clean up some stuff revert pet clearing fix initial cache creation not happening without changes/redraws fix draw conditions when framework inactive
243 lines
9.6 KiB
C#
243 lines
9.6 KiB
C#
using MareSynchronos.API.Data.Enum;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Factories;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.PlayerData.Services;
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public sealed class CacheCreationService : DisposableMediatorSubscriberBase
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{
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private readonly SemaphoreSlim _cacheCreateLock = new(1);
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private readonly HashSet<ObjectKind> _cachesToCreate = [];
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private readonly PlayerDataFactory _characterDataFactory;
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private readonly HashSet<ObjectKind> _currentlyCreating = [];
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private readonly HashSet<ObjectKind> _debouncedObjectCache = [];
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private readonly CharacterData _playerData = new();
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private readonly Dictionary<ObjectKind, GameObjectHandler> _playerRelatedObjects = [];
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private readonly CancellationTokenSource _runtimeCts = new();
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private CancellationTokenSource _creationCts = new();
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private CancellationTokenSource _debounceCts = new();
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private bool _haltCharaDataCreation;
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private bool _isZoning = false;
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public CacheCreationService(ILogger<CacheCreationService> logger, MareMediator mediator, GameObjectHandlerFactory gameObjectHandlerFactory,
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PlayerDataFactory characterDataFactory, DalamudUtilService dalamudUtil) : base(logger, mediator)
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{
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_characterDataFactory = characterDataFactory;
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Mediator.Subscribe<ZoneSwitchStartMessage>(this, (msg) => _isZoning = true);
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Mediator.Subscribe<ZoneSwitchEndMessage>(this, (msg) => _isZoning = false);
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Mediator.Subscribe<HaltCharaDataCreation>(this, (msg) =>
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{
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_haltCharaDataCreation = !msg.Resume;
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});
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Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
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{
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Logger.LogDebug("Received CreateCacheForObject for {handler}, updating", msg.ObjectToCreateFor);
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AddCacheToCreate(msg.ObjectToCreateFor.ObjectKind);
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});
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_playerRelatedObjects[ObjectKind.Player] = gameObjectHandlerFactory.Create(ObjectKind.Player, dalamudUtil.GetPlayerPointer, isWatched: true)
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.GetAwaiter().GetResult();
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_playerRelatedObjects[ObjectKind.MinionOrMount] = gameObjectHandlerFactory.Create(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), isWatched: true)
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.GetAwaiter().GetResult();
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_playerRelatedObjects[ObjectKind.Pet] = gameObjectHandlerFactory.Create(ObjectKind.Pet, () => dalamudUtil.GetPet(), isWatched: true)
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.GetAwaiter().GetResult();
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_playerRelatedObjects[ObjectKind.Companion] = gameObjectHandlerFactory.Create(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), isWatched: true)
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.GetAwaiter().GetResult();
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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if (msg.GameObjectHandler == _playerRelatedObjects[ObjectKind.Player])
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{
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AddCacheToCreate(ObjectKind.Player);
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AddCacheToCreate(ObjectKind.Pet);
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}
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});
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Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
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{
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if (msg.ObjectToCreateFor.ObjectKind == ObjectKind.Pet)
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{
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Logger.LogTrace("Received clear cache for {obj}, ignoring", msg.ObjectToCreateFor);
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return;
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}
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Logger.LogDebug("Clearing cache for {obj}", msg.ObjectToCreateFor);
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AddCacheToCreate(msg.ObjectToCreateFor.ObjectKind);
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});
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Mediator.Subscribe<CustomizePlusMessage>(this, (msg) =>
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{
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if (_isZoning) return;
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foreach (var item in _playerRelatedObjects
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.Where(item => msg.Address == null
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|| item.Value.Address == msg.Address).Select(k => k.Key))
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{
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Logger.LogDebug("Received CustomizePlus change, updating {obj}", item);
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AddCacheToCreate(item);
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}
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});
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Mediator.Subscribe<HeelsOffsetMessage>(this, (msg) =>
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{
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if (_isZoning) return;
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Logger.LogDebug("Received Heels Offset change, updating player");
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AddCacheToCreate();
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});
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Mediator.Subscribe<GlamourerChangedMessage>(this, (msg) =>
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{
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if (_isZoning) return;
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var changedType = _playerRelatedObjects.FirstOrDefault(f => f.Value.Address == msg.Address);
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if (changedType.Key != default || changedType.Value != default)
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{
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Logger.LogDebug("Received GlamourerChangedMessage for {kind}", changedType);
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AddCacheToCreate(changedType.Key);
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}
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});
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Mediator.Subscribe<HonorificMessage>(this, (msg) =>
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{
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if (_isZoning) return;
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if (!string.Equals(msg.NewHonorificTitle, _playerData.HonorificData, StringComparison.Ordinal))
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{
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Logger.LogDebug("Received Honorific change, updating player");
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AddCacheToCreate(ObjectKind.Player);
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}
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});
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Mediator.Subscribe<MoodlesMessage>(this, (msg) =>
