 b2276a1883
			
		
	
	b2276a1883
	
	
	
		
			
			* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using MareSynchronos.API.Data;
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| using MareSynchronos.API.Data.Enum;
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| using MareSynchronos.FileCache;
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| using Newtonsoft.Json;
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| using System.Text;
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| 
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| namespace MareSynchronos.Export;
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| 
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| public record MareCharaFileData
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| {
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|     public string Description { get; set; } = string.Empty;
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|     public string GlamourerData { get; set; } = string.Empty;
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|     public string CustomizePlusData { get; set; } = string.Empty;
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|     public string ManipulationData { get; set; } = string.Empty;
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|     public List<FileData> Files { get; set; } = new();
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|     public List<FileSwap> FileSwaps { get; set; } = new();
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| 
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|     public MareCharaFileData() { }
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|     public MareCharaFileData(FileCacheManager manager, string description, CharacterData dto)
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|     {
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|         Description = description;
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| 
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|         if (dto.GlamourerData.TryGetValue(ObjectKind.Player, out var glamourerData))
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|         {
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|             GlamourerData = glamourerData;
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|         }
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| 
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|         CustomizePlusData = dto.CustomizePlusData;
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|         ManipulationData = dto.ManipulationData;
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| 
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|         if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements))
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|         {
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|             foreach (var file in fileReplacements)
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|             {
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|                 if (!string.IsNullOrEmpty(file.FileSwapPath))
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|                 {
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|                     FileSwaps.Add(new FileSwap(file.GamePaths, file.FileSwapPath));
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|                 }
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|                 else
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|                 {
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|                     var filePath = manager.GetFileCacheByHash(file.Hash)?.ResolvedFilepath;
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|                     if (filePath != null)
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|                     {
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|                         Files.Add(new FileData(file.GamePaths, new FileInfo(filePath).Length));
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|                     }
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|                 }
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|             }
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|         }
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|     }
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| 
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|     public byte[] ToByteArray()
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|     {
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|         return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(this));
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|     }
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| 
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|     public static MareCharaFileData FromByteArray(byte[] data)
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|     {
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|         return JsonConvert.DeserializeObject<MareCharaFileData>(Encoding.UTF8.GetString(data))!;
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|     }
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| 
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|     public record FileSwap(IEnumerable<string> GamePaths, string FileSwapPath);
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| 
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|     public record FileData(IEnumerable<string> GamePaths, long Length);
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| }
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