Files
ClubPenguinClient/MareSynchronos/WebAPI/Files/Models/ProgressableStreamContent.cs
rootdarkarchon 0c87e84f25 [Draft] Update 0.8 (#46)
* move stuff out into file transfer manager

* obnoxious unsupported version text, adjustments to filetransfermanager

* add back file upload transfer progress

* restructure code

* cleanup some more stuff I guess

* downloadids by playername

* individual anim/sound bs

* fix migration stuff, finalize impl of individual sound/anim pause

* fixes with logging stuff

* move download manager to transient

* rework dl ui first iteration

* some refactoring and cleanup

* more code cleanup

* refactoring

* switch to hostbuilder

* some more rework I guess

* more refactoring

* clean up mediator calls and disposal

* fun code cleanup

* push error message when log level is set to anything but information in non-debug builds

* remove notificationservice

* move message to after login

* add download bars to gameworld

* fixes download progress bar

* set gpose ui min and max size

* remove unnecessary usings

* adjustments to reconnection logic

* add options to set visible/offline groups visibility

* add impl of uploading display, transfer list in settings ui

* attempt to fix issues with server selection

* add back download status to compact ui

* make dl bar fixed size based

* some fixes for upload/download handling

* adjust text from Syncing back to Uploading

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-03-14 19:48:35 +01:00

93 lines
2.4 KiB
C#

using System.Net;
namespace MareSynchronos.WebAPI.Files.Models;
public class ProgressableStreamContent : StreamContent
{
private const int _defaultBufferSize = 4096;
private readonly int _bufferSize;
private readonly IProgress<UploadProgress> _progress;
private readonly Stream _streamToWrite;
private bool _contentConsumed;
public ProgressableStreamContent(Stream streamToWrite, IProgress<UploadProgress> downloader)
: this(streamToWrite, _defaultBufferSize, downloader)
{
}
public ProgressableStreamContent(Stream streamToWrite, int bufferSize, IProgress<UploadProgress> progress)
: base(streamToWrite, bufferSize)
{
if (streamToWrite == null)
{
throw new ArgumentNullException(nameof(streamToWrite));
}
if (bufferSize <= 0)
{
throw new ArgumentOutOfRangeException(nameof(bufferSize));
}
_streamToWrite = streamToWrite;
_bufferSize = bufferSize;
_progress = progress;
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_streamToWrite.Dispose();
}
base.Dispose(disposing);
}
protected override async Task SerializeToStreamAsync(Stream stream, TransportContext? context)
{
PrepareContent();
var buffer = new byte[_bufferSize];
var size = _streamToWrite.Length;
var uploaded = 0;
using (_streamToWrite)
{
while (true)
{
var length = _streamToWrite.Read(buffer, 0, buffer.Length);
if (length <= 0)
{
break;
}
uploaded += length;
_progress.Report(new UploadProgress(uploaded, size));
await stream.WriteAsync(buffer.AsMemory(0, length)).ConfigureAwait(false);
}
}
}
protected override bool TryComputeLength(out long length)
{
length = _streamToWrite.Length;
return true;
}
private void PrepareContent()
{
if (_contentConsumed)
{
if (_streamToWrite.CanSeek)
{
_streamToWrite.Position = 0;
}
else
{
throw new InvalidOperationException("The stream has already been read.");
}
}
_contentConsumed = true;
}
}