320 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Threading;
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| using System.Threading.Tasks;
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| using Dalamud.Game.ClientState.Objects.SubKinds;
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| using Dalamud.Logging;
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| using FFXIVClientStructs.FFXIV.Client.Game.Character;
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| using MareSynchronos.API;
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| using MareSynchronos.FileCacheDB;
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| using MareSynchronos.Utils;
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| using MareSynchronos.WebAPI;
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| using MareSynchronos.WebAPI.Utils;
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| using Penumbra.GameData.ByteString;
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| using Penumbra.GameData.Structs;
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| 
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| namespace MareSynchronos.Managers;
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| 
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| public class CachedPlayer
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| {
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|     private readonly DalamudUtil _dalamudUtil;
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|     private readonly IpcManager _ipcManager;
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|     private readonly ApiController _apiController;
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|     private bool _isVisible;
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| 
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|     public CachedPlayer(string nameHash, IpcManager ipcManager, ApiController apiController, DalamudUtil dalamudUtil)
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|     {
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|         PlayerNameHash = nameHash;
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|         _ipcManager = ipcManager;
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|         _apiController = apiController;
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|         _dalamudUtil = dalamudUtil;
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|     }
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| 
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|     public bool IsVisible
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|     {
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|         get => _isVisible;
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|         set
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|         {
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|             WasVisible = _isVisible;
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|             _isVisible = value;
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|         }
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|     }
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| 
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|     private bool _isDisposed = false;
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|     private CancellationTokenSource? _downloadCancellationTokenSource;
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| 
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|     private string _lastGlamourerData = string.Empty;
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| 
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|     private string _originalGlamourerData = string.Empty;
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| 
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|     public PlayerCharacter? PlayerCharacter { get; set; }
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| 
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|     public string? PlayerName { get; private set; }
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| 
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|     public string PlayerNameHash { get; }
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|     private string _lastAppliedEquipmentHash = string.Empty;
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| 
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|     public bool RequestedPenumbraRedraw { get; set; }
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| 
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|     public bool WasVisible { get; private set; }
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| 
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|     private readonly Dictionary<string, CharacterCacheDto> _cache = new();
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| 
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|     private CharacterEquipment? _currentCharacterEquipment;
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| 
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|     public void ApplyCharacterData(CharacterCacheDto characterData)
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|     {
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|         Logger.Debug("Received data for " + this);
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| 
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|         Logger.Debug("Checking for files to download for player " + PlayerName);
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|         Logger.Debug("Hash for data is " + characterData.Hash);
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|         if (!_cache.ContainsKey(characterData.Hash))
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|         {
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|             Logger.Debug("Received total " + characterData.FileReplacements.Count + " file replacement data");
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|             _cache[characterData.Hash] = characterData;
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|         }
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|         else
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|         {
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|             Logger.Debug("Had valid local cache for " + PlayerName);
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|         }
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|         _lastAppliedEquipmentHash = characterData.Hash;
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| 
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|         DownloadAndApplyCharacter();
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|     }
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| 
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|     private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
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|     {
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|         if (string.IsNullOrEmpty(PlayerName) || e.CharacterNameHash != PlayerNameHash) return;
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|         Logger.Debug("Received data for " + this);
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| 
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|         Logger.Debug("Checking for files to download for player " + PlayerName);
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|         Logger.Debug("Hash for data is " + e.CharacterData.Hash);
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|         if (!_cache.ContainsKey(e.CharacterData.Hash))
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|         {
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|             Logger.Debug("Received total " + e.CharacterData.FileReplacements.Count + " file replacement data");
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|             _cache[e.CharacterData.Hash] = e.CharacterData;
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|         }
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|         else
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|         {
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|             Logger.Debug("Had valid local cache for " + PlayerName);
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|         }
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|         _lastAppliedEquipmentHash = e.CharacterData.Hash;
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| 
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|         DownloadAndApplyCharacter();
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|     }
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| 
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|     private void DownloadAndApplyCharacter()
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|     {
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|         _downloadCancellationTokenSource?.Cancel();
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|         _downloadCancellationTokenSource = new CancellationTokenSource();
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|         var downloadToken = _downloadCancellationTokenSource.Token;
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|         var downloadId = _apiController.GetDownloadId();
