259 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using FFXIVClientStructs.FFXIV.Client.Game.Character;
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| using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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| using FFXIVClientStructs.Havok.Animation;
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| using FFXIVClientStructs.Havok.Common.Base.Types;
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| using FFXIVClientStructs.Havok.Common.Serialize.Util;
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| using Lumina.Data;
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| using MareSynchronos.FileCache;
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| using MareSynchronos.Interop.GameModel;
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| using MareSynchronos.MareConfiguration;
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| using MareSynchronos.PlayerData.Handlers;
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| using Microsoft.Extensions.Logging;
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| using System.Runtime.InteropServices;
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| using System.Text;
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| 
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| namespace MareSynchronos.Services;
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| 
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| public sealed class XivDataAnalyzer
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| {
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|     private readonly ILogger<XivDataAnalyzer> _logger;
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|     private readonly FileCacheManager _fileCacheManager;
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|     private readonly XivDataStorageService _configService;
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|     private readonly List<string> _failedCalculatedTris = [];
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|     private readonly List<string> _failedCalculatedTex = [];
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| 
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|     public XivDataAnalyzer(ILogger<XivDataAnalyzer> logger, FileCacheManager fileCacheManager,
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|         XivDataStorageService configService)
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|     {
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|         _logger = logger;
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|         _fileCacheManager = fileCacheManager;
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|         _configService = configService;
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|     }
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| 
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|     public unsafe Dictionary<string, List<ushort>>? GetSkeletonBoneIndices(GameObjectHandler handler)
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|     {
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|         if (handler.Address == nint.Zero) return null;
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|         var chara = (CharacterBase*)(((Character*)handler.Address)->GameObject.DrawObject);
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|         if (chara->GetModelType() != CharacterBase.ModelType.Human) return null;
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|         var resHandles = chara->Skeleton->SkeletonResourceHandles;
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|         Dictionary<string, List<ushort>> outputIndices = [];
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|         try
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|         {
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|             for (int i = 0; i < chara->Skeleton->PartialSkeletonCount; i++)
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|             {
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|                 var handle = *(resHandles + i);
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|                 _logger.LogTrace("Iterating over SkeletonResourceHandle #{i}:{x}", i, ((nint)handle).ToString("X"));
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|                 if ((nint)handle == nint.Zero) continue;
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|                 var curBones = handle->BoneCount;
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|                 // this is unrealistic, the filename shouldn't ever be that long
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|                 if (handle->ResourceHandle.FileName.Length > 1024) continue;
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|                 var skeletonName = handle->ResourceHandle.FileName.ToString();
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|                 if (string.IsNullOrEmpty(skeletonName)) continue;
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|                 outputIndices[skeletonName] = new();
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|                 for (ushort boneIdx = 0; boneIdx < curBones; boneIdx++)
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|                 {
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|                     var boneName = handle->HavokSkeleton->Bones[boneIdx].Name.String;
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|                     if (boneName == null) continue;
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|                     outputIndices[skeletonName].Add((ushort)(boneIdx + 1));
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|                 }
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|             }
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|         }
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|         catch (Exception ex)
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|         {
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|             _logger.LogWarning(ex, "Could not process skeleton data");
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|         }
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| 
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|         return (outputIndices.Count != 0 && outputIndices.Values.All(u => u.Count > 0)) ? outputIndices : null;
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|     }
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| 
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|     public unsafe Dictionary<string, List<ushort>>? GetBoneIndicesFromPap(string hash)
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|     {
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|         if (_configService.Current.BonesDictionary.TryGetValue(hash, out var bones)) return bones;
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| 
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|         var cacheEntity = _fileCacheManager.GetFileCacheByHash(hash, preferSubst: true);
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|         if (cacheEntity == null) return null;
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| 
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|         using BinaryReader reader = new BinaryReader(File.Open(cacheEntity.ResolvedFilepath, FileMode.Open, FileAccess.Read, FileShare.Read));
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| 
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|         // most of this shit is from vfxeditor, surely nothing will change in the pap format :copium:
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|         reader.ReadInt32(); // ignore
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|         reader.ReadInt32(); // ignore
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|         reader.ReadInt16(); // read 2 (num animations)
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|         reader.ReadInt16(); // read 2 (modelid)
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|         var type = reader.ReadByte();// read 1 (type)
