());
Mediator.Subscribe<CutsceneFrameworkUpdateMessage>(this, (_) => HandleGposeActionQueue());
Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ClearActionQueue());
Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => PeriodicApiStateCheck());
}
public bool Initialized => CheckPenumbraApiInternal() && CheckGlamourerApiInternal();
public string? PenumbraModDirectory { get; private set; }
private ConcurrentQueue<Action> ActionQueue => _inGposeQueueMode ? _gposeActionQueue : _normalQueue;
public bool CheckCustomizePlusApi() => _customizePlusAvailable;
public bool CheckGlamourerApi() => _glamourerAvailable;
public bool CheckHeelsApi() => _heelsAvailable;
public bool CheckPalettePlusApi() => _palettePlusAvailable;
public bool CheckPenumbraApi() => _penumbraAvailable;
public async Task CustomizePlusRevert(IntPtr character)
{
if (!CheckCustomizePlusApi()) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.LogTrace("CustomizePlus reverting for {chara}", c.Address.ToString("X"));
_customizePlusRevert!.InvokeAction(c);
}
}).ConfigureAwait(false);
}
public async Task CustomizePlusSetBodyScale(IntPtr character, string scale)
{
if (!CheckCustomizePlusApi() || string.IsNullOrEmpty(scale)) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
string decodedScale = Encoding.UTF8.GetString(Convert.FromBase64String(scale));
Logger.LogTrace("CustomizePlus applying for {chara}", c.Address.ToString("X"));
_customizePlusSetBodyScaleToCharacter!.InvokeAction(decodedScale, c);
}
}).ConfigureAwait(false);
}
public async Task<string> GetCustomizePlusScale()
{
if (!CheckCustomizePlusApi()) return string.Empty;
var scale = await _dalamudUtil.RunOnFrameworkThread(() => _customizePlusGetBodyScale.InvokeFunc(_dalamudUtil.PlayerName)).ConfigureAwait(false);
if (string.IsNullOrEmpty(scale)) return string.Empty;
return Convert.ToBase64String(Encoding.UTF8.GetBytes(scale));
}
public float GetHeelsOffset()
{
if (!CheckHeelsApi()) return 0.0f;
return _heelsGetOffset.InvokeFunc();
}
public async Task GlamourerApplyAll(ILogger logger, GameObjectHandler handler, string? customization, Guid applicationId, CancellationToken token, bool fireAndForget = false)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization) || _dalamudUtil.IsZoning) return;
var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
if (gameObj is Character c)
{
await PenumbraRedrawAsync(logger, handler, applicationId, () => _glamourerApplyAll!.InvokeAction(customization, c), fireAndForget, token).ConfigureAwait(false);
}
}
public async Task GlamourerApplyOnlyCustomization(ILogger logger, GameObjectHandler handler, string customization, Guid applicationId, CancellationToken token, bool fireAndForget = false)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization) || _dalamudUtil.IsZoning) return;
var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
if (gameObj is Character c)
{
await PenumbraRedrawAsync(logger, handler, applicationId, () => _glamourerApplyOnlyCustomization!.InvokeAction(customization, c), fireAndForget, token).ConfigureAwait(false);
}
}
public async Task GlamourerApplyOnlyEquipment(ILogger logger, GameObjectHandler handler, string customization, Guid applicationId, CancellationToken token, bool fireAndForget = false)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization) || _dalamudUtil.IsZoning) return;
var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
if (gameObj is Character c)
{
await PenumbraRedrawAsync(logger, handler, applicationId, () => _glamourerApplyOnlyEquipment!.InvokeAction(customization, c), fireAndForget, token).ConfigureAwait(false);
