Files
ClubPenguinClient/MareSynchronos/Managers/IpcManager.cs
2022-07-16 02:30:46 +02:00

227 lines
9.7 KiB
C#

using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using System;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
namespace MareSynchronos.Managers
{
public class IpcManager : IDisposable
{
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
private readonly ICallGateSubscriber<object> _penumbraInit;
private readonly ICallGateSubscriber<object> _penumbraDispose;
private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
public IpcManager(DalamudPluginInterface pi)
{
Logger.Verbose("Creating " + nameof(IpcManager));
_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
_penumbraGetMetaManipulations =
pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
_penumbraSetTemporaryMod =
pi
.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
if (Initialized)
{
PenumbraInitialized?.Invoke();
}
}
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event EventHandler? PenumbraRedrawEvent;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
{
try
{
return _glamourerApiVersion.InvokeFunc() >= 0;
}
catch
{
return false;
}
}
public bool CheckPenumbraApi()
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >=11 };
}
catch
{
return false;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(IpcManager));
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
}
public void GlamourerApplyAll(string customization, GameObject character)
{
if (!CheckGlamourerApi()) return;
Logger.Verbose("Glamourer apply all to " + character);
_glamourerApplyAll!.InvokeAction(customization, character);
}
public void GlamourerApplyOnlyEquipment(string customization, GameObject character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
Logger.Verbose("Glamourer apply only equipment to " + character);
_glamourerApplyOnlyEquipment!.InvokeAction(customization, character);
}
public void GlamourerApplyOnlyCustomization(string customization, GameObject character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
Logger.Verbose("Glamourer apply only customization to " + character);
_glamourerApplyOnlyCustomization!.InvokeAction(customization, character);
}
public string GlamourerGetCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return string.Empty;
return _glamourerGetAllCustomization!.InvokeFunc(character);
}
public void GlamourerRevertCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return;
_glamourerRevertCustomization!.InvokeAction(character);
}
public string PenumbraCreateTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return string.Empty;
Logger.Verbose("Creating temp collection for " + characterName);
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
return ret.Item2;
}
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;
return _penumbraGetMetaManipulations.InvokeFunc();
}
public string? PenumbraModDirectory()
{
if (!CheckPenumbraApi()) return null;
return _penumbraResolveModDir!.InvokeFunc();
}
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
_penumbraRedraw!.InvokeAction(actorName, 0);
}
public void PenumbraRemoveTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return;
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
}
public string? PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return null;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
Logger.Verbose("Resolved " + path + "=>" + string.Join(", ", resolvedPath));
return resolvedPath;
}
public string[] PenumbraReverseResolvePlayer(string path)
{
if (!CheckPenumbraApi()) return new[] { path };
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
if (resolvedPaths.Length == 0)
{
resolvedPaths = new[] { path };
}
Logger.Verbose("Reverse Resolved " + path + "=>" + string.Join(", ", resolvedPaths));
return resolvedPaths;
}
public void PenumbraSetTemporaryMods(string collectionName, Dictionary<string, string> modPaths, string manipulationData)
{
if (!CheckPenumbraApi()) return;
Logger.Verbose("Assigning temp mods for " + collectionName);
foreach (var mod in modPaths)
{
Logger.Verbose(mod.Key + " => " + mod.Value);
}
var ret = _penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", collectionName, modPaths, manipulationData, 0);
}
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
{
PenumbraRedrawEvent?.Invoke(objectTableIndex, EventArgs.Empty);
}
private void PenumbraInit()
{
PenumbraInitialized?.Invoke();
_penumbraRedraw!.InvokeAction("self", 0);
}
private void PenumbraDispose()
{
PenumbraDisposed?.Invoke();
}
}
}