* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using Dalamud.Interface.Internal.Notifications;
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using MareSynchronos.Services.Mediator;
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using Microsoft.AspNetCore.SignalR.Client;
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namespace MareSynchronos.WebAPI.SignalR.Utils;
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public class ForeverRetryPolicy : IRetryPolicy
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{
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    private readonly MareMediator _mediator;
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    private bool _sentDisconnected = false;
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    public ForeverRetryPolicy(MareMediator mediator)
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    {
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        _mediator = mediator;
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    }
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    public TimeSpan? NextRetryDelay(RetryContext retryContext)
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    {
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        TimeSpan timeToWait = TimeSpan.FromSeconds(new Random().Next(10, 20));
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        if (retryContext.PreviousRetryCount == 0)
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        {
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            _sentDisconnected = false;
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            timeToWait = TimeSpan.FromSeconds(3);
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        }
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        else if (retryContext.PreviousRetryCount == 1) timeToWait = TimeSpan.FromSeconds(5);
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        else if (retryContext.PreviousRetryCount == 2) timeToWait = TimeSpan.FromSeconds(10);
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        else
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        {
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            if (!_sentDisconnected)
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            {
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                _mediator.Publish(new NotificationMessage("Connection lost", "Connection lost to server", NotificationType.Warning, 5000));
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                _mediator.Publish(new DisconnectedMessage());
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            }
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            _sentDisconnected = true;
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        }
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        return timeToWait;
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    }
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} |