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{
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if (_isZoning) return;
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var changedType = _playerRelatedObjects.FirstOrDefault(f => f.Value.Address == msg.Address);
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if (changedType.Key == ObjectKind.Player && changedType.Value != default)
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{
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Logger.LogDebug("Received Moodles change, updating player");
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AddCacheToCreate(ObjectKind.Player);
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}
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});
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Mediator.Subscribe<PetNamesMessage>(this, (msg) =>
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{
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if (_isZoning) return;
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if (!string.Equals(msg.PetNicknamesData, _playerData.PetNamesData, StringComparison.Ordinal))
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{
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Logger.LogDebug("Received Pet Nicknames change, updating player");
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AddCacheToCreate(ObjectKind.Player);
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}
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});
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (msg) =>
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{
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Logger.LogDebug("Received Penumbra Mod settings change, updating everything");
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AddCacheToCreate(ObjectKind.Player);
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AddCacheToCreate(ObjectKind.Pet);
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AddCacheToCreate(ObjectKind.MinionOrMount);
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AddCacheToCreate(ObjectKind.Companion);
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});
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (msg) => ProcessCacheCreation());
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_playerRelatedObjects.Values.ToList().ForEach(p => p.Dispose());
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_runtimeCts.Cancel();
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_runtimeCts.Dispose();
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_creationCts.Cancel();
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_creationCts.Dispose();
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}
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private void AddCacheToCreate(ObjectKind kind = ObjectKind.Player)
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{
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_debounceCts.Cancel();
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_debounceCts.Dispose();
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_debounceCts = new();
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var token = _debounceCts.Token;
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_cacheCreateLock.Wait();
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_debouncedObjectCache.Add(kind);
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_cacheCreateLock.Release();
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_ = Task.Run(async () =>
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{
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await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
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Logger.LogTrace("Debounce complete, inserting objects to create for: {obj}", string.Join(", ", _debouncedObjectCache));
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await _cacheCreateLock.WaitAsync(token).ConfigureAwait(false);
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foreach (var item in _debouncedObjectCache)
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{
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_cachesToCreate.Add(item);
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}
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_debouncedObjectCache.Clear();
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_cacheCreateLock.Release();
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});
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}
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private void ProcessCacheCreation()
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{
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if (_isZoning || _haltCharaDataCreation) return;
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if (_cachesToCreate.Count == 0) return;
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if (_playerRelatedObjects.Any(p => p.Value.CurrentDrawCondition is
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not (GameObjectHandler.DrawCondition.None or GameObjectHandler.DrawCondition.DrawObjectZero or GameObjectHandler.DrawCondition.ObjectZero)))
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{
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Logger.LogDebug("Waiting for draw to finish before executing cache creation");
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return;
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}
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_creationCts.Cancel();
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_creationCts.Dispose();
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_creationCts = new();
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_cacheCreateLock.Wait();
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var objectKindsToCreate = _cachesToCreate.ToList();
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foreach (var creationObj in objectKindsToCreate)
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{
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_currentlyCreating.Add(creationObj);
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}
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_cachesToCreate.Clear();
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_cacheCreateLock.Release();
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_ = Task.Run(async () =>
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{
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using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(_creationCts.Token, _runtimeCts.Token);
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Logger.LogDebug("Creating Caches for {objectKinds}", string.Join(", ", objectKindsToCreate));
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try
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{
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Dictionary<ObjectKind, CharacterDataFragment?> createdData = [];
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foreach (var objectKind in objectKindsToCreate)
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{
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createdData[objectKind] = await _characterDataFactory.BuildCharacterData(_playerRelatedObjects[objectKind], linkedCts.Token).ConfigureAwait(false);
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}
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foreach (var kvp in createdData)
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{
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_playerData.SetFragment(kvp.Key, kvp.Value);
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}
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Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
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_currentlyCreating.Clear();
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}
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catch (OperationCanceledException)
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{
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Logger.LogDebug("Cache Creation cancelled");
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}
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catch (Exception ex)
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{
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Logger.LogCritical(ex, "Error during Cache Creation Processing");
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}
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finally
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{
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Logger.LogDebug("Cache Creation complete");
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}
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});
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}
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} |