43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using Dalamud.Game.ClientState.Objects.SubKinds;
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| using MareSynchronos.API;
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| 
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| namespace MareSynchronos.Models;
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| 
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| public class CachedPlayer
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| {
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|     private bool _isVisible = false;
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| 
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|     public CachedPlayer(string nameHash)
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|     {
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|         PlayerNameHash = nameHash;
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|     }
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| 
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|     public Dictionary<int, CharacterCacheDto> CharacterCache { get; set; } = new();
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|     public bool IsVisible
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|     {
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|         get => _isVisible;
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|         set
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|         {
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|             WasVisible = _isVisible;
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|             _isVisible = value;
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|         }
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|     }
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| 
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|     public int? JobId { get; set; }
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|     public PlayerCharacter? PlayerCharacter { get; set; }
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|     public string? PlayerName { get; set; }
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|     public string PlayerNameHash { get; }
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|     public bool WasVisible { get; private set; }
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|     public void Reset()
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|     {
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|         PlayerName = string.Empty;
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|         JobId = null;
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|         PlayerCharacter = null;
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|     }
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| 
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|     public override string ToString()
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|     {
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|         return PlayerNameHash + " : " + PlayerName + " : HasChar " + (PlayerCharacter != null);
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|     }
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| } | 
