171 lines
5.7 KiB
C#
171 lines
5.7 KiB
C#
using Dalamud.Game.Command;
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using Dalamud.Logging;
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using Dalamud.Plugin;
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using MareSynchronos.FileCacheDB;
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using MareSynchronos.Factories;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState;
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using System;
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using MareSynchronos.Models;
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using MareSynchronos.PenumbraMod;
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using Newtonsoft.Json;
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using MareSynchronos.Managers;
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using LZ4;
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using MareSynchronos.WebAPI;
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using Dalamud.Interface.Windowing;
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using MareSynchronos.UI;
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namespace MareSynchronos
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{
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public sealed class Plugin : IDalamudPlugin
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{
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private const string CommandName = "/mare";
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private readonly ApiController _apiController;
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private readonly ClientState _clientState;
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private readonly CommandManager _commandManager;
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private readonly Configuration _configuration;
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private readonly FileCacheManager _fileCacheManager;
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private readonly Framework _framework;
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private readonly IntroUI _introUi;
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private readonly IpcManager _ipcManager;
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private readonly ObjectTable _objectTable;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly PluginUi _pluginUi;
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private readonly WindowSystem _windowSystem;
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private CharacterManager? _characterManager;
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public Plugin(DalamudPluginInterface pluginInterface, CommandManager commandManager,
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Framework framework, ObjectTable objectTable, ClientState clientState)
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{
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_pluginInterface = pluginInterface;
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_commandManager = commandManager;
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_framework = framework;
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_objectTable = objectTable;
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_clientState = clientState;
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_configuration = _pluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
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_configuration.Initialize(_pluginInterface);
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_windowSystem = new WindowSystem("MareSynchronos");
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_apiController = new ApiController(_configuration);
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_ipcManager = new IpcManager(_pluginInterface);
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_fileCacheManager = new FileCacheManager(new FileCacheFactory(), _ipcManager, _configuration);
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var uiSharedComponent =
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new UIShared(_ipcManager, _apiController, _fileCacheManager, _configuration);
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_pluginUi = new PluginUi(_windowSystem, uiSharedComponent, _configuration, _apiController);
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_introUi = new IntroUI(_windowSystem, uiSharedComponent, _configuration, _fileCacheManager);
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_introUi.FinishedRegistration += (_, _) =>
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{
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_introUi.IsOpen = false;
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_pluginUi.IsOpen = true;
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ReLaunchCharacterManager();
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};
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new FileCacheContext().Dispose(); // make sure db is initialized I guess
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clientState.Login += ClientState_Login;
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clientState.Logout += ClientState_Logout;
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if (clientState.IsLoggedIn)
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{
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ClientState_Login(null, null!);
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}
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}
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public string Name => "Mare Synchronos";
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public void Dispose()
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{
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_commandManager.RemoveHandler(CommandName);
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_clientState.Login -= ClientState_Login;
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_clientState.Logout -= ClientState_Logout;
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_pluginUi?.Dispose();
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_introUi?.Dispose();
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_fileCacheManager?.Dispose();
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_ipcManager?.Dispose();
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_characterManager?.Dispose();
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_apiController?.Dispose();
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}
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private void ClientState_Login(object? sender, EventArgs e)
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{
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PluginLog.Debug("Client login");
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_pluginInterface.UiBuilder.Draw += Draw;
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_pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
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_commandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
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{
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HelpMessage = "Opens the Mare Synchronos UI"
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});
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if (!_configuration.HasValidSetup)
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{
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_introUi.IsOpen = true;
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return;
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}
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ReLaunchCharacterManager();
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}
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private void ClientState_Logout(object? sender, EventArgs e)
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{
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PluginLog.Debug("Client logout");
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_characterManager?.Dispose();
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_pluginInterface.UiBuilder.Draw -= Draw;
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_pluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
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_commandManager.RemoveHandler(CommandName);
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}
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public void ReLaunchCharacterManager()
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{
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_characterManager?.Dispose();
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Task.Run(async () =>
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{
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while (_clientState.LocalPlayer == null)
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{
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await Task.Delay(50);
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}
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var characterCacheFactory =
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new CharacterCacheFactory(_clientState, _ipcManager, new FileReplacementFactory(_ipcManager));
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_characterManager = new CharacterManager(
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_clientState, _framework, _apiController, _objectTable, _ipcManager, _configuration, characterCacheFactory);
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_characterManager.StartWatchingPlayer();
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_ipcManager.PenumbraRedraw(_clientState.LocalPlayer!.Name.ToString());
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});
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}
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private void Draw()
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{
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_windowSystem.Draw();
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}
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private void OnCommand(string command, string args)
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{
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if (string.IsNullOrEmpty(args))
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{
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_pluginUi.Toggle();
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}
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}
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private void OpenConfigUi()
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{
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if(_configuration.HasValidSetup)
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_pluginUi.Toggle();
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else
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_introUi.Toggle();
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}
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}
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}
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