Files
ClubPenguinClient/MareSynchronos/Managers/TransientResourceManager.cs
rootdarkarchon b2276a1883 Client rework for API change and paradigm shift (#39)
* most of the groups refactoring on client

* register OnMethods for group stuff

* start implementing client (still pretty broken)

* finish implementing new api first iteration

* idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController

* move everything to PairManager, remove dictionaries from APiController

* remove admin stuff from client, cleanup

* adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config

* add back adding servers, fix intro ui

* fix obsolete calls

* adjust config namespace

* add UI for setting animation/sound permissions to syncshells

* add ConfigurationService to hot reload config on change from external

* move transient data cache to configuration

* add deleting service to ui

* fix saving of transient resources

* fix group pair user assignments

* halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags

* add presence to syncshell ui

* move fullpause from config to server config

* fixes in code style

* more codestyle

* show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs

* fixes to intro UI

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
2023-01-29 15:13:53 +01:00

278 lines
11 KiB
C#

using MareSynchronos.API.Data.Enum;
using MareSynchronos.Delegates;
using MareSynchronos.Factories;
using MareSynchronos.MareConfiguration;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using System.Collections.Concurrent;
namespace MareSynchronos.Managers;
public class TransientResourceManager : IDisposable
{
private readonly IpcManager _ipcManager;
private readonly ConfigurationService _configurationService;
private readonly DalamudUtil _dalamudUtil;
public event DrawObjectDelegate? TransientResourceLoaded;
public IntPtr[] PlayerRelatedPointers = Array.Empty<IntPtr>();
private readonly string[] _fileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk" };
[Obsolete]
private string PersistentDataCache => Path.Combine(_configurationService.ConfigurationDirectory, "PersistentTransientData.lst");
private string PlayerPersistentDataKey => _dalamudUtil.PlayerName + "_" + _dalamudUtil.WorldId;
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
private ConcurrentDictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
public TransientResourceManager(IpcManager manager, ConfigurationService configurationService, DalamudUtil dalamudUtil, FileReplacementFactory fileReplacementFactory)
{
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
manager.PenumbraModSettingChanged += Manager_PenumbraModSettingChanged;
_ipcManager = manager;
_configurationService = configurationService;
_dalamudUtil = dalamudUtil;
dalamudUtil.FrameworkUpdate += DalamudUtil_FrameworkUpdate;
dalamudUtil.ClassJobChanged += DalamudUtil_ClassJobChanged;
// migrate obsolete data to new format
if (File.Exists(PersistentDataCache))
{
var persistentEntities = File.ReadAllLines(PersistentDataCache).ToHashSet(StringComparer.OrdinalIgnoreCase);
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = persistentEntities;
_configurationService.Save();
File.Delete(PersistentDataCache);
}
SemiTransientResources.TryAdd(ObjectKind.Player, new HashSet<FileReplacement>());
if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var linesInConfig))
{
int restored = 0;
foreach (var file in linesInConfig)
{
try
{
var fileReplacement = fileReplacementFactory.Create();
fileReplacement.ResolvePath(file);
if (fileReplacement.HasFileReplacement)
{
Logger.Debug("Loaded persistent transient resource " + file);
SemiTransientResources[ObjectKind.Player].Add(fileReplacement);
restored++;
}
}
catch (Exception ex)
{
Logger.Warn("Error during loading persistent transient resource " + file, ex);
}
}
Logger.Debug($"Restored {restored}/{linesInConfig.Count()} semi persistent resources");
}
}
private void Manager_PenumbraModSettingChanged()
{
bool successfulValidation = true;
Task.Run(() =>
{
Logger.Debug("Penumbra Mod Settings changed, verifying SemiTransientResources");
foreach (var item in SemiTransientResources)
{
item.Value.RemoveWhere(p =>
{
var verified = p.Verify();
successfulValidation &= verified;
return !verified;
});
if (!successfulValidation)
TransientResourceLoaded?.Invoke(_dalamudUtil.PlayerPointer, -1);
}
});
}
private void DalamudUtil_ClassJobChanged()
{
if (SemiTransientResources.ContainsKey(ObjectKind.Pet))
{
SemiTransientResources[ObjectKind.Pet].Clear();
}
}
private void DalamudUtil_FrameworkUpdate()
{
foreach (var item in TransientResources.ToList())
{
if (!_dalamudUtil.IsGameObjectPresent(item.Key))
{
Logger.Debug("Object not present anymore: " + item.Key.ToString("X"));
TransientResources.TryRemove(item.Key, out _);
}
}
}
public void CleanSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind].Clear();
