 14575a4a6b
			
		
	
	14575a4a6b
	
	
	
		
			
			* add jwt expiry * start of 0.9 api impl * some stuff idk * some more impl * some cleanup * remove grouppair, add configuration, rework some pair drawing stuff * do some stuff * rework some ui * I don't even know anymore * add cancellationtoken * token bla * ui fixes etc * probably individual adding/removing now working fully as expected * add working report popup * I guess it's more syncshell shit or so * popup shit idk * work out most of the syncshell bullshit I guess * delete some old crap * are we actually getting closer to the end * update pair info stuff * more fixes/adjustments, idk * refactor some things * some rework * some more cleanup * cleanup * make menu buttons w i d e * better icon text buttons * add all syncshell folder and ordering fixes --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Runtime.InteropServices;
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| using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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| using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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| 
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| namespace MareSynchronos.Interop;
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| #pragma warning disable MA0048
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| [StructLayout(LayoutKind.Explicit)]
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| public unsafe struct RenderModel
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| {
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|     [FieldOffset(0x18)]
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|     public RenderModel* PreviousModel;
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| 
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|     [FieldOffset(0x20)]
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|     public RenderModel* NextModel;
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| 
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|     [FieldOffset(0x30)]
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|     public ResourceHandle* ResourceHandle;
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| 
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|     [FieldOffset(0x40)]
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|     public Skeleton* Skeleton;
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| 
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|     [FieldOffset(0x58)]
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|     public void** BoneList;
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| 
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|     [FieldOffset(0x60)]
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|     public int BoneListCount;
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| 
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|     [FieldOffset(0x98)]
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|     public void** Materials;
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| 
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|     [FieldOffset(0xA0)]
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|     public int MaterialCount;
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| }
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| 
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| [StructLayout(LayoutKind.Explicit)]
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| public unsafe struct Weapon
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| {
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|     [FieldOffset(0x18)] public IntPtr Parent;
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|     [FieldOffset(0x20)] public IntPtr NextSibling;
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|     [FieldOffset(0x28)] public IntPtr PreviousSibling;
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|     [FieldOffset(0xA8)] public WeaponDrawObject* WeaponRenderModel;
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| }
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| 
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| [StructLayout(LayoutKind.Explicit)]
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| public unsafe struct WeaponDrawObject
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| {
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|     [FieldOffset(0x00)] public RenderModel* RenderModel;
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| }
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| #pragma warning restore MA0048 |