 30caedbf3a
			
		
	
	30caedbf3a
	
	
	
		
			
			* update api * mcd online editor impl * most of chara data hub impl * some state of things * some refactoring * random bullshit go * more nearby impl * add uid to peformance msg * cleanup/homogenization * some split, update nuget packages * migrate to latest packages where possible, remove lz4net, do some split, idk * some polish and cleanup * more cleanup, beautification, etc. * fixes and cleanups --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
		
			
				
	
	
		
			180 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Dalamud.Memory;
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| using Dalamud.Plugin.Services;
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| using Dalamud.Utility.Signatures;
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| using MareSynchronos.Services.Mediator;
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| using Microsoft.Extensions.Logging;
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| using System.Numerics;
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| using System.Runtime.InteropServices;
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| using System.Text;
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| 
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| namespace MareSynchronos.Interop;
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| 
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| /// <summary>
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| /// Code for spawning mostly taken from https://git.anna.lgbt/anna/OrangeGuidanceTomestone/src/branch/main/client/Vfx.cs
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| /// </summary>
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| public unsafe class VfxSpawnManager : DisposableMediatorSubscriberBase
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| {
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|     private static readonly byte[] _pool = "Client.System.Scheduler.Instance.VfxObject\0"u8.ToArray();
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| 
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|     [Signature("E8 ?? ?? ?? ?? F3 0F 10 35 ?? ?? ?? ?? 48 89 43 08")]
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|     private readonly delegate* unmanaged<byte*, byte*, VfxStruct*> _staticVfxCreate;
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| 
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|     [Signature("E8 ?? ?? ?? ?? 8B 4B 7C 85 C9")]
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|     private readonly delegate* unmanaged<VfxStruct*, float, int, ulong> _staticVfxRun;
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| 
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|     [Signature("40 53 48 83 EC 20 48 8B D9 48 8B 89 ?? ?? ?? ?? 48 85 C9 74 28 33 D2 E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 85 C9")]
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|     private readonly delegate* unmanaged<VfxStruct*, nint> _staticVfxRemove;
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| 
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|     public VfxSpawnManager(ILogger<VfxSpawnManager> logger, IGameInteropProvider gameInteropProvider, MareMediator mareMediator)
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|         : base(logger, mareMediator)
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|     {
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|         gameInteropProvider.InitializeFromAttributes(this);
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|         mareMediator.Subscribe<GposeStartMessage>(this, (msg) =>
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|         {
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|             ChangeSpawnVisibility(0f);
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|         });
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|         mareMediator.Subscribe<GposeEndMessage>(this, (msg) =>
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|         {
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|             ChangeSpawnVisibility(0.5f);
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|         });
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|         mareMediator.Subscribe<CutsceneStartMessage>(this, (msg) =>
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|         {
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|             ChangeSpawnVisibility(0f);
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|         });
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|         mareMediator.Subscribe<CutsceneEndMessage>(this, (msg) =>
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|         {
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|             ChangeSpawnVisibility(0.5f);
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|         });
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|     }
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| 
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|     private unsafe void ChangeSpawnVisibility(float visibility)
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|     {
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|         foreach (var vfx in _spawnedObjects)
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|         {
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|             ((VfxStruct*)vfx.Value)->Alpha = visibility;
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|         }
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|     }
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| 
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|     private readonly Dictionary<Guid, nint> _spawnedObjects = [];
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| 
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|     private VfxStruct* SpawnStatic(string path, Vector3 pos, Quaternion rotation, float r, float g, float b, float a, Vector3 scale)
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|     {
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|         VfxStruct* vfx;
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|         fixed (byte* terminatedPath = Encoding.UTF8.GetBytes(path).NullTerminate())
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|         {
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|             fixed (byte* pool = _pool)
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|             {
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|                 vfx = _staticVfxCreate(terminatedPath, pool);
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|             }
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|         }
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| 
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|         if (vfx == null)
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|         {
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|             return null;
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|         }
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| 
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|         vfx->Position = new Vector3(pos.X, pos.Y + 1, pos.Z);
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|         vfx->Rotation = new Quaternion(rotation.X, rotation.Y, rotation.Z, rotation.W);
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| 
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|         vfx->SomeFlags &= 0xF7;
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|         vfx->Flags |= 2;
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|         vfx->Red = r;
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|         vfx->Green = g;
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|         vfx->Blue = b;
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|         vfx->Scale = scale;
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| 
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|         vfx->Alpha = a;
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| 
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|         _staticVfxRun(vfx, 0.0f, -1);
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| 
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|         return vfx;
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|     }
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| 
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|     public Guid? SpawnObject(Vector3 position, Quaternion rotation, Vector3 scale, float r = 1f, float g = 1f, float b = 1f, float a = 0.5f)
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|     {
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|         Logger.LogDebug("Trying to Spawn orb VFX at {pos}, {rot}", position, rotation);
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|         var vfx = SpawnStatic("bgcommon/world/common/vfx_for_event/eff/b0150_eext_y.avfx", position, rotation, r, g, b, a, scale);
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|         if (vfx == null || (nint)vfx == nint.Zero)
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|         {
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|             Logger.LogDebug("Failed to Spawn VFX at {pos}, {rot}", position, rotation);
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|             return null;
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|         }
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|         Guid guid = Guid.NewGuid();
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|         Logger.LogDebug("Spawned VFX at {pos}, {rot}: 0x{ptr:X}", position, rotation, (nint)vfx);
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| 
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|         _spawnedObjects[guid] = (nint)vfx;
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| 
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|         return guid;
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|     }
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| 
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|     public void DespawnObject(Guid id)
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|     {
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|         if (_spawnedObjects.Remove<Guid, nint>(id, out var vfx))
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|         {
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|             Logger.LogDebug("Despawning {obj:X}", vfx);
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|             _staticVfxRemove((VfxStruct*)vfx);
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|         }
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|     }
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| 
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|     private void RemoveAllVfx()
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|     {
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|         foreach (var obj in _spawnedObjects.Values)
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|         {
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|             Logger.LogDebug("Despawning {obj:X}", obj);
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|             _staticVfxRemove((VfxStruct*)obj);
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|         }
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|     }
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| 
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|     protected override void Dispose(bool disposing)
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|     {
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|         base.Dispose(disposing);
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|         if (disposing)
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|         {
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|             RemoveAllVfx();
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|         }
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|     }
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| 
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|     [StructLayout(LayoutKind.Explicit)]
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|     internal struct VfxStruct
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|     {
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|         [FieldOffset(0x38)]
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|         public byte Flags;
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| 
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|         [FieldOffset(0x50)]
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|         public Vector3 Position;
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| 
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|         [FieldOffset(0x60)]
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|         public Quaternion Rotation;
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| 
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|         [FieldOffset(0x70)]
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|         public Vector3 Scale;
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| 
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|         [FieldOffset(0x128)]
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|         public int ActorCaster;
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| 
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|         [FieldOffset(0x130)]
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|         public int ActorTarget;
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| 
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|         [FieldOffset(0x1B8)]
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|         public int StaticCaster;
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| 
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|         [FieldOffset(0x1C0)]
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|         public int StaticTarget;
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| 
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|         [FieldOffset(0x248)]
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|         public byte SomeFlags;
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| 
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|         [FieldOffset(0x260)]
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|         public float Red;
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| 
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|         [FieldOffset(0x264)]
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|         public float Green;
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| 
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|         [FieldOffset(0x268)]
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|         public float Blue;
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| 
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|         [FieldOffset(0x26C)]
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|         public float Alpha;
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|     }
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| }
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