* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using System.Security.Cryptography;
|
|
using System.Text;
|
|
using Dalamud.Game.ClientState.Objects.SubKinds;
|
|
|
|
namespace MareSynchronos.Utils;
|
|
|
|
public static class Crypto
|
|
{
|
|
public static string GetFileHash(string filePath)
|
|
{
|
|
return BitConverter.ToString(SHA1.HashData(File.ReadAllBytes(filePath))).Replace("-", "", StringComparison.Ordinal);
|
|
}
|
|
|
|
public static string GetHash(this string stringToHash)
|
|
{
|
|
return BitConverter.ToString(SHA1.HashData(Encoding.UTF8.GetBytes(stringToHash))).Replace("-", "", StringComparison.Ordinal);
|
|
}
|
|
|
|
public static string GetHash256(this string stringToHash)
|
|
{
|
|
return BitConverter.ToString(SHA256.HashData(Encoding.UTF8.GetBytes(stringToHash))).Replace("-", "", StringComparison.Ordinal);
|
|
}
|
|
|
|
public static string GetHash256(this PlayerCharacter character)
|
|
{
|
|
return BitConverter.ToString(SHA256.HashData(Encoding.UTF8.GetBytes(character.Name + character.HomeWorld.Id.ToString()))).Replace("-", "", StringComparison.Ordinal);
|
|
}
|
|
}
|