Files
ClubPenguinClient/MareSynchronos/Export/MareCharaFileManager.cs
2023-02-19 16:11:40 +01:00

221 lines
9.7 KiB
C#

using Dalamud.Game.ClientState.Objects.Types;
using LZ4;
using MareSynchronos.FileCache;
using MareSynchronos.Managers;
using MareSynchronos.Utils;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.MareConfiguration;
using MareSynchronos.Mediator;
using MareSynchronos.Models;
using CharacterData = MareSynchronos.API.Data.CharacterData;
using Microsoft.Extensions.Logging;
using MareSynchronos.Factories;
namespace MareSynchronos.Export;
public class MareCharaFileManager
{
private readonly ILogger<MareCharaFileManager> _logger;
private readonly MareMediator _mediator;
private readonly GameObjectHandlerFactory _gameObjectHandlerFactory;
private readonly FileCacheManager _manager;
private readonly IpcManager _ipcManager;
private readonly MareConfigService _configService;
private readonly DalamudUtil _dalamudUtil;
private readonly MareCharaFileDataFactory _factory;
public MareCharaFileHeader? LoadedCharaFile { get; private set; }
public bool CurrentlyWorking { get; private set; } = false;
private static int GlobalFileCounter = 0;
public MareCharaFileManager(ILogger<MareCharaFileManager> logger, MareMediator mediator, GameObjectHandlerFactory gameObjectHandlerFactory,
FileCacheManager manager, IpcManager ipcManager, MareConfigService configService, DalamudUtil dalamudUtil)
{
_factory = new(manager);
_logger = logger;
_mediator = mediator;
_gameObjectHandlerFactory = gameObjectHandlerFactory;
_manager = manager;
_ipcManager = ipcManager;
_configService = configService;
_dalamudUtil = dalamudUtil;
}
public void ClearMareCharaFile()
{
LoadedCharaFile = null;
}
public void LoadMareCharaFile(string filePath)
{
CurrentlyWorking = true;
try
{
using var unwrapped = File.OpenRead(filePath);
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
/*using var unwrapped2 = File.OpenRead(filePath);
using var lz4Stream2 = new LZ4Stream(unwrapped2, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader2 = new BinaryReader(lz4Stream2);
using var writer = File.OpenWrite(filePath + ".raw");
using var wr = new BinaryWriter(writer);
var bufferSize = 4 * 1024 * 1024;
var buffer = new byte[bufferSize];
int chunk = 0;
int length = 0;
while ((length = reader2.Read(buffer)) > 0)
{
if (length < bufferSize) bufferSize = (int)length;
_logger.LogTrace($"Reading chunk {chunk++} {bufferSize}/{length} of {filePath}");
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
}*/
_logger.LogInformation("Read Mare Chara File");
_logger.LogInformation("Version: " + (LoadedCharaFile?.Version ?? -1));
long expectedLength = 0;
if (LoadedCharaFile != null)
{
_logger.LogTrace("Data");
foreach (var item in LoadedCharaFile.CharaFileData.FileSwaps)
{
foreach (var gamePath in item.GamePaths)
{
_logger.LogTrace("Swap: " + gamePath + " => " + item.FileSwapPath);
}
}
var itemNr = 0;
foreach (var item in LoadedCharaFile.CharaFileData.Files)
{
itemNr++;
expectedLength += item.Length;
foreach (var gamePath in item.GamePaths)
{
_logger.LogTrace($"File {itemNr}: " + gamePath + " = " + item.Length);
}
}
_logger.LogInformation("Expected length: " + expectedLength);
}
}
catch { throw; }
finally { CurrentlyWorking = false; }
}
public async Task ApplyMareCharaFile(GameObject? charaTarget)
{
Dictionary<string, string> extractedFiles = new(StringComparer.Ordinal);
CurrentlyWorking = true;
try
{
if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return;
var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
await using (unwrapped.ConfigureAwait(false))
{
CancellationTokenSource disposeCts = new();
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile.AdvanceReaderToData(reader);
_logger.LogDebug("Applying to " + charaTarget.Name.TextValue);
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
{
foreach (var path in fileSwap.GamePaths)
{
fileSwaps.Add(path, fileSwap.FileSwapPath);
}
}
var applicationId = Guid.NewGuid();
_ipcManager.ToggleGposeQueueMode(on: true);
_ipcManager.PenumbraRemoveTemporaryCollection(_logger, applicationId, charaTarget.Name.TextValue);
_ipcManager.PenumbraSetTemporaryMods(_logger, applicationId, charaTarget.Name.TextValue,
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
LoadedCharaFile.CharaFileData.ManipulationData);
using GameObjectHandler tempHandler = _gameObjectHandlerFactory.Create(ObjectKind.Player, () => charaTarget.Address, isWatched: false);
await _ipcManager.GlamourerApplyAll(_logger, tempHandler, LoadedCharaFile.CharaFileData.GlamourerData, applicationId, disposeCts.Token).ConfigureAwait(false);
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address, 30000);
_ipcManager.PenumbraRemoveTemporaryCollection(_logger, applicationId, charaTarget.Name.TextValue);
_ipcManager.ToggleGposeQueueMode(on: false);
}
}
catch { throw; }
finally
{
CurrentlyWorking = false;
_logger.LogDebug("Clearing local files");
foreach (var file in extractedFiles)
{
File.Delete(file.Value);
}
}
}
private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader)
{
Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
foreach (var fileData in charaFileHeader.CharaFileData.Files)
{
var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + (GlobalFileCounter++) + ".tmp");
var length = fileData.Length;
var bufferSize = 4 * 1024 * 1024;
var buffer = new byte[bufferSize];
using var fs = File.OpenWrite(fileName);
using var wr = new BinaryWriter(fs);
int chunk = 0;
while (length > 0)
{
if (length < bufferSize) bufferSize = (int)length;
_logger.LogTrace($"Reading chunk {chunk++} {bufferSize}/{length} of {fileName}");
buffer = reader.ReadBytes(bufferSize);
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
length -= bufferSize;
}
wr.Flush();
foreach (var path in fileData.GamePaths)
{
gamePathToFilePath[path] = fileName;
_logger.LogTrace(path + " => " + fileName);
}
}
return gamePathToFilePath;
}
public void SaveMareCharaFile(CharacterData? dto, string description, string filePath)
{
CurrentlyWorking = true;
try
{
if (dto == null) return;
var mareCharaFileData = _factory.Create(description, dto);
MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData);
using var fs = new FileStream(filePath, FileMode.Create);
using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
using var writer = new BinaryWriter(lz4);
output.WriteToStream(writer);
var bufferSize = 4 * 1024 * 1024;
byte[] buffer = new byte[bufferSize];
var playerReplacements = dto.FileReplacements[ObjectKind.Player];
foreach (var item in output.CharaFileData.Files)
{
var itemFromData = playerReplacements.First(f => f.GamePaths.Any(p => item.GamePaths.Contains(p, StringComparer.OrdinalIgnoreCase)));
var file = _manager.GetFileCacheByHash(itemFromData.Hash)!;
var length = new FileInfo(file!.ResolvedFilepath).Length;
using var fsRead = File.OpenRead(file.ResolvedFilepath);
using var br = new BinaryReader(fsRead);
int readBytes = 0;
while ((readBytes = br.Read(buffer, 0, bufferSize)) > 0)
{
writer.Write(readBytes == bufferSize ? buffer : buffer.Take(readBytes).ToArray());
}
}
}
catch { throw; }
finally { CurrentlyWorking = false; }
}
}