}
}
public async Task<string> GlamourerGetCharacterCustomization(IntPtr character)
{
if (!CheckGlamourerApi()) return string.Empty;
try
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
var glamourerString = await _dalamudUtil.RunOnFrameworkThread(() => _glamourerGetAllCustomization!.InvokeFunc(c)).ConfigureAwait(false);
byte[] bytes = Convert.FromBase64String(glamourerString);
// ignore transparency
bytes[88] = 128;
bytes[89] = 63;
return Convert.ToBase64String(bytes);
}
return string.Empty;
}
catch
{
return string.Empty;
}
}
public async Task HeelsRestoreOffsetForPlayer(IntPtr character)
{
if (!CheckHeelsApi()) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.LogTrace("Restoring Heels data to {chara}", character.ToString("X"));
_heelsUnregisterPlayer.InvokeAction(gameObj);
}
}).ConfigureAwait(false);
}
public async Task HeelsSetOffsetForPlayer(IntPtr character, float offset)
{
if (!CheckHeelsApi()) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.LogTrace("Applying Heels data to {chara}", character.ToString("X"));
_heelsRegisterPlayer.InvokeAction(gameObj, offset);
}
}).ConfigureAwait(false);
}
public async Task<string> PalettePlusBuildPalette()
{
if (!CheckPalettePlusApi()) return string.Empty;
var palette = await _dalamudUtil.RunOnFrameworkThread(() => _palettePlusBuildCharaPalette.InvokeFunc(_dalamudUtil.PlayerCharacter)).ConfigureAwait(false);
if (string.IsNullOrEmpty(palette)) return string.Empty;
return Convert.ToBase64String(Encoding.UTF8.GetBytes(palette));
}
public async Task PalettePlusRemovePalette(IntPtr character)
{
if (!CheckPalettePlusApi()) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.LogTrace("PalettePlus removing for {addr}", c.Address.ToString("X"));
_palettePlusRemoveCharaPalette!.InvokeAction(c);
}
}).ConfigureAwait(false);
}
public async Task PalettePlusSetPalette(IntPtr character, string palette)
{
if (!CheckPalettePlusApi()) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
string decodedPalette = Encoding.UTF8.GetString(Convert.FromBase64String(palette));
if (string.IsNullOrEmpty(decodedPalette))
{
Logger.LogTrace("PalettePlus removing for {addr}", c.Address.ToString("X"));
_palettePlusRemoveCharaPalette!.InvokeAction(c);
}
else
{
Logger.LogTrace("PalettePlus applying for {addr}", c.Address.ToString("X"));
_palettePlusSetCharaPalette!.InvokeAction(c, decodedPalette);
}
}
}).ConfigureAwait(false);
}
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;
return _penumbraGetMetaManipulations.Invoke();
}
public async Task PenumbraRedraw(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token, bool fireAndForget = false)
{
if (!CheckPenumbraApi() || _dalamudUtil.IsZoning) return;
var gameObj = _dalamudUtil.CreateGameObject(handler.Address);
if (gameObj is Character c)
{
await PenumbraRedrawAsync(logger, handler, applicationId, () => _penumbraRedrawObject!.Invoke(c, RedrawType.Redraw), fireAndForget, token).ConfigureAwait(false);
}
}
public async Task PenumbraRemoveTemporaryCollection(ILogger logger, Guid applicationId, string characterName)
{
if (!CheckPenumbraApi()) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var collName = "Mare_" + characterName;
logger.LogTrace("[{applicationId}] Removing temp collection for {collName}", applicationId, collName);
var ret = _penumbraRemoveTemporaryMod.Invoke("MareChara", collName, 0);
logger.LogTrace("[{applicationId}] RemoveTemporaryMod: {ret}", applicationId, ret);
var ret2 = _penumbraRemoveTemporaryCollection.Invoke(collName);
logger.LogTrace("[{applicationId}] RemoveTemporaryCollection: {ret2}", applicationId, ret2);
