Files
ClubPenguinClient/MareSynchronos/PlayerData/Services/CacheCreationService.cs
Stanley Dimant f033b1aa74 rework cache creation conditions
clean up some stuff

revert pet clearing

fix initial cache creation not happening without changes/redraws

fix draw conditions when framework inactive
2025-08-15 05:19:48 +00:00

243 lines
9.6 KiB
C#

using MareSynchronos.API.Data.Enum;
using MareSynchronos.PlayerData.Data;
using MareSynchronos.PlayerData.Factories;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.PlayerData.Services;
public sealed class CacheCreationService : DisposableMediatorSubscriberBase
{
private readonly SemaphoreSlim _cacheCreateLock = new(1);
private readonly HashSet<ObjectKind> _cachesToCreate = [];
private readonly PlayerDataFactory _characterDataFactory;
private readonly HashSet<ObjectKind> _currentlyCreating = [];
private readonly HashSet<ObjectKind> _debouncedObjectCache = [];
private readonly CharacterData _playerData = new();
private readonly Dictionary<ObjectKind, GameObjectHandler> _playerRelatedObjects = [];
private readonly CancellationTokenSource _runtimeCts = new();
private CancellationTokenSource _creationCts = new();
private CancellationTokenSource _debounceCts = new();
private bool _haltCharaDataCreation;
private bool _isZoning = false;
public CacheCreationService(ILogger<CacheCreationService> logger, MareMediator mediator, GameObjectHandlerFactory gameObjectHandlerFactory,
PlayerDataFactory characterDataFactory, DalamudUtilService dalamudUtil) : base(logger, mediator)
{
_characterDataFactory = characterDataFactory;
Mediator.Subscribe<ZoneSwitchStartMessage>(this, (msg) => _isZoning = true);
Mediator.Subscribe<ZoneSwitchEndMessage>(this, (msg) => _isZoning = false);
Mediator.Subscribe<HaltCharaDataCreation>(this, (msg) =>
{
_haltCharaDataCreation = !msg.Resume;
});
Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
{
Logger.LogDebug("Received CreateCacheForObject for {handler}, updating", msg.ObjectToCreateFor);
AddCacheToCreate(msg.ObjectToCreateFor.ObjectKind);
});
_playerRelatedObjects[ObjectKind.Player] = gameObjectHandlerFactory.Create(ObjectKind.Player, dalamudUtil.GetPlayerPointer, isWatched: true)
.GetAwaiter().GetResult();
_playerRelatedObjects[ObjectKind.MinionOrMount] = gameObjectHandlerFactory.Create(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), isWatched: true)
.GetAwaiter().GetResult();
_playerRelatedObjects[ObjectKind.Pet] = gameObjectHandlerFactory.Create(ObjectKind.Pet, () => dalamudUtil.GetPet(), isWatched: true)
.GetAwaiter().GetResult();
_playerRelatedObjects[ObjectKind.Companion] = gameObjectHandlerFactory.Create(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), isWatched: true)
.GetAwaiter().GetResult();
Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
{
if (msg.GameObjectHandler == _playerRelatedObjects[ObjectKind.Player])
{
AddCacheToCreate(ObjectKind.Player);
AddCacheToCreate(ObjectKind.Pet);
}
});
Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
{
if (msg.ObjectToCreateFor.ObjectKind == ObjectKind.Pet)
{
Logger.LogTrace("Received clear cache for {obj}, ignoring", msg.ObjectToCreateFor);
return;
}
Logger.LogDebug("Clearing cache for {obj}", msg.ObjectToCreateFor);
AddCacheToCreate(msg.ObjectToCreateFor.ObjectKind);
});
Mediator.Subscribe<CustomizePlusMessage>(this, (msg) =>
{
if (_isZoning) return;
foreach (var item in _playerRelatedObjects
.Where(item => msg.Address == null
|| item.Value.Address == msg.Address).Select(k => k.Key))
{
Logger.LogDebug("Received CustomizePlus change, updating {obj}", item);
AddCacheToCreate(item);
}
});
Mediator.Subscribe<HeelsOffsetMessage>(this, (msg) =>
{
if (_isZoning) return;
Logger.LogDebug("Received Heels Offset change, updating player");
AddCacheToCreate();
});
Mediator.Subscribe<GlamourerChangedMessage>(this, (msg) =>
{
if (_isZoning) return;
var changedType = _playerRelatedObjects.FirstOrDefault(f => f.Value.Address == msg.Address);