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|         Task.Run(async () =>
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|         {
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|             List<FileReplacementDto> toDownloadReplacements;
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| 
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|             Dictionary<string, string> moddedPaths;
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|             int attempts = 0;
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|             while ((toDownloadReplacements = TryCalculateModdedDictionary(_cache[_lastAppliedEquipmentHash], out moddedPaths)).Count > 0 && attempts++ <= 10)
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|             {
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|                 Logger.Debug("Downloading missing files for player " + PlayerName);
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|                 await _apiController.DownloadFiles(downloadId, toDownloadReplacements, downloadToken);
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|                 if (downloadToken.IsCancellationRequested)
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|                 {
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|                     Logger.Verbose("Detected cancellation");
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|                     return;
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|                 }
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| 
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|                 if ((TryCalculateModdedDictionary(_cache[_lastAppliedEquipmentHash], out moddedPaths)).All(c => _apiController.ForbiddenTransfers.Any(f => f.Hash == c.Hash)))
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|                 {
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|                     break;
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|                 }
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|             }
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| 
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|             if (_dalamudUtil.IsInGpose)
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|             {
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|                 Logger.Verbose("Player is in GPose, waiting");
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|                 while (_dalamudUtil.IsInGpose)
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|                 {
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|                     await Task.Delay(TimeSpan.FromSeconds(0.5));
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|                     downloadToken.ThrowIfCancellationRequested();
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|                 }
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|             }
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| 
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|             ApplyCharacterData(_cache[_lastAppliedEquipmentHash], moddedPaths);
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|         }, downloadToken).ContinueWith(task =>
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|         {
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|             if (!task.IsCanceled) return;
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| 
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|             Logger.Debug("Download Task was cancelled");
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|             _apiController.CancelDownload(downloadId);
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|         });
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|     }
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| 
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|     private List<FileReplacementDto> TryCalculateModdedDictionary(CharacterCacheDto cache,
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|         out Dictionary<string, string> moddedDictionary)
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|     {
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|         List<FileReplacementDto> missingFiles = new();
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|         moddedDictionary = new Dictionary<string, string>();
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|         try
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|         {
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|             using var db = new FileCacheContext();
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|             foreach (var item in cache.FileReplacements)
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|             {
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|                 foreach (var gamePath in item.GamePaths)
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|                 {
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|                     var fileCache = db.FileCaches.FirstOrDefault(f => f.Hash == item.Hash);
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|                     if (fileCache != null)
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|                     {
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|                         moddedDictionary.Add(gamePath, fileCache.Filepath);
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|                     }
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|                     else
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|                     {
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|                         missingFiles.Add(item);
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|                     }
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|                 }
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|             }
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|         }
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|         catch (Exception ex)
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|         {
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|             PluginLog.Error(ex, "Something went wrong during calculation replacements");
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|         }
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|         Logger.Debug("ModdedPaths calculated, missing files: " + missingFiles.Count);
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|         return missingFiles;
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|     }
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| 
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|     private unsafe void ApplyCharacterData(CharacterCacheDto cache, Dictionary<string, string> moddedPaths)
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|     {
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|         if (PlayerCharacter is null) return;
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|         _ipcManager.PenumbraRemoveTemporaryCollection(PlayerName!);
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|         var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(PlayerName!);
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|         _dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter!.Address);
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|         RequestedPenumbraRedraw = true;
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|         Logger.Debug(
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|             $"Request Redraw for {PlayerName}");
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|         _ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData);
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|         _ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerCharacter!);
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|         var minion = ((Character*)PlayerCharacter.Address)->CompanionObject;
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|         if (minion != null)
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|         {
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|             var compName = new Utf8String(minion->Character.GameObject.GetName()).ToString();
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|             if (compName != null)
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|             {
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|                 _ipcManager.PenumbraRedraw(compName);
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|             }
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|         }
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|     }
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| 
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|     public void DisposePlayer()
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|     {
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|         if (_isDisposed) return;
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|         if (string.IsNullOrEmpty(PlayerName)) return;
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|         Logger.Verbose("Disposing " + PlayerName + " (" + PlayerNameHash + ")");
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|         _isDisposed = true;
