Files
ClubPenguinClient/MareSynchronos/Factories/CharacterDataFactory.cs
2022-06-28 02:09:08 +02:00

125 lines
5.6 KiB
C#

using System;
using System.Diagnostics;
using System.Threading;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using MareSynchronos.Managers;
using MareSynchronos.Models;
using MareSynchronos.Utils;
using Penumbra.GameData.ByteString;
using Penumbra.Interop.Structs;
namespace MareSynchronos.Factories
{
public class CharacterDataFactory
{
private readonly DalamudUtil _dalamudUtil;
private readonly IpcManager _ipcManager;
public CharacterDataFactory(DalamudUtil dalamudUtil, IpcManager ipcManager)
{
Logger.Debug("Creating " + nameof(CharacterDataFactory));
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
}
private FileReplacement CreateBaseFileReplacement()
{
return new FileReplacement(_ipcManager.PenumbraModDirectory()!);
}
public CharacterData BuildCharacterData()
{
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized)
{
throw new ArgumentException("Player is not present or Penumbra is not connected");
}
return CreateCharacterData();
}
private unsafe CharacterData CreateCharacterData()
{
Stopwatch st = Stopwatch.StartNew();
while (!_dalamudUtil.IsPlayerPresent)
{
Logger.Debug("Character is null but it shouldn't be, waiting");
Thread.Sleep(50);
}
var cache = new CharacterData
{
JobId = _dalamudUtil.PlayerJobId,
GlamourerString = _ipcManager.GlamourerGetCharacterCustomization(_dalamudUtil.PlayerName),
ManipulationString = _ipcManager.PenumbraGetMetaManipulations(_dalamudUtil.PlayerName)
};
var model = (CharacterBase*)((Character*)_dalamudUtil.PlayerPointer)->GameObject.GetDrawObject();
for (var idx = 0; idx < model->SlotCount; ++idx)
{
var mdl = (RenderModel*)model->ModelArray[idx];
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
{
continue;
}
var mdlPath = new Utf8String(mdl->ResourceHandle->FileName()).ToString();
FileReplacement cachedMdlResource = CreateBaseFileReplacement();
cachedMdlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mdlPath, _dalamudUtil.PlayerName);
//Logger.Debug("Model " + string.Join(", ", cachedMdlResource.GamePaths));
cachedMdlResource.SetResolvedPath(mdlPath);
//Logger.Debug("\t\t=> " + cachedMdlResource.ResolvedPath);
cache.AddAssociatedResource(cachedMdlResource, null!, null!);
for (int mtrlIdx = 0; mtrlIdx < mdl->MaterialCount; mtrlIdx++)
{
var mtrl = (Material*)mdl->Materials[mtrlIdx];
if (mtrl == null) continue;
//var mtrlFileResource = factory.CreateBaseFileReplacement();
var mtrlPath = new Utf8String(mtrl->ResourceHandle->FileName()).ToString().Split("|")[2];
var cachedMtrlResource = CreateBaseFileReplacement();
cachedMtrlResource.GamePaths = _ipcManager.PenumbraReverseResolvePath(mtrlPath, _dalamudUtil.PlayerName);
//Logger.Debug("\tMaterial " + string.Join(", ", cachedMtrlResource.GamePaths));
cachedMtrlResource.SetResolvedPath(mtrlPath);
cache.AddAssociatedResource(cachedMtrlResource, cachedMdlResource, null!);
//Logger.Debug("\t\t\t=> " + cachedMtrlResource.ResolvedPath);
var mtrlResource = (MtrlResource*)mtrl->ResourceHandle;
for (int resIdx = 0; resIdx < mtrlResource->NumTex; resIdx++)
{
var texPath = new Utf8String(mtrlResource->TexString(resIdx)).ToString();
if (string.IsNullOrEmpty(texPath.ToString())) continue;
var cachedTexResource = CreateBaseFileReplacement();
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(_ipcManager.PenumbraResolvePath(texPath, _dalamudUtil.PlayerName)!);
if (!cachedTexResource.HasFileReplacement)
{
// try resolving tex with -- in name instead
texPath = texPath.Insert(texPath.LastIndexOf('/') + 1, "--");
var reResolvedPath = _ipcManager.PenumbraResolvePath(texPath, _dalamudUtil.PlayerName)!;
if (reResolvedPath != texPath)
{
cachedTexResource.GamePaths = new[] { texPath };
cachedTexResource.SetResolvedPath(reResolvedPath);
}
}
//Logger.Debug("\t\tTexture " + string.Join(", ", cachedTexResource.GamePaths));
//Logger.Debug("\t\t\t\t=> " + cachedTexResource.ResolvedPath);
cache.AddAssociatedResource(cachedTexResource, cachedMdlResource, cachedMtrlResource);
}
}
}
st.Stop();
Logger.Debug("Building Character Data took " + st.Elapsed);
return cache;
}
}
}