Files
ClubPenguinClient/MareSynchronos/Factories/CharacterDataFactory.cs
2022-06-24 00:47:47 +02:00

113 lines
4.9 KiB
C#

using System.Diagnostics;
using System.Threading;
using Dalamud.Game.ClientState;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using MareSynchronos.Managers;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using Penumbra.GameData.ByteString;
using Penumbra.Interop.Structs;
namespace MareSynchronos.Factories
{
public class CharacterDataFactory
{
private readonly ClientState _clientState;
private readonly IpcManager _ipcManager;
private readonly FileReplacementFactory _factory;
public CharacterDataFactory(ClientState clientState, IpcManager ipcManager, FileReplacementFactory factory)
{
Logger.Debug("Creating " + nameof(CharacterDataFactory));
_clientState = clientState;
_ipcManager = ipcManager;
_factory = factory;
}
private string GetPlayerName()
{
return _clientState.LocalPlayer!.Name.ToString();
}
public unsafe CharacterData BuildCharacterData()
{
Stopwatch st = Stopwatch.StartNew();
var cache = new CharacterData();
while (_clientState.LocalPlayer == null)
{
Logger.Debug("Character is null but it shouldn't be, waiting");
Thread.Sleep(50);
}
var model = (CharacterBase*)((Character*)_clientState.LocalPlayer!.Address)->GameObject.GetDrawObject();
for (var idx = 0; idx < model->SlotCount; ++idx)
{
var mdl = (RenderModel*)model->ModelArray[idx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
}
var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
FileReplacement cachedMdlResource = _factory.Create();
cachedMdlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mdlPath, GetPlayerName());
cachedMdlResource.SetResolvedPath(mdlPath);
//PluginLog.Verbose("Resolving for model " + mdlPath);
cache.AddAssociatedResource(cachedMdlResource, null!, null!);
for (int mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
//var mtrlFileResource = factory.Create();
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
//PluginLog.Verbose("Resolving for material " + mtrlPath);
var cachedMtrlResource = _factory.Create();
cachedMtrlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mtrlPath, GetPlayerName());
cachedMtrlResource.SetResolvedPath(mtrlPath);
cache.AddAssociatedResource(cachedMtrlResource, cachedMdlResource, null!);
var mtrlResource = (MtrlResource*)mtrl->ResourceHandle;
for (int resIdx = 0; resIdx < mtrlResource->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResource->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath.ToString())) continue;
var cachedTexResource = _factory.Create();
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(_ipcManager.PenumbraResolvePath(texPath, GetPlayerName())!);
if (!cachedTexResource.HasFileReplacement)
{
// try resolving tex with -- in name instead
texPath = texPath.Insert(texPath.LastIndexOf('/') + 1, "--");
var reResolvedPath = _ipcManager.PenumbraResolvePath(texPath, GetPlayerName())!;
if (reResolvedPath != texPath)
{
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(reResolvedPath);
}
}
cache.AddAssociatedResource(cachedTexResource, cachedMdlResource, cachedMtrlResource);
}
}
}
cache.GlamourerString = _ipcManager.GlamourerGetCharacterCustomization()!;
cache.ManipulationString = _ipcManager.PenumbraGetMetaManipulations(_clientState.LocalPlayer!.Name.ToString());
cache.JobId = _clientState.LocalPlayer!.ClassJob.Id;
st.Stop();
Logger.Debug("Building Character Data took " + st.Elapsed);
return cache;
}
}
}