}
}
public List<string> GetTransientResources(IntPtr gameObject)
{
if (TransientResources.TryGetValue(gameObject, out var result))
{
return result.ToList();
}
return new List<string>();
}
public List<FileReplacement> GetSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.TryGetValue(objectKind, out var result))
{
return result.ToList();
}
return new List<FileReplacement>();
}
private void Manager_PenumbraResourceLoadEvent(IntPtr gameObject, string gamePath, string filePath)
{
if (!_fileTypesToHandle.Any(type => gamePath.EndsWith(type, StringComparison.OrdinalIgnoreCase)))
{
return;
}
if (!PlayerRelatedPointers.Contains(gameObject))
{
return;
}
if (!TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject] = new(StringComparer.OrdinalIgnoreCase);
}
if (filePath.StartsWith("|", StringComparison.OrdinalIgnoreCase))
{
filePath = filePath.Split("|")[2];
}
filePath = filePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
if (string.Equals(filePath, replacedGamePath, StringComparison.OrdinalIgnoreCase)) return;
if (TransientResources[gameObject].Contains(replacedGamePath) ||
SemiTransientResources.Any(r => r.Value.Any(f =>
string.Equals(f.GamePaths.First(), replacedGamePath, StringComparison.OrdinalIgnoreCase)
&& string.Equals(f.ResolvedPath, filePath, StringComparison.OrdinalIgnoreCase))
))
{
Logger.Verbose("Not adding " + replacedGamePath + ":" + filePath);
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => string.Equals(f.GamePaths.First(), replacedGamePath, StringComparison.OrdinalIgnoreCase)
&& string.Equals(f.ResolvedPath, filePath, StringComparison.OrdinalIgnoreCase))).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
}
else
{
TransientResources[gameObject].Add(replacedGamePath);
Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
TransientResourceLoaded?.Invoke(gameObject, -1);
}
}
public void RemoveTransientResource(IntPtr gameObject, FileReplacement fileReplacement)
{
if (TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject].RemoveWhere(f => fileReplacement.GamePaths.Any(g => string.Equals(g, f, StringComparison.OrdinalIgnoreCase)));
}
}
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind, Func<string, bool, FileReplacement> createFileReplacement)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
}
if (!TransientResources.TryGetValue(gameObject, out var resources))
{
return;
}
SemiTransientResources[objectKind].RemoveWhere(p => !p.Verify());
var transientResources = resources.ToList();
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
foreach (var gamePath in transientResources)
{
var existingResource = SemiTransientResources[objectKind].Any(f => string.Equals(f.GamePaths.First(), gamePath, StringComparison.OrdinalIgnoreCase));
if (existingResource)
{
Logger.Debug("Semi Transient resource replaced: " + gamePath);
SemiTransientResources[objectKind].RemoveWhere(f => string.Equals(f.GamePaths.First(), gamePath, StringComparison.OrdinalIgnoreCase));
}
try
{
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), arg2: true);
if (!fileReplacement.HasFileReplacement)
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), arg2: false);
if (fileReplacement.HasFileReplacement)
{
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
if (SemiTransientResources[objectKind].Add(fileReplacement))
{
Logger.Debug("Added " + fileReplacement);
}
else
{
Logger.Debug("Not added " + fileReplacement);
}
}
}
catch (Exception ex)
{
Logger.Warn("Issue during transient file persistence", ex);
}
}
if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
{
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey]
= fileReplacements.SelectMany(p => p.GamePaths).Distinct(StringComparer.OrdinalIgnoreCase).ToHashSet(StringComparer.OrdinalIgnoreCase);
_configurationService.Save();
}
TransientResources[gameObject].Clear();
}
public void Dispose()
{
_dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;
_ipcManager.PenumbraResourceLoadEvent -= Manager_PenumbraResourceLoadEvent;
_dalamudUtil.ClassJobChanged -= DalamudUtil_ClassJobChanged;
_ipcManager.PenumbraModSettingChanged -= Manager_PenumbraModSettingChanged;
TransientResources.Clear();
SemiTransientResources.Clear();
if (SemiTransientResources.ContainsKey(ObjectKind.Player))
{
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey]
= SemiTransientResources[ObjectKind.Player].SelectMany(p => p.GamePaths).Distinct(StringComparer.OrdinalIgnoreCase).ToHashSet(StringComparer.OrdinalIgnoreCase);
_configurationService.Save();
}
}
internal void AddSemiTransientResource(ObjectKind objectKind, FileReplacement item)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
}
if (!SemiTransientResources[objectKind].Any(f => string.Equals(f.ResolvedPath, item.ResolvedPath, StringComparison.OrdinalIgnoreCase)))
{
SemiTransientResources[objectKind].Add(item);
}
}
}