* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
		
			
				
	
	
		
			57 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Text;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.API.Data;
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namespace MareSynchronos.PlayerData.Data;
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public class CharacterData
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{
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    public string CustomizePlusScale { get; set; } = string.Empty;
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    public Dictionary<ObjectKind, HashSet<FileReplacement>> FileReplacements { get; set; } = new();
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    public Dictionary<ObjectKind, string> GlamourerString { get; set; } = new();
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    public float HeelsOffset { get; set; } = 0f;
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    public bool IsReady => FileReplacements.SelectMany(k => k.Value).All(f => f.Computed);
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    public string ManipulationString { get; set; } = string.Empty;
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    public string PalettePlusPalette { get; set; } = string.Empty;
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    public API.Data.CharacterData ToAPI()
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    {
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        var fileReplacements = FileReplacements.ToDictionary(k => k.Key, k => k.Value.Where(f => f.HasFileReplacement && !f.IsFileSwap).GroupBy(f => f.Hash, StringComparer.OrdinalIgnoreCase).Select(g =>
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        {
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            return new FileReplacementData()
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            {
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                GamePaths = g.SelectMany(f => f.GamePaths).Distinct(StringComparer.OrdinalIgnoreCase).ToArray(),
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                Hash = g.First().Hash,
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            };
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        }).ToList());
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        foreach (var item in FileReplacements)
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        {
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            var fileSwapsToAdd = item.Value.Where(f => f.IsFileSwap).Select(f => f.ToFileReplacementDto());
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            fileReplacements[item.Key].AddRange(fileSwapsToAdd);
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        }
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        return new API.Data.CharacterData()
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        {
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            FileReplacements = fileReplacements,
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            GlamourerData = GlamourerString.ToDictionary(d => d.Key, d => d.Value),
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            ManipulationData = ManipulationString,
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            HeelsOffset = HeelsOffset,
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            CustomizePlusData = CustomizePlusScale,
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            PalettePlusData = PalettePlusPalette,
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        };
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    }
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    public override string ToString()
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    {
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        StringBuilder stringBuilder = new();
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        foreach (var fileReplacement in FileReplacements.SelectMany(k => k.Value).OrderBy(a => a.GamePaths.First(), StringComparer.Ordinal))
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        {
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            stringBuilder.Append(fileReplacement).AppendLine();
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        }
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        return stringBuilder.ToString();
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    }
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} |