 da2b2701e8
			
		
	
	da2b2701e8
	
	
	
		
			
			make it resilent against restarts/reloads remove all user interaction for resource gathering compute hashes on first time file resolving and on updates of said file on resolving
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using ImGuiNET;
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| using System;
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| using System.Numerics;
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| 
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| namespace MareSynchronos
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| {
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|     // It is good to have this be disposable in general, in case you ever need it
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|     // to do any cleanup
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|     class PluginUI : IDisposable
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|     {
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|         private Configuration configuration;
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| 
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|         // this extra bool exists for ImGui, since you can't ref a property
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|         private bool visible = false;
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|         public bool Visible
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|         {
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|             get { return this.visible; }
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|             set { this.visible = value; }
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|         }
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| 
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|         private bool settingsVisible = false;
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|         public bool SettingsVisible
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|         {
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|             get { return this.settingsVisible; }
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|             set { this.settingsVisible = value; }
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|         }
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| 
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|         // passing in the image here just for simplicity
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|         public PluginUI(Configuration configuration)
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|         {
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|             this.configuration = configuration;
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|         }
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| 
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|         public void Dispose()
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|         {
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|         }
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| 
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|         public void Draw()
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|         {
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|             // This is our only draw handler attached to UIBuilder, so it needs to be
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|             // able to draw any windows we might have open.
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|             // Each method checks its own visibility/state to ensure it only draws when
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|             // it actually makes sense.
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|             // There are other ways to do this, but it is generally best to keep the number of
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|             // draw delegates as low as possible.
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| 
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|             DrawMainWindow();
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|             DrawSettingsWindow();
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|         }
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| 
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|         public void DrawMainWindow()
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|         {
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|             if (!Visible)
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|             {
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|                 return;
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|             }
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| 
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|             ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
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|             ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
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|             if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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|             {
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|                 if (ImGui.Button("Show Settings"))
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|                 {
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|                     SettingsVisible = true;
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|                 }
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| 
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|                 ImGui.Spacing();
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|             }
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|             ImGui.End();
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|         }
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| 
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|         public void DrawSettingsWindow()
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|         {
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|             if (!SettingsVisible)
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|             {
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|                 return;
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|             }
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| 
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|             ImGui.SetNextWindowSize(new Vector2(500, 75), ImGuiCond.Always);
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|             if (ImGui.Begin("QUALITY UI DEVELOPMENT", ref this.settingsVisible,
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|                 ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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|             {
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|                 // can't ref a property, so use a local copy
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|                 string penumbraFolder = configuration.PenumbraFolder;
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|                 if(ImGui.InputText("Penumbra mod folder", ref penumbraFolder, 255)) {
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|                     this.configuration.PenumbraFolder = penumbraFolder;
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|                     this.configuration.Save();
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|                 }
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|             }
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|             ImGui.End();
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|         }
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|     }
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| }
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