Files
ClubPenguinClient/MareSynchronos/Plugin.cs
2022-06-23 21:29:52 +02:00

171 lines
5.7 KiB
C#

using Dalamud.Game.Command;
using Dalamud.Logging;
using Dalamud.Plugin;
using MareSynchronos.FileCacheDB;
using MareSynchronos.Factories;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState;
using System;
using MareSynchronos.Models;
using MareSynchronos.PenumbraMod;
using Newtonsoft.Json;
using MareSynchronos.Managers;
using LZ4;
using MareSynchronos.WebAPI;
using Dalamud.Interface.Windowing;
using MareSynchronos.UI;
namespace MareSynchronos
{
public sealed class Plugin : IDalamudPlugin
{
private const string CommandName = "/mare";
private readonly ApiController _apiController;
private readonly ClientState _clientState;
private readonly CommandManager _commandManager;
private readonly Configuration _configuration;
private readonly FileCacheManager _fileCacheManager;
private readonly Framework _framework;
private readonly IntroUI _introUi;
private readonly IpcManager _ipcManager;
private readonly ObjectTable _objectTable;
private readonly DalamudPluginInterface _pluginInterface;
private readonly PluginUi _pluginUi;
private readonly WindowSystem _windowSystem;
private CharacterManager? _characterManager;
public Plugin(DalamudPluginInterface pluginInterface, CommandManager commandManager,
Framework framework, ObjectTable objectTable, ClientState clientState)
{
_pluginInterface = pluginInterface;
_commandManager = commandManager;
_framework = framework;
_objectTable = objectTable;
_clientState = clientState;
_configuration = _pluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
_configuration.Initialize(_pluginInterface);
_windowSystem = new WindowSystem("MareSynchronos");
_apiController = new ApiController(_configuration);
_ipcManager = new IpcManager(_pluginInterface);
_fileCacheManager = new FileCacheManager(new FileCacheFactory(), _ipcManager, _configuration);
var uiSharedComponent =
new UIShared(_ipcManager, _apiController, _fileCacheManager, _configuration);
_pluginUi = new PluginUi(_windowSystem, uiSharedComponent, _configuration, _apiController);
_introUi = new IntroUI(_windowSystem, uiSharedComponent, _configuration, _fileCacheManager);
_introUi.FinishedRegistration += (_, _) =>
{
_introUi.IsOpen = false;
_pluginUi.IsOpen = true;
ReLaunchCharacterManager();
};
new FileCacheContext().Dispose(); // make sure db is initialized I guess
clientState.Login += ClientState_Login;
clientState.Logout += ClientState_Logout;
if (clientState.IsLoggedIn)
{
ClientState_Login(null, null!);
}
}
public string Name => "Mare Synchronos";
public void Dispose()
{
_commandManager.RemoveHandler(CommandName);
_clientState.Login -= ClientState_Login;
_clientState.Logout -= ClientState_Logout;
_pluginUi?.Dispose();
_introUi?.Dispose();
_fileCacheManager?.Dispose();
_ipcManager?.Dispose();
_characterManager?.Dispose();
_apiController?.Dispose();
}
private void ClientState_Login(object? sender, EventArgs e)
{
PluginLog.Debug("Client login");
_pluginInterface.UiBuilder.Draw += Draw;
_pluginInterface.UiBuilder.OpenConfigUi += OpenConfigUi;
_commandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
{
HelpMessage = "Opens the Mare Synchronos UI"
});
if (!_configuration.HasValidSetup)
{
_introUi.IsOpen = true;
return;
}
ReLaunchCharacterManager();
}
private void ClientState_Logout(object? sender, EventArgs e)
{
PluginLog.Debug("Client logout");
_characterManager?.Dispose();
_pluginInterface.UiBuilder.Draw -= Draw;
_pluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
_commandManager.RemoveHandler(CommandName);
}
public void ReLaunchCharacterManager()
{
_characterManager?.Dispose();
Task.Run(async () =>
{
while (_clientState.LocalPlayer == null)
{
await Task.Delay(50);
}
var characterCacheFactory =
new CharacterCacheFactory(_clientState, _ipcManager, new FileReplacementFactory(_ipcManager));
_characterManager = new CharacterManager(
_clientState, _framework, _apiController, _objectTable, _ipcManager, _configuration, characterCacheFactory);
_characterManager.StartWatchingPlayer();
_ipcManager.PenumbraRedraw(_clientState.LocalPlayer!.Name.ToString());
});
}
private void Draw()
{
_windowSystem.Draw();
}
private void OnCommand(string command, string args)
{
if (string.IsNullOrEmpty(args))
{
_pluginUi.Toggle();
}
}
private void OpenConfigUi()
{
if(_configuration.HasValidSetup)
_pluginUi.Toggle();
else
_introUi.Toggle();
}
}
}