}).ConfigureAwait(false);
}
public async Task<(string[] forward, string[][] reverse)> PenumbraResolvePaths(string[] forward, string[] reverse)
{
return await _dalamudUtil.RunOnFrameworkThread(() => _penumbraResolvePaths.Invoke(forward, reverse)).ConfigureAwait(false);
}
public async Task PenumbraSetTemporaryMods(ILogger logger, Guid applicationId, string characterName, int? idx, Dictionary<string, string> modPaths, string manipulationData)
{
if (!CheckPenumbraApi() || idx == null) return;
await _dalamudUtil.RunOnFrameworkThread(() =>
{
var collName = "Mare_" + characterName;
var ret = _penumbraCreateNamedTemporaryCollection.Invoke(collName);
logger.LogTrace("[{applicationId}] Creating Temp Collection {collName}, Success: {ret}", applicationId, collName, ret);
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx.Value, c: true);
logger.LogTrace("[{applicationId}] Assigning Temp Collection {collName} to index {idx}, Success: {ret}", applicationId, collName, idx, retAssign);
foreach (var mod in modPaths)
{
logger.LogTrace("[{applicationId}] Change: {from} => {to}", applicationId, mod.Key, mod.Value);
}
var ret2 = _penumbraAddTemporaryMod.Invoke("MareChara", collName, modPaths, manipulationData, 0);
logger.LogTrace("[{applicationId}] Setting temp mods for {collName}, Success: {ret2}", applicationId, collName, ret2);
}).ConfigureAwait(false);
}
public void ToggleGposeQueueMode(bool on)
{
_inGposeQueueMode = on;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_disposalCts.Cancel();
int totalSleepTime = 0;
while (!ActionQueue.IsEmpty && totalSleepTime < 2000)
{
Logger.LogTrace("Waiting for actionqueue to clear...");
PeriodicApiStateCheck();
if (CheckPenumbraApi())
{
HandleActionQueue();
}
Thread.Sleep(16);
totalSleepTime += 16;
}
if (totalSleepTime >= 2000)
{
Logger.LogTrace("Action queue clear or not, disposing");
}
ActionQueue.Clear();
_penumbraModSettingChanged.Dispose();
_penumbraGameObjectResourcePathResolved.Dispose();
_penumbraDispose.Dispose();
_penumbraInit.Dispose();
_penumbraObjectIsRedrawn.Dispose();
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
_palettePlusPaletteChanged.Unsubscribe(OnPalettePlusPaletteChange);
_customizePlusOnScaleUpdate.Unsubscribe(OnCustomizePlusScaleChange);
}
private bool CheckCustomizePlusApiInternal()
{
try
{
return string.Equals(_customizePlusApiVersion.InvokeFunc(), "2.0", StringComparison.Ordinal);
}
catch
{
return false;
}
}
private bool CheckGlamourerApiInternal()
{
bool apiAvailable = false;
try
{
apiAvailable = _glamourerApiVersion.InvokeFunc() >= 0;
_shownGlamourerUnavailable = _shownGlamourerUnavailable && !apiAvailable;
return apiAvailable;
}
catch
{
return apiAvailable;
}
finally
{
if (!apiAvailable && !_shownGlamourerUnavailable)
{
_shownGlamourerUnavailable = true;
Mediator.Publish(new NotificationMessage("Glamourer inactive", "Your Glamourer installation is not active or out of date. Update Glamourer to continue to use Mare.", NotificationType.Error));
}
}
}
private bool CheckHeelsApiInternal()
{
try
{
return string.Equals(_heelsGetApiVersion.InvokeFunc(), "1.0.1", StringComparison.Ordinal);
}
catch
{
return false;
}
}
private bool CheckPalettePlusApiInternal()
{
try
{
return string.Equals(_palettePlusApiVersion.InvokeFunc(), "1.1.0", StringComparison.Ordinal);
}
catch
{
return false;
}
}
private bool CheckPenumbraApiInternal()
{
bool apiAvailable = false;
try
{
apiAvailable = _penumbraApiVersion.Invoke() is { Item1: 4, Item2: >= 19 } && _penumbraEnabled.Invoke();
_shownPenumbraUnavailable = _shownPenumbraUnavailable && !apiAvailable;