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|         try
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|         {
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|             Logger.Verbose("Restoring state for " + PlayerName);
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|             _dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
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|             _ipcManager.PenumbraRedrawEvent -= IpcManagerOnPenumbraRedrawEvent;
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|             _apiController.CharacterReceived -= ApiControllerOnCharacterReceived;
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|             _downloadCancellationTokenSource?.Cancel();
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|             _downloadCancellationTokenSource?.Dispose();
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|             _downloadCancellationTokenSource = null;
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|             _ipcManager.PenumbraRemoveTemporaryCollection(PlayerName);
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|             if (PlayerCharacter != null && PlayerCharacter.IsValid())
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|             {
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|                 _ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerCharacter);
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|                 _ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerCharacter);
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|             }
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|         }
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|         catch (Exception ex)
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|         {
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|             Logger.Warn(ex.Message + Environment.NewLine + ex.StackTrace);
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|         }
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|         finally
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|         {
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|             PlayerName = string.Empty;
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|             PlayerCharacter = null;
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|             IsVisible = false;
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|         }
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|     }
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| 
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|     public void InitializePlayer(PlayerCharacter character, CharacterCacheDto? cache)
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|     {
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|         Logger.Debug("Initializing Player " + this);
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|         IsVisible = true;
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|         PlayerName = character.Name.ToString();
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|         PlayerCharacter = character;
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|         _dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
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|         _ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
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|         _originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter);
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|         _currentCharacterEquipment = new CharacterEquipment(PlayerCharacter);
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|         _isDisposed = false;
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|         if (cache != null)
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|         {
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|             ApplyCharacterData(cache);
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|         }
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|     }
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| 
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|     private void DalamudUtilOnFrameworkUpdate()
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|     {
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|         if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized || !_apiController.IsConnected) return;
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| 
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|         PlayerCharacter = _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName!);
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|         if (PlayerCharacter == null)
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|         {
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|             DisposePlayer();
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|             return;
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|         }
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| 
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|         if (!_currentCharacterEquipment!.CompareAndUpdate(PlayerCharacter))
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|         {
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|             OnPlayerChanged();
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|         }
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| 
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|         IsVisible = true;
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|     }
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| 
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|     public override string ToString()
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|     {
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|         return PlayerNameHash + ":" + PlayerName + ":HasChar " + (PlayerCharacter != null);
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|     }
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| 
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|     private Task? _penumbraRedrawEventTask;
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| 
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|     private void IpcManagerOnPenumbraRedrawEvent(object? sender, EventArgs e)
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|     {
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|         var player = _dalamudUtil.GetPlayerCharacterFromObjectTableByIndex((int)sender!);
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|         if (player == null || player.Name.ToString() != PlayerName) return;
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|         if (!_penumbraRedrawEventTask?.IsCompleted ?? false) return;
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| 
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|         _penumbraRedrawEventTask = Task.Run(() =>
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|         {
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|             PlayerCharacter = player;
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|             _dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter.Address);
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| 
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|             if (RequestedPenumbraRedraw == false && !string.IsNullOrEmpty(_lastAppliedEquipmentHash))
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|             {
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|                 Logger.Warn("Unauthorized character change detected");
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|                 DownloadAndApplyCharacter();
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|             }
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|             else
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|             {
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|                 RequestedPenumbraRedraw = false;
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|                 Logger.Debug(
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|                     $"Penumbra Redraw done for {PlayerName}");
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|             }
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|         });
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|     }
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| 
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|     private void OnPlayerChanged()
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|     {
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|         Logger.Debug($"Player {PlayerName} changed, PenumbraRedraw is {RequestedPenumbraRedraw}");
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|         if (!RequestedPenumbraRedraw && PlayerCharacter is not null)
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|         {
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|             Logger.Debug($"Saving new Glamourer data");
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|             _lastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter!);
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|         }
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|     }
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| } | 
