Files
ClubPenguinClient/MareSynchronos/PlayerData/Factories/PlayerDataFactory.cs
Cara 6669247e22 Add Honorific Support (#49)
* Add Honorific support

* Update MareAPI

* Update SettingsUi.cs
2023-04-20 09:47:19 +02:00

439 lines
18 KiB
C#

using System.Diagnostics;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.Interop;
using Object = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Object;
using Penumbra.String;
using Weapon = MareSynchronos.Interop.FFXIV.Weapon;
using MareSynchronos.FileCache;
using Microsoft.Extensions.Logging;
using System.Globalization;
using MareSynchronos.PlayerData.Data;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Interop.FFXIV;
using MareSynchronos.Services;
namespace MareSynchronos.PlayerData.Factories;
public class PlayerDataFactory
{
private readonly DalamudUtilService _dalamudUtil;
private readonly FileCacheManager _fileCacheManager;
private readonly IpcManager _ipcManager;
private readonly ILogger<PlayerDataFactory> _logger;
private readonly PerformanceCollectorService _performanceCollector;
private readonly TransientResourceManager _transientResourceManager;
public PlayerDataFactory(ILogger<PlayerDataFactory> logger, DalamudUtilService dalamudUtil, IpcManager ipcManager,
TransientResourceManager transientResourceManager, FileCacheManager fileReplacementFactory,
PerformanceCollectorService performanceCollector)
{
_logger = logger;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_transientResourceManager = transientResourceManager;
_fileCacheManager = fileReplacementFactory;
_performanceCollector = performanceCollector;
_logger.LogTrace("Creating " + nameof(PlayerDataFactory));
}
public async Task BuildCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
{
if (!_ipcManager.Initialized)
{
throw new InvalidOperationException("Penumbra is not connected");
}
if (playerRelatedObject == null) return;
bool pointerIsZero = true;
try
{
pointerIsZero = playerRelatedObject.Address == IntPtr.Zero;
try
{
pointerIsZero = CheckForNullDrawObject(playerRelatedObject.Address);
}
catch
{
pointerIsZero = true;
_logger.LogDebug("NullRef for {object}", playerRelatedObject);
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not create data for {object}", playerRelatedObject);
}
if (pointerIsZero)
{
_logger.LogTrace("Pointer was zero for {objectKind}", playerRelatedObject.ObjectKind);
previousData.FileReplacements.Remove(playerRelatedObject.ObjectKind);
previousData.GlamourerString.Remove(playerRelatedObject.ObjectKind);
return;
}
var previousFileReplacements = previousData.FileReplacements.ToDictionary(d => d.Key, d => d.Value);
var previousGlamourerData = previousData.GlamourerString.ToDictionary(d => d.Key, d => d.Value);
try
{
await _performanceCollector.LogPerformance(this, "CreateCharacterData>" + playerRelatedObject.ObjectKind, async () =>
{
await CreateCharacterData(previousData, playerRelatedObject, token).ConfigureAwait(false);
}).ConfigureAwait(true);
return;
}
catch (OperationCanceledException)
{
_logger.LogDebug("Cancelled creating Character data for {object}", playerRelatedObject);
throw;
}
catch (Exception e)
{
_logger.LogWarning(e, "Failed to create {object} data", playerRelatedObject);
}
previousData.FileReplacements = previousFileReplacements;
previousData.GlamourerString = previousGlamourerData;
}
private static unsafe bool CheckForNullDrawObject(IntPtr playerPointer)
{
return ((Character*)playerPointer)->GameObject.DrawObject == null;
}
private unsafe void AddPlayerSpecificReplacements(Human* human, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
{
var weaponObject = (Weapon*)((Object*)human)->ChildObject;
if ((IntPtr)weaponObject != IntPtr.Zero)
{
var mainHandWeapon = weaponObject->WeaponRenderModel->RenderModel;
AddReplacementsFromRenderModel(mainHandWeapon, forwardResolve, reverseResolve);
foreach (var item in _transientResourceManager.GetTransientResources((IntPtr)weaponObject))
{
_logger.LogTrace("Found transient weapon resource: {item}", item);
forwardResolve.Add(item);
}
if (weaponObject->NextSibling != (IntPtr)weaponObject)
{
var offHandWeapon = ((Weapon*)weaponObject->NextSibling)->WeaponRenderModel->RenderModel;
AddReplacementsFromRenderModel(offHandWeapon, forwardResolve, reverseResolve);
foreach (var item in _transientResourceManager.GetTransientResources((IntPtr)offHandWeapon))
{
_logger.LogTrace("Found transient offhand weapon resource: {item}", item);
forwardResolve.Add(item);
}
}
}
AddReplacementSkeleton(((HumanExt*)human)->Human.RaceSexId, forwardResolve);
try
{
AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->Decal->FileName()).ToString(), forwardResolve, reverseResolve, doNotReverseResolve: false);
}
catch
{
_logger.LogWarning("Could not get Decal data");
}
try
{
AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), forwardResolve, reverseResolve, doNotReverseResolve: false);