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|         if (type != 0) return null; // it's not human, just ignore it, whatever
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| 
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|         reader.ReadByte(); // read 1 (variant)
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|         reader.ReadInt32(); // ignore
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|         var havokPosition = reader.ReadInt32();
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|         var footerPosition = reader.ReadInt32();
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|         var havokDataSize = footerPosition - havokPosition;
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|         reader.BaseStream.Position = havokPosition;
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|         var havokData = reader.ReadBytes(havokDataSize);
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|         if (havokData.Length <= 8) return null; // no havok data
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| 
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|         var output = new Dictionary<string, List<ushort>>(StringComparer.OrdinalIgnoreCase);
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|         var tempHavokDataPath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()) + ".hkx";
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|         var tempHavokDataPathAnsi = Marshal.StringToHGlobalAnsi(tempHavokDataPath);
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| 
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|         try
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|         {
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|             File.WriteAllBytes(tempHavokDataPath, havokData);
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| 
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|             var loadoptions = stackalloc hkSerializeUtil.LoadOptions[1];
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|             loadoptions->TypeInfoRegistry = hkBuiltinTypeRegistry.Instance()->GetTypeInfoRegistry();
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|             loadoptions->ClassNameRegistry = hkBuiltinTypeRegistry.Instance()->GetClassNameRegistry();
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|             loadoptions->Flags = new hkFlags<hkSerializeUtil.LoadOptionBits, int>
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|             {
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|                 Storage = (int)(hkSerializeUtil.LoadOptionBits.Default)
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|             };
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| 
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|             var resource = hkSerializeUtil.LoadFromFile((byte*)tempHavokDataPathAnsi, null, loadoptions);
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|             if (resource == null)
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|             {
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|                 throw new InvalidOperationException("Resource was null after loading");
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|             }
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| 
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|             var rootLevelName = @"hkRootLevelContainer"u8;
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|             fixed (byte* n1 = rootLevelName)
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|             {
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|                 var container = (hkRootLevelContainer*)resource->GetContentsPointer(n1, hkBuiltinTypeRegistry.Instance()->GetTypeInfoRegistry());
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|                 var animationName = @"hkaAnimationContainer"u8;
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|                 fixed (byte* n2 = animationName)
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|                 {
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|                     var animContainer = (hkaAnimationContainer*)container->findObjectByName(n2, null);
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|                     for (int i = 0; i < animContainer->Bindings.Length; i++)
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|                     {
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|                         var binding = animContainer->Bindings[i].ptr;
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|                         var boneTransform = binding->TransformTrackToBoneIndices;
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|                         string name = binding->OriginalSkeletonName.String! + "_" + i;
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|                         output[name] = [];
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|                         for (int boneIdx = 0; boneIdx < boneTransform.Length; boneIdx++)
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|                         {
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|                             output[name].Add((ushort)boneTransform[boneIdx]);
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|                         }
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|                         output[name].Sort();
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|                     }
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| 
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|                 }
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|             }
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|         }
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|         catch (Exception ex)
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|         {
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|             _logger.LogWarning(ex, "Could not load havok file in {path}", tempHavokDataPath);
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|         }
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|         finally
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|         {
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|             Marshal.FreeHGlobal(tempHavokDataPathAnsi);
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|             File.Delete(tempHavokDataPath);
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|         }
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| 
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|         _configService.Current.BonesDictionary[hash] = output;
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|         _configService.Save();
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|         return output;
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|     }
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| 
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|     public long GetTrianglesByHash(string hash)
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|     {
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|         if (_configService.Current.TriangleDictionary.TryGetValue(hash, out var cachedTris) && cachedTris > 0)
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|             return cachedTris;
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| 
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|         if (_failedCalculatedTris.Contains(hash, StringComparer.Ordinal))
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|             return 0;
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| 
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|         var path = _fileCacheManager.GetFileCacheByHash(hash, preferSubst: true);
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|         if (path == null || !path.ResolvedFilepath.EndsWith(".mdl", StringComparison.OrdinalIgnoreCase))
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|             return 0;
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| 
