Files
ClubPenguinClient/MareSynchronos/Managers/IpcManager.cs

402 lines
16 KiB
C#

using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using System;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Action = System.Action;
using System.Collections.Concurrent;
namespace MareSynchronos.Managers
{
public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
public delegate void HeelsOffsetChange(float change);
public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
public class IpcManager : IDisposable
{
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
private readonly ICallGateSubscriber<object> _penumbraInit;
private readonly ICallGateSubscriber<object> _penumbraDispose;
private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
private readonly ICallGateSubscriber<GameObject, int, object>? _penumbraRedrawObject;
private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
private readonly ICallGateSubscriber<float> _heelsGetOffset;
private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
private readonly DalamudUtil _dalamudUtil;
private readonly ConcurrentQueue<Action> actionQueue = new();
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
{
Logger.Verbose("Creating " + nameof(IpcManager));
_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
_penumbraRedrawObject = pi.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
_penumbraGetMetaManipulations =
pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
if (Initialized)
{
PenumbraInitialized?.Invoke();
}
_dalamudUtil = dalamudUtil;
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
}
private void ClearActionQueue()
{
actionQueue.Clear();
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
}
}
private void HandleActionQueue()
{
if (actionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.Debug("Execution action in queue: " + action.Method);
action();
}
}
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
public event HeelsOffsetChange? HeelsOffsetChangeEvent;
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
{
try
{
return _glamourerApiVersion.InvokeFunc() >= 0;
}
catch
{
return false;
}
}
public bool CheckPenumbraApi()
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
}
catch
{
return false;
}
}
public bool CheckHeelsApi()
{
try
{
return _heelsGetApiVersion.InvokeFunc() == "1.0.1";
}
catch
{
return false;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(IpcManager));
int totalSleepTime = 0;
while (actionQueue.Count > 0 && totalSleepTime < 2000)
{
Logger.Verbose("Waiting for actionqueue to clear...");
HandleActionQueue();
System.Threading.Thread.Sleep(16);
totalSleepTime += 16;
}
if (totalSleepTime >= 2000)
{
Logger.Verbose("Action queue clear or not, disposing");
}
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
}
public float GetHeelsOffset()
{
if (!CheckHeelsApi()) return 0.0f;
return _heelsGetOffset.InvokeFunc();
}
public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Applying Heels data to " + character.ToString("X"));
_heelsRegisterPlayer.InvokeAction(gameObj, offset);
}
});
}
public void HeelsRestoreOffsetForPlayer(IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Restoring Heels data to " + character.ToString("X"));
_heelsUnregisterPlayer.InvokeAction(gameObj);
}
});
}
public void GlamourerApplyAll(string? customization, IntPtr obj)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer applying for " + c.Address.ToString("X"));
_glamourerApplyAll!.InvokeAction(customization, c);
}
});
}
public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer apply only equipment to " + c.Address.ToString("X"));
_glamourerApplyOnlyEquipment!.InvokeAction(customization, c);
}
});
}
public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer apply only customization to " + c.Address.ToString("X"));
_glamourerApplyOnlyCustomization!.InvokeAction(customization, c);
}
});
}
public string GlamourerGetCharacterCustomization(IntPtr character)
{
if (!CheckGlamourerApi()) return string.Empty;
try
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
byte[] bytes = Convert.FromBase64String(glamourerString);
// ignore transparency
bytes[88] = 128;
bytes[89] = 63;
return Convert.ToBase64String(bytes);
}
return string.Empty;
}
catch
{
return string.Empty;
}
}
public void GlamourerRevertCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return;
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
}
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;
return _penumbraGetMetaManipulations.InvokeFunc();
}
public string? PenumbraModDirectory()
{
if (!CheckPenumbraApi()) return null;
return _penumbraResolveModDir!.InvokeFunc().ToLowerInvariant();
}
public void PenumbraRedraw(IntPtr obj)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Redrawing " + gameObj);
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
}
});
}
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
}
public void PenumbraRemoveTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
});
}
public string PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return path;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
return resolvedPath ?? path;
}
public string[] PenumbraReverseResolvePlayer(string path)
{
if (!CheckPenumbraApi()) return new[] { path };
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
if (resolvedPaths.Length == 0)
{
resolvedPaths = new[] { path };
}
return resolvedPaths;
}
public void PenumbraSetTemporaryMods(string characterName, Dictionary<string, string> modPaths, string manipulationData)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
Logger.Verbose("Assigning temp mods for " + ret.Item2);
foreach (var mod in modPaths)
{
Logger.Verbose(mod.Key + " => " + mod.Value);
}
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
});
}
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
{
PenumbraRedrawEvent?.Invoke(objectAddress, objectTableIndex);
}
private void PenumbraInit()
{
PenumbraInitialized?.Invoke();
_penumbraRedraw!.InvokeAction("self", 0);
}
private void HeelsOffsetChange(float offset)
{
HeelsOffsetChangeEvent?.Invoke(offset);
}
private void PenumbraDispose()
{
PenumbraDisposed?.Invoke();
actionQueue.Clear();
}
}
}