Files
ClubPenguinClient/MareSynchronos/Managers/CharacterManager.cs
2022-06-25 21:39:20 +02:00

180 lines
6.3 KiB
C#

using Dalamud.Game.ClientState.Objects;
using Dalamud.Logging;
using MareSynchronos.Factories;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Newtonsoft.Json;
using Penumbra.PlayerWatch;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace MareSynchronos.Managers
{
public class CharacterManager : IDisposable
{
private readonly ApiController _apiController;
private readonly CharacterCacheManager _characterCacheManager;
private readonly CharacterDataFactory _characterDataFactory;
private readonly DalamudUtil _dalamudUtil;
private readonly IpcManager _ipcManager;
private readonly ObjectTable _objectTable;
private readonly IPlayerWatcher _watcher;
private string _lastSentHash = string.Empty;
private Task? _playerChangedTask;
public CharacterManager(ApiController apiController, ObjectTable objectTable, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, CharacterCacheManager characterCacheManager, DalamudUtil dalamudUtil, IPlayerWatcher watcher)
{
Logger.Debug("Creating " + nameof(CharacterManager));
_apiController = apiController;
_objectTable = objectTable;
_ipcManager = ipcManager;
_characterDataFactory = characterDataFactory;
_characterCacheManager = characterCacheManager;
_dalamudUtil = dalamudUtil;
_watcher = watcher;
}
public void Dispose()
{
Logger.Debug("Disposing " + nameof(CharacterManager));
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
_apiController.Connected -= ApiController_Connected;
_apiController.Disconnected -= ApiController_Disconnected;
_watcher.PlayerChanged -= Watcher_PlayerChanged;
}
internal void StartWatchingPlayer()
{
_watcher.AddPlayerToWatch(_dalamudUtil.PlayerName);
_watcher.PlayerChanged += Watcher_PlayerChanged;
_apiController.Connected += ApiController_Connected;
_apiController.Disconnected += ApiController_Disconnected;
Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
if (_apiController.IsConnected)
{
ApiController_Connected(null, EventArgs.Empty);
}
_ipcManager.PenumbraRedraw(_dalamudUtil.PlayerName);
}
private void ApiController_Connected(object? sender, EventArgs args)
{
var apiTask = _apiController.SendCharacterName(_dalamudUtil.PlayerNameHashed);
_lastSentHash = string.Empty;
Task.WaitAll(apiTask);
_characterCacheManager.AddInitialPairs(apiTask.Result);
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
}
private void ApiController_Disconnected(object? sender, EventArgs args)
{
Logger.Debug(nameof(ApiController_Disconnected));
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
}
private async Task<CharacterData> CreateFullCharacterCache()
{
var cache = _characterDataFactory.BuildCharacterData();
await Task.Run(async () =>
{
while (!cache.IsReady)
{
await Task.Delay(50);
}
var json = JsonConvert.SerializeObject(cache, Formatting.Indented);
cache.CacheHash = Crypto.GetHash(json);
});
return cache;
}
private void IpcManager_PenumbraRedrawEvent(object? objectTableIndex, EventArgs e)
{
var objTableObj = _objectTable[(int)objectTableIndex!];
if (objTableObj!.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player) return;
if (objTableObj.Name.ToString() != _dalamudUtil.PlayerName) return;
Logger.Debug("Penumbra Redraw Event");
PlayerChanged(_dalamudUtil.PlayerName);
}
private void PlayerChanged(string name)
{
//if (sender == null) return;
Logger.Debug("Player changed: " + name);
if (_playerChangedTask is { IsCompleted: false })
{
PluginLog.Warning("PlayerChanged Task still running");
return;
}
if (!_ipcManager.Initialized)
{
PluginLog.Warning("Penumbra not active, doing nothing.");
return;
}
_playerChangedTask = Task.Run(async () =>
{
Stopwatch st = Stopwatch.StartNew();
_dalamudUtil.WaitWhileSelfIsDrawing();
var characterCacheTask = await CreateFullCharacterCache();
var cacheDto = characterCacheTask.ToCharacterCacheDto();
st.Stop();
Logger.Debug("Elapsed time PlayerChangedTask: " + st.Elapsed);
if (cacheDto.Hash == _lastSentHash)
{
Logger.Debug("Not sending data, already sent");
return;
}
_ = _apiController.SendCharacterData(cacheDto, _dalamudUtil.GetLocalPlayers().Select(d => d.Key).ToList());
_lastSentHash = cacheDto.Hash;
});
}
private void Watcher_PlayerChanged(Dalamud.Game.ClientState.Objects.Types.Character actor)
{
Logger.Debug("Watcher Player Changed");
Task.Run(() =>
{
// fix for redraw from anamnesis
while (!_dalamudUtil.IsPlayerPresent)
{
Logger.Debug("Waiting Until Player is Present");
Thread.Sleep(100);
}
if (actor.Name.ToString() == _dalamudUtil.PlayerName)
{
Logger.Debug("Watcher: PlayerChanged");
PlayerChanged(actor.Name.ToString());
}
else
{
Logger.Debug("PlayerChanged: " + actor.Name.ToString());
}
});
}
}
}