* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System.Collections;
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namespace MareSynchronos.Utils;
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public class RollingList<T> : IEnumerable<T>
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{
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private readonly object _addLock = new();
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private readonly LinkedList<T> _list = new();
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public RollingList(int maximumCount)
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{
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if (maximumCount <= 0)
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throw new ArgumentException(message: null, nameof(maximumCount));
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MaximumCount = maximumCount;
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}
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public int Count => _list.Count;
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public int MaximumCount { get; }
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public T this[int index]
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{
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get
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{
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if (index < 0 || index >= Count)
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throw new ArgumentOutOfRangeException(nameof(index));
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return _list.Skip(index).First();
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}
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}
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public void Add(T value)
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{
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lock (_addLock)
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{
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if (_list.Count == MaximumCount)
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{
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_list.RemoveFirst();
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}
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_list.AddLast(value);
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}
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}
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public IEnumerator<T> GetEnumerator() => _list.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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} |