* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
20 lines
545 B
C#
20 lines
545 B
C#
using MareSynchronos.API.Dto.Files;
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namespace MareSynchronos.WebAPI.Files.Models;
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public class DownloadFileTransfer : FileTransfer
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{
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private DownloadFileDto Dto => (DownloadFileDto)TransferDto;
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public DownloadFileTransfer(DownloadFileDto dto) : base(dto) { }
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public Uri DownloadUri => new(Dto.Url);
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public override long Total
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{
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set
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{
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// nothing to set
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}
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get => Dto.Size;
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}
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public override bool CanBeTransferred => Dto.FileExists && !Dto.IsForbidden && Dto.Size > 0;
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} |