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|         var filePath = path.ResolvedFilepath;
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| 
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|         try
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|         {
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|             _logger.LogDebug("Detected Model File {path}, calculating Tris", filePath);
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|             var file = new MdlFile(filePath);
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|             if (file.LodCount <= 0)
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|             {
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|                 _failedCalculatedTris.Add(hash);
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|                 _configService.Current.TriangleDictionary[hash] = 0;
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|                 _configService.Save();
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|                 return 0;
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|             }
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| 
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|             long tris = 0;
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|             for (int i = 0; i < file.LodCount; i++)
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|             {
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|                 try
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|                 {
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|                     var meshIdx = file.Lods[i].MeshIndex;
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|                     var meshCnt = file.Lods[i].MeshCount;
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|                     tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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|                 }
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|                 catch (Exception ex)
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|                 {
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|                     _logger.LogDebug(ex, "Could not load lod mesh {mesh} from path {path}", i, filePath);
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|                     continue;
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|                 }
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| 
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|                 if (tris > 0)
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|                 {
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|                     _logger.LogDebug("TriAnalysis: {filePath} => {tris} triangles", filePath, tris);
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|                     _configService.Current.TriangleDictionary[hash] = tris;
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|                     _configService.Save();
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|                     break;
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|                 }
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|             }
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| 
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|             return tris;
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|         }
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|         catch (Exception e)
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|         {
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|             _failedCalculatedTris.Add(hash);
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|             _configService.Current.TriangleDictionary[hash] = 0;
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|             _configService.Save();
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|             _logger.LogWarning(e, "Could not parse file {file}", filePath);
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|             return 0;
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|         }
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|     }
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| 
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|     public (uint Format, int MipCount, ushort Width, ushort Height) GetTexFormatByHash(string hash)
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|     {
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|         if (_configService.Current.TexDictionary.TryGetValue(hash, out var cachedTex) && cachedTex.Mip0Size > 0)
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|             return cachedTex;
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| 
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|         if (_failedCalculatedTex.Contains(hash, StringComparer.Ordinal))
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|             return default;
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| 
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|         var path = _fileCacheManager.GetFileCacheByHash(hash);
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|         if (path == null || !path.ResolvedFilepath.EndsWith(".tex", StringComparison.OrdinalIgnoreCase))
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|             return default;
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| 
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|         var filePath = path.ResolvedFilepath;
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| 
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|         try
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|         {
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|             _logger.LogDebug("Detected Texture File {path}, reading header", filePath);
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|             using var stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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|             using var r = new LuminaBinaryReader(stream);
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|             var texHeader = r.ReadStructure<Lumina.Data.Files.TexFile.TexHeader>();
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| 
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|             if (texHeader.Format == default || texHeader.MipCount == 0 || texHeader.ArraySize != 0 || texHeader.MipCount > 13)
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|             {
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|                 _failedCalculatedTex.Add(hash);
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|                 _configService.Current.TexDictionary[hash] = default;
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|                 _configService.Save();
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|                 return default;
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|             }
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| 
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|             return ((uint)texHeader.Format, texHeader.MipCount, texHeader.Width, texHeader.Height);
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|         }
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|         catch (Exception e)
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|         {
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|             _failedCalculatedTex.Add(hash);
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|             _configService.Current.TriangleDictionary[hash] = 0;
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|             _configService.Save();
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|             _logger.LogWarning(e, "Could not parse file {file}", filePath);
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|             return default;
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|         }
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|     }
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| }
 | 