if (changedType.Key != default || changedType.Value != default)
{
Logger.LogDebug("Received GlamourerChangedMessage for {kind}", changedType);
AddCacheToCreate(changedType.Key);
}
});
Mediator.Subscribe<HonorificMessage>(this, (msg) =>
{
if (_isZoning) return;
if (!string.Equals(msg.NewHonorificTitle, _playerData.HonorificData, StringComparison.Ordinal))
{
Logger.LogDebug("Received Honorific change, updating player");
AddCacheToCreate(ObjectKind.Player);
}
});
Mediator.Subscribe<MoodlesMessage>(this, (msg) =>
{
if (_isZoning) return;
var changedType = _playerRelatedObjects.FirstOrDefault(f => f.Value.Address == msg.Address);
if (changedType.Key == ObjectKind.Player && changedType.Value != default)
{
Logger.LogDebug("Received Moodles change, updating player");
AddCacheToCreate(ObjectKind.Player);
}
});
Mediator.Subscribe<PetNamesMessage>(this, (msg) =>
{
if (_isZoning) return;
if (!string.Equals(msg.PetNicknamesData, _playerData.PetNamesData, StringComparison.Ordinal))
{
Logger.LogDebug("Received Pet Nicknames change, updating player");
AddCacheToCreate(ObjectKind.Player);
}
});
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (msg) =>
{
Logger.LogDebug("Received Penumbra Mod settings change, updating everything");
AddCacheToCreate(ObjectKind.Player);
AddCacheToCreate(ObjectKind.Pet);
AddCacheToCreate(ObjectKind.MinionOrMount);
AddCacheToCreate(ObjectKind.Companion);
});
Mediator.Subscribe<FrameworkUpdateMessage>(this, (msg) => ProcessCacheCreation());
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_playerRelatedObjects.Values.ToList().ForEach(p => p.Dispose());
_runtimeCts.Cancel();
_runtimeCts.Dispose();
_creationCts.Cancel();
_creationCts.Dispose();
}
private void AddCacheToCreate(ObjectKind kind = ObjectKind.Player)
{
_debounceCts.Cancel();
_debounceCts.Dispose();
_debounceCts = new();
var token = _debounceCts.Token;
_cacheCreateLock.Wait();
_debouncedObjectCache.Add(kind);
_cacheCreateLock.Release();
_ = Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
Logger.LogTrace("Debounce complete, inserting objects to create for: {obj}", string.Join(", ", _debouncedObjectCache));
await _cacheCreateLock.WaitAsync(token).ConfigureAwait(false);
foreach (var item in _debouncedObjectCache)
{
_cachesToCreate.Add(item);
}
_debouncedObjectCache.Clear();
_cacheCreateLock.Release();
});
}
private void ProcessCacheCreation()
{
if (_isZoning || _haltCharaDataCreation) return;
if (_cachesToCreate.Count == 0) return;
if (_playerRelatedObjects.Any(p => p.Value.CurrentDrawCondition is
not (GameObjectHandler.DrawCondition.None or GameObjectHandler.DrawCondition.DrawObjectZero or GameObjectHandler.DrawCondition.ObjectZero)))
{
Logger.LogDebug("Waiting for draw to finish before executing cache creation");
return;
}
_creationCts.Cancel();
_creationCts.Dispose();
_creationCts = new();
_cacheCreateLock.Wait();
var objectKindsToCreate = _cachesToCreate.ToList();
foreach (var creationObj in objectKindsToCreate)
{
_currentlyCreating.Add(creationObj);
}
_cachesToCreate.Clear();
_cacheCreateLock.Release();
_ = Task.Run(async () =>
{
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(_creationCts.Token, _runtimeCts.Token);
Logger.LogDebug("Creating Caches for {objectKinds}", string.Join(", ", objectKindsToCreate));
try
{
Dictionary<ObjectKind, CharacterDataFragment?> createdData = [];
foreach (var objectKind in objectKindsToCreate)
{
createdData[objectKind] = await _characterDataFactory.BuildCharacterData(_playerRelatedObjects[objectKind], linkedCts.Token).ConfigureAwait(false);
}
foreach (var kvp in createdData)
{
_playerData.SetFragment(kvp.Key, kvp.Value);
}
Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
_currentlyCreating.Clear();
}
catch (OperationCanceledException)
{
Logger.LogDebug("Cache Creation cancelled");
}
catch (Exception ex)
{
Logger.LogCritical(ex, "Error during Cache Creation Processing");
}
finally
{
Logger.LogDebug("Cache Creation complete");
}
});
}
}