* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
107 lines
3.1 KiB
C#
107 lines
3.1 KiB
C#
using System.Text;
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using System.Text.RegularExpressions;
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using MareSynchronos.FileCache;
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using MareSynchronos.Managers;
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using MareSynchronos.Utils;
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using MareSynchronos.API.Data;
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namespace MareSynchronos.Models;
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public class FileReplacement
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{
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private readonly FileCacheManager _fileDbManager;
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private readonly IpcManager _ipcManager;
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public FileReplacement(FileCacheManager fileDbManager, IpcManager ipcManager)
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{
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_fileDbManager = fileDbManager;
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_ipcManager = ipcManager;
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}
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public bool Computed => IsFileSwap || !HasFileReplacement || !string.IsNullOrEmpty(Hash);
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public List<string> GamePaths { get; set; } = new();
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public bool HasFileReplacement => GamePaths.Count >= 1 && GamePaths.Any(p => !string.Equals(p, ResolvedPath, StringComparison.Ordinal));
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public bool IsFileSwap => !Regex.IsMatch(ResolvedPath, @"^[a-zA-Z]:(/|\\)", RegexOptions.ECMAScript) && !string.Equals(GamePaths[0], ResolvedPath, StringComparison.Ordinal);
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public string Hash { get; private set; } = string.Empty;
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public string ResolvedPath { get; set; } = string.Empty;
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private void SetResolvedPath(string path)
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{
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ResolvedPath = path.ToLowerInvariant().Replace('\\', '/');
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if (!HasFileReplacement || IsFileSwap) return;
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_ = Task.Run(() =>
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{
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try
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{
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var cache = _fileDbManager.GetFileCacheByPath(ResolvedPath)!;
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Hash = cache.Hash;
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}
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catch (Exception ex)
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{
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Logger.Warn("Could not set Hash for " + ResolvedPath + ", resetting to original", ex);
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ResolvedPath = GamePaths[0];
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}
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});
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}
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public bool Verify()
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{
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if (!IsFileSwap)
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{
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var cache = _fileDbManager.GetFileCacheByPath(ResolvedPath);
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if (cache == null)
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{
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Logger.Warn("Replacement Failed verification: " + GamePaths[0]);
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return false;
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}
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Hash = cache.Hash;
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return true;
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}
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ResolvePath(GamePaths[0]);
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var success = IsFileSwap;
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if (!success)
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{
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Logger.Warn("FileSwap Failed verification: " + GamePaths[0]);
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}
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return success;
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}
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public FileReplacementData ToFileReplacementDto()
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{
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return new FileReplacementData
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{
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GamePaths = GamePaths.ToArray(),
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Hash = Hash,
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FileSwapPath = IsFileSwap ? ResolvedPath : string.Empty,
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};
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}
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public override string ToString()
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{
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StringBuilder builder = new();
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builder.AppendLine($"Modded: {HasFileReplacement} - {string.Join(",", GamePaths)} => {ResolvedPath}");
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return builder.ToString();
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}
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internal void ReverseResolvePath(string path)
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{
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GamePaths = _ipcManager.PenumbraReverseResolvePlayer(path).ToList();
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SetResolvedPath(path);
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}
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internal void ResolvePath(string path)
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{
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GamePaths = new List<string> { path };
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SetResolvedPath(_ipcManager.PenumbraResolvePath(path));
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}
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}
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