41 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Runtime.InteropServices;
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| using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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| 
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| namespace Penumbra.Interop.Structs;
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| 
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| [StructLayout( LayoutKind.Explicit )]
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| public unsafe struct RenderModel
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| {
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|     [FieldOffset( 0x18 )]
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|     public RenderModel* PreviousModel;
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| 
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|     [FieldOffset( 0x20 )]
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|     public RenderModel* NextModel;
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| 
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|     [FieldOffset( 0x30 )]
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|     public ResourceHandle* ResourceHandle;
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| 
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|     [FieldOffset( 0x40 )]
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|     public Skeleton* Skeleton;
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| 
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|     [FieldOffset( 0x58 )]
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|     public void** BoneList;
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| 
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|     [FieldOffset( 0x60 )]
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|     public int BoneListCount;
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| 
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|     [FieldOffset( 0x68 )]
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|     private void* UnkDXBuffer1;
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| 
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|     [FieldOffset( 0x70 )]
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|     private void* UnkDXBuffer2;
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| 
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|     [FieldOffset( 0x78 )]
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|     private void* UnkDXBuffer3;
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| 
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|     [FieldOffset( 0x90 )]
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|     public void** Materials;
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| 
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|     [FieldOffset( 0x98 )]
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|     public int MaterialCount;
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| } | 