}
catch
{
_logger.LogWarning("Could not get Legacy Body Decal Data");
}
}
private unsafe void AddReplacementsFromMaterial(Material* mtrl, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
{
string fileName;
try
{
fileName = new ByteString(mtrl->ResourceHandle->FileName()).ToString();
}
catch
{
_logger.LogWarning("Could not get material data");
return;
}
_logger.LogTrace("Checking File Replacement for Material {file}", fileName);
var mtrlPath = fileName.Split("|")[2];
reverseResolve.Add(mtrlPath);
var mtrlResourceHandle = (MtrlResource*)mtrl->ResourceHandle;
for (var resIdx = 0; resIdx < mtrlResourceHandle->NumTex; resIdx++)
{
string? texPath = null;
try
{
texPath = new ByteString(mtrlResourceHandle->TexString(resIdx)).ToString();
}
catch (Exception e)
{
_logger.LogWarning(e, "Could not get Texture data for Material {file}", fileName);
}
if (string.IsNullOrEmpty(texPath)) continue;
_logger.LogTrace("Checking File Replacement for Texture {file}", texPath);
AddReplacementsFromTexture(texPath, forwardResolve, reverseResolve);
}
try
{
var shpkPath = "shader/sm5/shpk/" + new ByteString(mtrlResourceHandle->ShpkString).ToString();
_logger.LogTrace("Checking File Replacement for Shader {path}", shpkPath);
forwardResolve.Add(shpkPath);
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Could not find shpk for Material {path}", fileName);
}
}
private unsafe void AddReplacementsFromRenderModel(RenderModel* mdl, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
{
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
return;
}
string mdlPath;
try
{
mdlPath = new ByteString(mdl->ResourceHandle->FileName()).ToString();
}
catch
{
_logger.LogWarning("Could not get model data");
return;
}
_logger.LogTrace("Checking File Replacement for Model {path}", mdlPath);
reverseResolve.Add(mdlPath);
for (var mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
AddReplacementsFromMaterial(mtrl, forwardResolve, reverseResolve);
}
}
private void AddReplacementsFromTexture(string texPath, HashSet<string> forwardResolve, HashSet<string> reverseResolve, bool doNotReverseResolve = true)
{
if (string.IsNullOrEmpty(texPath)) return;
_logger.LogTrace("Checking file Replacement for texture {path}", texPath);
if (doNotReverseResolve)
forwardResolve.Add(texPath);
else
reverseResolve.Add(texPath);
if (texPath.Contains("/--", StringComparison.Ordinal)) return;
var dx11Path = texPath.Insert(texPath.LastIndexOf('/') + 1, "--");
if (doNotReverseResolve)
forwardResolve.Add(dx11Path);
else
reverseResolve.Add(dx11Path);
}
private void AddReplacementSkeleton(ushort raceSexId, HashSet<string> forwardResolve)
{
string raceSexIdString = raceSexId.ToString("0000", CultureInfo.InvariantCulture);
string skeletonPath = $"chara/human/c{raceSexIdString}/skeleton/base/b0001/skl_c{raceSexIdString}b0001.sklb";
_logger.LogTrace("Checking skeleton {path}", skeletonPath);
forwardResolve.Add(skeletonPath);
}
private unsafe (HashSet<string> forwardResolve, HashSet<string> reverseResolve) BuildDataFromModel(ObjectKind objectKind, nint charaPointer, CancellationToken token)
{
HashSet<string> forwardResolve = new(StringComparer.Ordinal);
HashSet<string> reverseResolve = new(StringComparer.Ordinal);
var human = (Human*)((Character*)charaPointer)->GameObject.GetDrawObject();
for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
{
var mdl = (RenderModel*)human->CharacterBase.ModelArray[mdlIdx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
}
token.ThrowIfCancellationRequested();
AddReplacementsFromRenderModel(mdl, forwardResolve, reverseResolve);
}
if (objectKind == ObjectKind.Player)
{
AddPlayerSpecificReplacements(human, forwardResolve, reverseResolve);
}
return (forwardResolve, reverseResolve);
}
private async Task<CharacterData> CreateCharacterData(CharacterData previousData, GameObjectHandler playerRelatedObject, CancellationToken token)
{
var objectKind = playerRelatedObject.ObjectKind;
var charaPointer = playerRelatedObject.Address;
_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
if (!previousData.FileReplacements.ContainsKey(objectKind))
{
previousData.FileReplacements[objectKind] = new(FileReplacementComparer.Instance);
}
else
{
previousData.FileReplacements[objectKind].Clear();
}
// wait until chara is not drawing and present so nothing spontaneously explodes
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
int totalWaitTime = 10000;
while (!DalamudUtilService.IsObjectPresent(_dalamudUtil.CreateGameObject(charaPointer)) && totalWaitTime > 0)
{
_logger.LogTrace("Character is null but it shouldn't be, waiting");
await Task.Delay(50, token).ConfigureAwait(false);
totalWaitTime -= 50;
}
Stopwatch st = Stopwatch.StartNew();
// gather static replacements from render model
var (forwardResolve, reverseResolve) = BuildDataFromModel(objectKind, charaPointer, token);
