* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace MareSynchronos.MareConfiguration.Models.Obsolete;
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[Serializable]
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[Obsolete("Deprecated, use ServerStorage")]
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public class ServerStorageV0
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{
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    public string ServerUri { get; set; } = string.Empty;
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    public string ServerName { get; set; } = string.Empty;
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    public List<Authentication> Authentications { get; set; } = new();
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    public Dictionary<string, string> UidServerComments { get; set; } = new(StringComparer.Ordinal);
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    public Dictionary<string, string> GidServerComments { get; set; } = new(StringComparer.Ordinal);
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    public Dictionary<string, List<string>> UidServerPairedUserTags { get; set; } = new(StringComparer.Ordinal);
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    public HashSet<string> ServerAvailablePairTags { get; set; } = new(StringComparer.Ordinal);
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    public HashSet<string> OpenPairTags { get; set; } = new(StringComparer.Ordinal);
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    public Dictionary<int, SecretKey> SecretKeys { get; set; } = new();
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    public bool FullPause { get; set; } = false;
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    public ServerStorage ToV1()
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    {
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        return new ServerStorage()
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        {
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            ServerUri = ServerUri,
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            ServerName = ServerName,
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            Authentications = Authentications.ToList(),
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            FullPause = FullPause,
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            SecretKeys = SecretKeys.ToDictionary(p => p.Key, p => p.Value)
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        };
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    }
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}
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