Files
ClubPenguinClient/MareSynchronos/Export/MareCharaFileManager.cs
2023-02-04 15:53:23 +01:00

164 lines
6.7 KiB
C#

using Dalamud.Game.ClientState.Objects.Types;
using LZ4;
using MareSynchronos.FileCache;
using MareSynchronos.Managers;
using MareSynchronos.Utils;
using MareSynchronos.API.Data;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.MareConfiguration;
namespace MareSynchronos.Export;
public class MareCharaFileManager
{
private readonly FileCacheManager _manager;
private readonly IpcManager _ipcManager;
private readonly MareConfigService _configService;
private readonly DalamudUtil _dalamudUtil;
private readonly MareCharaFileDataFactory _factory;
public MareCharaFileHeader? LoadedCharaFile { get; private set; }
public bool CurrentlyWorking { get; private set; } = false;
public MareCharaFileManager(FileCacheManager manager, IpcManager ipcManager, MareConfigService configService, DalamudUtil dalamudUtil)
{
_factory = new(manager);
_manager = manager;
_ipcManager = ipcManager;
_configService = configService;
_dalamudUtil = dalamudUtil;
}
public void ClearMareCharaFile()
{
LoadedCharaFile = null;
}
public void LoadMareCharaFile(string filePath)
{
CurrentlyWorking = true;
try
{
using var unwrapped = File.OpenRead(filePath);
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
Logger.Debug("Read Mare Chara File");
Logger.Debug("Version: " + (LoadedCharaFile?.Version ?? -1));
}
catch { throw; }
finally { CurrentlyWorking = false; }
}
public async Task ApplyMareCharaFile(GameObject? charaTarget)
{
Dictionary<string, string> extractedFiles = new(StringComparer.Ordinal);
CurrentlyWorking = true;
try
{
if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return;
var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
await using (unwrapped.ConfigureAwait(false))
{
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile.AdvanceReaderToData(reader);
Logger.Debug("Applying to " + charaTarget.Name.TextValue);
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
{
foreach (var path in fileSwap.GamePaths)
{
fileSwaps.Add(path, fileSwap.FileSwapPath);
}
}
_ipcManager.ToggleGposeQueueMode(on: true);
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
_ipcManager.PenumbraSetTemporaryMods(charaTarget.Name.TextValue,
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
LoadedCharaFile.CharaFileData.ManipulationData);
_ipcManager.GlamourerApplyAll(LoadedCharaFile.CharaFileData.GlamourerData, charaTarget.Address);
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address);
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
_ipcManager.ToggleGposeQueueMode(on: false);
}
}
catch { throw; }
finally
{
CurrentlyWorking = false;
Logger.Debug("Clearing local files");
foreach (var file in extractedFiles)
{
File.Delete(file.Value);
}
}
}
private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader)
{
Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
int i = 0;
foreach (var fileData in charaFileHeader.CharaFileData.Files)
{
var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + (i++) + ".tmp");
var length = fileData.Length;
var bufferSize = 4 * 1024 * 1024;
var buffer = new byte[bufferSize];
using var fs = File.OpenWrite(fileName);
using var wr = new BinaryWriter(fs);
while (length > 0)
{
if (length < bufferSize) bufferSize = (int)length;
buffer = reader.ReadBytes(bufferSize);
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
length -= bufferSize;
}
foreach (var path in fileData.GamePaths)
{
gamePathToFilePath[path] = fileName;
Logger.Verbose(path + " => " + fileName);
}
}
return gamePathToFilePath;
}
public void SaveMareCharaFile(CharacterData? dto, string description, string filePath)
{
CurrentlyWorking = true;
try
{
if (dto == null) return;
var mareCharaFileData = _factory.Create(description, dto);
MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData);
using var fs = new FileStream(filePath, FileMode.Create);
using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
using var writer = new BinaryWriter(lz4);
output.WriteToStream(writer);
var bufferSize = 4 * 1024 * 1024;
byte[] buffer = new byte[bufferSize];
if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var replacement))
{
foreach (var file in replacement.Select(item => _manager.GetFileCacheByHash(item.Hash)).Where(file => file != null))
{
var length = new FileInfo(file!.ResolvedFilepath).Length;
using var fsRead = File.OpenRead(file.ResolvedFilepath);
using var br = new BinaryReader(fsRead);
int readBytes = 0;
while ((readBytes = br.Read(buffer, 0, bufferSize)) > 0)
{
writer.Write(readBytes == bufferSize ? buffer : buffer.Take(readBytes).ToArray());
}
}
}
}
catch { throw; }
finally { CurrentlyWorking = false; }
}
}