Files
ClubPenguinClient/MareSynchronos/Services/VisibilityService.cs

51 lines
1.8 KiB
C#

using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
namespace MareSynchronos.Services;
// Detect when players of interest are visible
public class VisibilityService : DisposableMediatorSubscriberBase
{
private readonly DalamudUtilService _dalamudUtil;
private ConcurrentDictionary<string, bool> _trackedPlayerVisibility = new();
private ConcurrentQueue<string> _removedPlayerMessageQueue = new();
public VisibilityService(ILogger<PairAnalyzer> logger, MareMediator mediator, DalamudUtilService dalamudUtil)
: base(logger, mediator)
{
_dalamudUtil = dalamudUtil;
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
}
public void StartTracking(string ident)
{
_trackedPlayerVisibility.TryAdd(ident, false);
}
public void StopTracking(string ident)
{
// No PairVisibilityMessage is emitted if the player was visible when removed
_trackedPlayerVisibility.TryRemove(ident, out _);
}
private void FrameworkUpdate()
{
foreach (var player in _trackedPlayerVisibility)
{
string ident = player.Key;
var findResult = _dalamudUtil.FindPlayerByNameHash(ident);
if (!player.Value && findResult.ObjectId != 0)
{
if (_trackedPlayerVisibility.TryUpdate(ident, newValue: true, comparisonValue: false))
Mediator.Publish<PlayerVisibilityMessage>(new(ident, IsVisible: true));
}
else if (player.Value && findResult.ObjectId == 0)
{
if (_trackedPlayerVisibility.TryUpdate(ident, newValue: false, comparisonValue: true))
Mediator.Publish<PlayerVisibilityMessage>(new(ident, IsVisible: false));
}
}
}
}