* update api * mcd online editor impl * most of chara data hub impl * some state of things * some refactoring * random bullshit go * more nearby impl * add uid to peformance msg * cleanup/homogenization * some split, update nuget packages * migrate to latest packages where possible, remove lz4net, do some split, idk * some polish and cleanup * more cleanup, beautification, etc. * fixes and cleanups --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
180 lines
5.1 KiB
C#
180 lines
5.1 KiB
C#
using Dalamud.Memory;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility.Signatures;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace MareSynchronos.Interop;
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/// <summary>
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/// Code for spawning mostly taken from https://git.anna.lgbt/anna/OrangeGuidanceTomestone/src/branch/main/client/Vfx.cs
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/// </summary>
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public unsafe class VfxSpawnManager : DisposableMediatorSubscriberBase
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{
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private static readonly byte[] _pool = "Client.System.Scheduler.Instance.VfxObject\0"u8.ToArray();
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[Signature("E8 ?? ?? ?? ?? F3 0F 10 35 ?? ?? ?? ?? 48 89 43 08")]
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private readonly delegate* unmanaged<byte*, byte*, VfxStruct*> _staticVfxCreate;
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[Signature("E8 ?? ?? ?? ?? 8B 4B 7C 85 C9")]
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private readonly delegate* unmanaged<VfxStruct*, float, int, ulong> _staticVfxRun;
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[Signature("40 53 48 83 EC 20 48 8B D9 48 8B 89 ?? ?? ?? ?? 48 85 C9 74 28 33 D2 E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 85 C9")]
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private readonly delegate* unmanaged<VfxStruct*, nint> _staticVfxRemove;
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public VfxSpawnManager(ILogger<VfxSpawnManager> logger, IGameInteropProvider gameInteropProvider, MareMediator mareMediator)
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: base(logger, mareMediator)
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{
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gameInteropProvider.InitializeFromAttributes(this);
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mareMediator.Subscribe<GposeStartMessage>(this, (msg) =>
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{
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ChangeSpawnVisibility(0f);
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});
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mareMediator.Subscribe<GposeEndMessage>(this, (msg) =>
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{
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ChangeSpawnVisibility(0.5f);
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});
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mareMediator.Subscribe<CutsceneStartMessage>(this, (msg) =>
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{
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ChangeSpawnVisibility(0f);
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});
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mareMediator.Subscribe<CutsceneEndMessage>(this, (msg) =>
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{
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ChangeSpawnVisibility(0.5f);
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});
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}
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private unsafe void ChangeSpawnVisibility(float visibility)
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{
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foreach (var vfx in _spawnedObjects)
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{
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((VfxStruct*)vfx.Value)->Alpha = visibility;
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}
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}
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private readonly Dictionary<Guid, nint> _spawnedObjects = [];
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private VfxStruct* SpawnStatic(string path, Vector3 pos, Quaternion rotation, float r, float g, float b, float a, Vector3 scale)
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{
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VfxStruct* vfx;
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fixed (byte* terminatedPath = Encoding.UTF8.GetBytes(path).NullTerminate())
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{
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fixed (byte* pool = _pool)
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{
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vfx = _staticVfxCreate(terminatedPath, pool);
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}
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}
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if (vfx == null)
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{
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return null;
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}
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vfx->Position = new Vector3(pos.X, pos.Y + 1, pos.Z);
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vfx->Rotation = new Quaternion(rotation.X, rotation.Y, rotation.Z, rotation.W);
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vfx->SomeFlags &= 0xF7;
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vfx->Flags |= 2;
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vfx->Red = r;
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vfx->Green = g;
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vfx->Blue = b;
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vfx->Scale = scale;
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vfx->Alpha = a;
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_staticVfxRun(vfx, 0.0f, -1);
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return vfx;
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}
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public Guid? SpawnObject(Vector3 position, Quaternion rotation, Vector3 scale, float r = 1f, float g = 1f, float b = 1f, float a = 0.5f)
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{
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Logger.LogDebug("Trying to Spawn orb VFX at {pos}, {rot}", position, rotation);
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var vfx = SpawnStatic("bgcommon/world/common/vfx_for_event/eff/b0150_eext_y.avfx", position, rotation, r, g, b, a, scale);
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if (vfx == null || (nint)vfx == nint.Zero)
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{
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Logger.LogDebug("Failed to Spawn VFX at {pos}, {rot}", position, rotation);
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return null;
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}
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Guid guid = Guid.NewGuid();
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Logger.LogDebug("Spawned VFX at {pos}, {rot}: 0x{ptr:X}", position, rotation, (nint)vfx);
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_spawnedObjects[guid] = (nint)vfx;
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return guid;
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}
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public void DespawnObject(Guid id)
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{
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if (_spawnedObjects.Remove<Guid, nint>(id, out var vfx))
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{
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Logger.LogDebug("Despawning {obj:X}", vfx);
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_staticVfxRemove((VfxStruct*)vfx);
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}
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}
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private void RemoveAllVfx()
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{
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foreach (var obj in _spawnedObjects.Values)
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{
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Logger.LogDebug("Despawning {obj:X}", obj);
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_staticVfxRemove((VfxStruct*)obj);
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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RemoveAllVfx();
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct VfxStruct
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{
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[FieldOffset(0x38)]
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public byte Flags;
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[FieldOffset(0x50)]
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public Vector3 Position;
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[FieldOffset(0x60)]
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public Quaternion Rotation;
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[FieldOffset(0x70)]
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public Vector3 Scale;
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[FieldOffset(0x128)]
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public int ActorCaster;
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[FieldOffset(0x130)]
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public int ActorTarget;
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[FieldOffset(0x1B8)]
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public int StaticCaster;
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[FieldOffset(0x1C0)]
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public int StaticTarget;
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[FieldOffset(0x248)]
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public byte SomeFlags;
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[FieldOffset(0x260)]
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public float Red;
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[FieldOffset(0x264)]
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public float Green;
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[FieldOffset(0x268)]
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public float Blue;
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[FieldOffset(0x26C)]
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public float Alpha;
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}
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}
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