Files
ClubPenguinClient/MareSynchronos/Managers/CachedPlayersManager.cs

191 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
namespace MareSynchronos.Managers;
public class CachedPlayersManager : IDisposable
{
private readonly ApiController _apiController;
private readonly ClientState _clientState;
private readonly DalamudUtil _dalamudUtil;
private readonly Framework _framework;
private readonly IpcManager _ipcManager;
private readonly List<CachedPlayer> _onlineCachedPlayers = new();
private readonly List<string> _localVisiblePlayers = new();
private DateTime _lastPlayerObjectCheck = DateTime.Now;
public CachedPlayersManager(ClientState clientState, Framework framework,
ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager)
{
Logger.Debug("Creating " + nameof(CachedPlayersManager));
_clientState = clientState;
_framework = framework;
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_clientState.Login += ClientStateOnLogin;
_clientState.Logout += ClientStateOnLogout;
_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
_apiController.Disconnected += ApiControllerOnDisconnected;
_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
if (clientState.IsLoggedIn)
{
ClientStateOnLogin(null, EventArgs.Empty);
}
}
private void IpcManagerOnPenumbraDisposed(object? sender, EventArgs e)
{
_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
}
private void ApiControllerOnDisconnected(object? sender, EventArgs e)
{
RestoreAllCharacters();
}
private void ClientStateOnLogin(object? sender, EventArgs e)
{
_framework.Update += FrameworkOnUpdate;
}
private void ClientStateOnLogout(object? sender, EventArgs e)
{
_framework.Update -= FrameworkOnUpdate;
}
public void AddInitialPairs(List<string> apiTaskResult)
{
_onlineCachedPlayers.Clear();
_onlineCachedPlayers.AddRange(apiTaskResult.Select(CreateCachedPlayer));
Logger.Debug("Online and paired users: " + string.Join(",", _onlineCachedPlayers));
}
public void Dispose()
{
Logger.Debug("Disposing " + nameof(CachedPlayersManager));
RestoreAllCharacters();
_apiController.PairedClientOnline -= ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline -= ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther -= ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther -= ApiControllerOnUnpairedFromOther;
_apiController.Disconnected -= ApiControllerOnDisconnected;
_ipcManager.PenumbraDisposed -= ApiControllerOnDisconnected;
_framework.Update -= FrameworkOnUpdate;
_clientState.Login -= ClientStateOnLogin;
_clientState.Logout -= ClientStateOnLogout;
}
private void RestoreAllCharacters()
{
_onlineCachedPlayers.ForEach(p => p.DisposePlayer());
_onlineCachedPlayers.Clear();
}
public async Task UpdatePlayersFromService(Dictionary<string, int> playerJobIds)
{
if (!playerJobIds.Any()) return;
Logger.Debug("Getting data for new players: " + string.Join(Environment.NewLine, playerJobIds));
await _apiController.GetCharacterData(playerJobIds);
}
private void ApiControllerOnPairedClientOffline(object? sender, EventArgs e)
{
Logger.Debug("Player offline: " + sender!);
RemovePlayer((string)sender!);
}
private void ApiControllerOnPairedClientOnline(object? sender, EventArgs e)
{
Logger.Debug("Player online: " + sender!);
AddPlayer((string)sender!);
return;
}
private void ApiControllerOnPairedWithOther(object? sender, EventArgs e)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
Logger.Debug("Pairing with " + characterHash);
AddPlayer(characterHash);
}
private void ApiControllerOnUnpairedFromOther(object? sender, EventArgs e)
{
var characterHash = (string?)sender;
if (string.IsNullOrEmpty(characterHash)) return;
Logger.Debug("Unpairing from " + characterHash);
RemovePlayer(characterHash);
}
private void AddPlayer(string characterNameHash)
{
if (_onlineCachedPlayers.Any(p => p.PlayerNameHash == characterNameHash)) return;
_onlineCachedPlayers.Add(CreateCachedPlayer(characterNameHash));
}
private void RemovePlayer(string characterHash)
{
var cachedPlayer = _onlineCachedPlayers.Single(p => p.PlayerNameHash == characterHash);
cachedPlayer.DisposePlayer();
_onlineCachedPlayers.Remove(cachedPlayer);
}
private void FrameworkOnUpdate(Framework framework)
{
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized || !_apiController.IsConnected) return;
if (DateTime.Now < _lastPlayerObjectCheck.AddSeconds(0.25)) return;
_localVisiblePlayers.Clear();
var playerCharacters = _dalamudUtil.GetPlayerCharacters();
foreach (var pChar in playerCharacters)
{
var pObjName = pChar.Name.ToString();
_localVisiblePlayers.Add(pObjName);
var existingCachedPlayer = _onlineCachedPlayers.SingleOrDefault(p => p.PlayerName == pObjName);
if (existingCachedPlayer != null)
{
existingCachedPlayer.IsVisible = true;
continue;
}
var hashedName = Crypto.GetHash256(pChar);
_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pChar);
}
_onlineCachedPlayers.Where(p => !string.IsNullOrEmpty(p.PlayerName) && !_localVisiblePlayers.Contains(p.PlayerName))
.ToList().ForEach(p => p.DisposePlayer());
Task.Run(async () => await UpdatePlayersFromService(_onlineCachedPlayers
.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible)
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
_lastPlayerObjectCheck = DateTime.Now;
}
private CachedPlayer CreateCachedPlayer(string hashedName)
{
return new CachedPlayer(hashedName, _ipcManager, _apiController, _dalamudUtil);
}
}