return apiAvailable;
}
catch
{
return apiAvailable;
}
finally
{
if (!apiAvailable && !_shownPenumbraUnavailable)
{
_shownPenumbraUnavailable = true;
Mediator.Publish(new NotificationMessage("Penumbra inactive", "Your Penumbra installation is not active or out of date. Update Penumbra and/or the Enable Mods setting in Penumbra to continue to use Mare.", NotificationType.Error));
}
}
}
private void ClearActionQueue()
{
ActionQueue.Clear();
_gposeActionQueue.Clear();
}
private string? GetPenumbraModDirectoryInternal()
{
if (!CheckPenumbraApi()) return null;
return _penumbraResolveModDir!.Invoke().ToLowerInvariant();
}
private void HandleActionQueue()
{
if (ActionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.LogDebug("Execution action in queue: {method}", action.Method);
action();
}
}
private void HandleGposeActionQueue()
{
if (_gposeActionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.LogDebug("Execution action in gpose queue: {method}", action.Method);
action();
}
}
private void HeelsOffsetChange(float offset)
{
Mediator.Publish(new HeelsOffsetMessage());
}
private void OnCustomizePlusScaleChange(string? scale)
{
Mediator.Publish(new CustomizePlusMessage());
}
private void OnPalettePlusPaletteChange(Character character, string palette)
{
Mediator.Publish(new PalettePlusMessage(character));
}
private void PenumbraDispose()
{
_disposalCts.Cancel();
_disposalCts.Dispose();
Mediator.Publish(new PenumbraDisposedMessage());
ActionQueue.Clear();
_disposalCts = new();
}
private void PenumbraInit()
{
Mediator.Publish(new PenumbraInitializedMessage());
_penumbraRedraw!.Invoke("self", RedrawType.Redraw);
}
private async Task PenumbraRedrawAsync(ILogger logger, GameObjectHandler obj, Guid applicationId, Action action, bool fireAndForget, CancellationToken token)
{
Mediator.Publish(new PenumbraStartRedrawMessage(obj.Address));
_penumbraRedrawRequests[obj.Address] = !fireAndForget;
try
{
if (!fireAndForget)
{
await _dalamudUtil.RunOnFrameworkThread(action).ConfigureAwait(false);
var disposeToken = _disposalCts.Token;
var combinedToken = CancellationTokenSource.CreateLinkedTokenSource(disposeToken, token).Token;
await Task.Delay(TimeSpan.FromSeconds(1), combinedToken).ConfigureAwait(false);
if (!combinedToken.IsCancellationRequested)
await _dalamudUtil.WaitWhileCharacterIsDrawing(logger, obj, applicationId, 30000, combinedToken).ConfigureAwait(false);
}
else
{
_ = _dalamudUtil.RunOnFrameworkThread(action);
}
}
finally
{
_penumbraRedrawRequests[obj.Address] = false;
}
Mediator.Publish(new PenumbraEndRedrawMessage(obj.Address));
}
private void PeriodicApiStateCheck()
{
_glamourerAvailable = CheckGlamourerApiInternal();
_penumbraAvailable = CheckPenumbraApiInternal();
_heelsAvailable = CheckHeelsApiInternal();
_customizePlusAvailable = CheckCustomizePlusApiInternal();
_palettePlusAvailable = CheckPalettePlusApiInternal();
PenumbraModDirectory = GetPenumbraModDirectoryInternal();
}
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
{
bool wasRequested = false;
if (_penumbraRedrawRequests.TryGetValue(objectAddress, out var redrawRequest) && redrawRequest)
{
_penumbraRedrawRequests[objectAddress] = false;
}
else
{
Mediator.Publish(new PenumbraRedrawMessage(objectAddress, objectTableIndex, wasRequested));
}
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
Task.Run(() =>
{
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, ignoreCase: true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
Mediator.Publish(new PenumbraResourceLoadMessage(ptr, arg1, arg2));
}
});
}
}