* test some refactoring for cachedplayer * rework logging * fix saving of log level --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Dalamud.Logging;
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using MareSynchronos.MareConfiguration;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.Utils;
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internal class DalamudLogger : ILogger
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{
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private readonly string _name;
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private readonly MareConfigService _mareConfigService;
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public DalamudLogger(string name, MareConfigService mareConfigService)
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{
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this._name = name;
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_mareConfigService = mareConfigService;
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}
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception? exception, Func<TState, Exception?, string> formatter)
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{
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if (!IsEnabled(logLevel)) return;
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if (exception == null)
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PluginLog.Information($"[{_name}]{{{(int)logLevel}}} {formatter(state, exception)}");
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else if (logLevel == LogLevel.Warning)
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PluginLog.Warning($"[{_name}]{{{(int)logLevel}}} {formatter(state, exception)}");
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else if (logLevel == LogLevel.Error)
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PluginLog.Error($"[{_name}]{{{(int)logLevel}}} {formatter(state, exception)}");
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else
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PluginLog.Fatal($"[{_name}]{{{(int)logLevel}}} {formatter(state, exception)}");
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}
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public bool IsEnabled(LogLevel logLevel)
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{
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return (int)_mareConfigService.Current.LogLevel <= (int)logLevel;
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}
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public IDisposable BeginScope<TState>(TState state) => default!;
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}
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