Dictionary<string, List<string>> resolvedPaths = await GetFileReplacementsFromPaths(forwardResolve, reverseResolve).ConfigureAwait(false);
previousData.FileReplacements[objectKind] =
new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement(c.Value, c.Key, _fileCacheManager)), FileReplacementComparer.Instance)
.Where(p => p.HasFileReplacement).ToHashSet();
_logger.LogDebug("== Static Replacements ==");
foreach (var replacement in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
{
_logger.LogDebug("=> {repl}", replacement);
}
// if it's pet then it's summoner, if it's summoner we actually want to keep all filereplacements alive at all times
// or we get into redraw city for every change and nothing works properly
if (objectKind == ObjectKind.Pet)
{
foreach (var item in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
{
_transientResourceManager.AddSemiTransientResource(objectKind, item);
}
}
_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
_transientResourceManager.ClearTransientPaths(charaPointer, previousData.FileReplacements[objectKind].SelectMany(c => c.GamePaths).ToList());
// get all remaining paths and resolve them
var transientPaths = ManageSemiTransientData(objectKind, charaPointer);
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
_logger.LogDebug("== Transient Replacements ==");
foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement(c.Value, c.Key, _fileCacheManager)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
{
_logger.LogDebug("=> {repl}", replacement);
previousData.FileReplacements[objectKind].Add(replacement);
}
// clean up all semi transient resources that don't have any file replacement (aka null resolve)
_transientResourceManager.CleanUpSemiTransientResources(objectKind, previousData.FileReplacements[objectKind].ToList());
// make sure we only return data that actually has file replacements
foreach (var item in previousData.FileReplacements)
{
previousData.FileReplacements[item.Key] = new HashSet<FileReplacement>(item.Value.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
}
// gather up data from ipc
previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
previousData.HeelsOffset = _ipcManager.GetHeelsOffset();
Task<string> getGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(playerRelatedObject.Address);
Task<string> getCustomizeData = _ipcManager.GetCustomizePlusScale();
Task<string> getPalettePlusData = _ipcManager.PalettePlusBuildPalette();
previousData.GlamourerString[playerRelatedObject.ObjectKind] = await getGlamourerData.ConfigureAwait(false);
_logger.LogDebug("Glamourer is now: {data}", previousData.GlamourerString[playerRelatedObject.ObjectKind]);
previousData.CustomizePlusScale = await getCustomizeData.ConfigureAwait(false);
_logger.LogDebug("Customize is now: {data}", previousData.CustomizePlusScale);
previousData.PalettePlusPalette = await getPalettePlusData.ConfigureAwait(false);
_logger.LogDebug("Palette is now: {data}", previousData.PalettePlusPalette);
previousData.HonorificData = _ipcManager.HonorificGetTitle();
_logger.LogDebug("Honorific is now: {data}", previousData.HonorificData);
st.Stop();
_logger.LogInformation("Building character data for {obj} took {time}ms", objectKind, TimeSpan.FromTicks(st.ElapsedTicks).TotalMilliseconds);
return previousData;
}
private async Task<Dictionary<string, List<string>>> GetFileReplacementsFromPaths(HashSet<string> forwardResolve, HashSet<string> reverseResolve)
{
var forwardPaths = forwardResolve.ToArray();
var reversePaths = reverseResolve.ToArray();
Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
var (forward, reverse) = await _ipcManager.PenumbraResolvePaths(forwardPaths, reversePaths).ConfigureAwait(false);
for (int i = 0; i < forwardPaths.Length; i++)
{
var filePath = forward[i].ToLowerInvariant();
if (resolvedPaths.TryGetValue(filePath, out var list))
{
list.Add(forwardPaths[i].ToLowerInvariant());
}
else
{
resolvedPaths[filePath] = new List<string> { forwardPaths[i].ToLowerInvariant() };
}
}
for (int i = 0; i < reversePaths.Length; i++)
{
var filePath = reversePaths[i].ToLowerInvariant();
if (resolvedPaths.TryGetValue(filePath, out var list))
{
list.AddRange(reverse[i].Select(c => c.ToLowerInvariant()));
}
else
{
resolvedPaths[filePath] = new List<string>(reverse[i].Select(c => c.ToLowerInvariant()).ToList());
}
}
return resolvedPaths;
}
private HashSet<string> ManageSemiTransientData(ObjectKind objectKind, IntPtr charaPointer)
{
_transientResourceManager.PersistTransientResources(charaPointer, objectKind);
HashSet<string> pathsToResolve = new(StringComparer.Ordinal);
foreach (var path in _transientResourceManager.GetSemiTransientResources(objectKind).Where(path => !string.IsNullOrEmpty(path)))
{
pathsToResolve.Add(path);
}
return pathsToResolve;
}
}