* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
131 lines
5.3 KiB
C#
131 lines
5.3 KiB
C#
using MareSynchronos.API.Data.Enum;
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using MareSynchronos.PlayerData.Data;
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using MareSynchronos.PlayerData.Factories;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.PlayerData.Services;
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public sealed class CacheCreationService : DisposableMediatorSubscriberBase
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{
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private readonly SemaphoreSlim _cacheCreateLock = new(1);
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private readonly Dictionary<ObjectKind, GameObjectHandler> _cachesToCreate = new();
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private readonly PlayerDataFactory _characterDataFactory;
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private readonly CancellationTokenSource _cts = new();
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private readonly CharacterData _playerData = new();
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private readonly List<GameObjectHandler> _playerRelatedObjects = new();
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private Task? _cacheCreationTask;
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private CancellationTokenSource _palettePlusCts = new();
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public CacheCreationService(ILogger<CacheCreationService> logger, MareMediator mediator, Func<ObjectKind, Func<IntPtr>, bool, GameObjectHandler> gameObjectHandlerFactory,
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PlayerDataFactory characterDataFactory, DalamudUtilService dalamudUtil) : base(logger, mediator)
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{
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_characterDataFactory = characterDataFactory;
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Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
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{
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_cacheCreateLock.Wait();
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_cachesToCreate[msg.ObjectToCreateFor.ObjectKind] = msg.ObjectToCreateFor;
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_cacheCreateLock.Release();
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});
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_playerRelatedObjects.AddRange(new List<GameObjectHandler>()
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{
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gameObjectHandlerFactory(ObjectKind.Player, () => dalamudUtil.PlayerPointer, true),
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gameObjectHandlerFactory(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), true),
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gameObjectHandlerFactory(ObjectKind.Pet, () => dalamudUtil.GetPet(), true),
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gameObjectHandlerFactory(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), true),
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});
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Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
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{
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Task.Run(() =>
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{
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_playerData.FileReplacements.Remove(msg.ObjectToCreateFor.ObjectKind);
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_playerData.GlamourerString.Remove(msg.ObjectToCreateFor.ObjectKind);
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Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
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});
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});
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Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (msg) => ProcessCacheCreation());
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Mediator.Subscribe<CustomizePlusMessage>(this, async (_) => await AddPlayerCacheToCreate().ConfigureAwait(false));
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Mediator.Subscribe<HeelsOffsetMessage>(this, async (_) => await AddPlayerCacheToCreate().ConfigureAwait(false));
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Mediator.Subscribe<PalettePlusMessage>(this, (_) => PalettePlusChanged());
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Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, async (msg) => await AddPlayerCacheToCreate().ConfigureAwait(false));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_playerRelatedObjects.ForEach(p => p.Dispose());
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_cts.Dispose();
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}
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private async Task AddPlayerCacheToCreate()
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{
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await _cacheCreateLock.WaitAsync().ConfigureAwait(false);
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_cachesToCreate[ObjectKind.Player] = _playerRelatedObjects.First(p => p.ObjectKind == ObjectKind.Player);
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_cacheCreateLock.Release();
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}
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private void PalettePlusChanged()
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{
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_palettePlusCts?.Cancel();
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_palettePlusCts?.Dispose();
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_palettePlusCts = new();
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var token = _palettePlusCts.Token;
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Task.Run(async () =>
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{
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await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
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await AddPlayerCacheToCreate().ConfigureAwait(false);
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}, token);
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}
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private void ProcessCacheCreation()
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{
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if (_cachesToCreate.Any() && (_cacheCreationTask?.IsCompleted ?? true))
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{
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_cacheCreateLock.Wait();
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var toCreate = _cachesToCreate.ToList();
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_cachesToCreate.Clear();
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_cacheCreateLock.Release();
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_cacheCreationTask = Task.Run(async () =>
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{
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try
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{
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foreach (var obj in toCreate)
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{
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await _characterDataFactory.BuildCharacterData(_playerData, obj.Value, _cts.Token).ConfigureAwait(false);
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}
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int maxWaitingTime = 10000;
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while (!_playerData.IsReady && maxWaitingTime > 0)
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{
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await Task.Delay(100).ConfigureAwait(false);
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maxWaitingTime -= 100;
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Logger.LogTrace("Waiting for Cache to be ready");
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}
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Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
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}
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catch (Exception ex)
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{
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Logger.LogCritical(ex, "Error during Cache Creation Processing");
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}
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finally
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{
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Logger.LogDebug("Cache Creation complete");
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}
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}, _cts.Token);
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}
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else if (_cachesToCreate.Any())
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{
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Logger.LogDebug("Cache Creation stored until previous creation finished");
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}
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}
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} |