Files
ClubPenguinClient/MareSynchronos/PlayerData/Services/CacheCreationService.cs
rootdarkarchon 0c87e84f25 [Draft] Update 0.8 (#46)
* move stuff out into file transfer manager

* obnoxious unsupported version text, adjustments to filetransfermanager

* add back file upload transfer progress

* restructure code

* cleanup some more stuff I guess

* downloadids by playername

* individual anim/sound bs

* fix migration stuff, finalize impl of individual sound/anim pause

* fixes with logging stuff

* move download manager to transient

* rework dl ui first iteration

* some refactoring and cleanup

* more code cleanup

* refactoring

* switch to hostbuilder

* some more rework I guess

* more refactoring

* clean up mediator calls and disposal

* fun code cleanup

* push error message when log level is set to anything but information in non-debug builds

* remove notificationservice

* move message to after login

* add download bars to gameworld

* fixes download progress bar

* set gpose ui min and max size

* remove unnecessary usings

* adjustments to reconnection logic

* add options to set visible/offline groups visibility

* add impl of uploading display, transfer list in settings ui

* attempt to fix issues with server selection

* add back download status to compact ui

* make dl bar fixed size based

* some fixes for upload/download handling

* adjust text from Syncing back to Uploading

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-03-14 19:48:35 +01:00

131 lines
5.3 KiB
C#

using MareSynchronos.API.Data.Enum;
using MareSynchronos.PlayerData.Data;
using MareSynchronos.PlayerData.Factories;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.PlayerData.Services;
public sealed class CacheCreationService : DisposableMediatorSubscriberBase
{
private readonly SemaphoreSlim _cacheCreateLock = new(1);
private readonly Dictionary<ObjectKind, GameObjectHandler> _cachesToCreate = new();
private readonly PlayerDataFactory _characterDataFactory;
private readonly CancellationTokenSource _cts = new();
private readonly CharacterData _playerData = new();
private readonly List<GameObjectHandler> _playerRelatedObjects = new();
private Task? _cacheCreationTask;
private CancellationTokenSource _palettePlusCts = new();
public CacheCreationService(ILogger<CacheCreationService> logger, MareMediator mediator, Func<ObjectKind, Func<IntPtr>, bool, GameObjectHandler> gameObjectHandlerFactory,
PlayerDataFactory characterDataFactory, DalamudUtilService dalamudUtil) : base(logger, mediator)
{
_characterDataFactory = characterDataFactory;
Mediator.Subscribe<CreateCacheForObjectMessage>(this, (msg) =>
{
_cacheCreateLock.Wait();
_cachesToCreate[msg.ObjectToCreateFor.ObjectKind] = msg.ObjectToCreateFor;
_cacheCreateLock.Release();
});
_playerRelatedObjects.AddRange(new List<GameObjectHandler>()
{
gameObjectHandlerFactory(ObjectKind.Player, () => dalamudUtil.PlayerPointer, true),
gameObjectHandlerFactory(ObjectKind.MinionOrMount, () => dalamudUtil.GetMinionOrMount(), true),
gameObjectHandlerFactory(ObjectKind.Pet, () => dalamudUtil.GetPet(), true),
gameObjectHandlerFactory(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), true),
});
Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
{
Task.Run(() =>
{
_playerData.FileReplacements.Remove(msg.ObjectToCreateFor.ObjectKind);
_playerData.GlamourerString.Remove(msg.ObjectToCreateFor.ObjectKind);
Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
});
});
Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (msg) => ProcessCacheCreation());
Mediator.Subscribe<CustomizePlusMessage>(this, async (_) => await AddPlayerCacheToCreate().ConfigureAwait(false));
Mediator.Subscribe<HeelsOffsetMessage>(this, async (_) => await AddPlayerCacheToCreate().ConfigureAwait(false));
Mediator.Subscribe<PalettePlusMessage>(this, (_) => PalettePlusChanged());
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, async (msg) => await AddPlayerCacheToCreate().ConfigureAwait(false));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_playerRelatedObjects.ForEach(p => p.Dispose());
_cts.Dispose();
}
private async Task AddPlayerCacheToCreate()
{
await _cacheCreateLock.WaitAsync().ConfigureAwait(false);
_cachesToCreate[ObjectKind.Player] = _playerRelatedObjects.First(p => p.ObjectKind == ObjectKind.Player);
_cacheCreateLock.Release();
}
private void PalettePlusChanged()
{
_palettePlusCts?.Cancel();
_palettePlusCts?.Dispose();
_palettePlusCts = new();
var token = _palettePlusCts.Token;
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
await AddPlayerCacheToCreate().ConfigureAwait(false);
}, token);
}
private void ProcessCacheCreation()
{
if (_cachesToCreate.Any() && (_cacheCreationTask?.IsCompleted ?? true))
{
_cacheCreateLock.Wait();
var toCreate = _cachesToCreate.ToList();
_cachesToCreate.Clear();
_cacheCreateLock.Release();
_cacheCreationTask = Task.Run(async () =>
{
try
{
foreach (var obj in toCreate)
{
await _characterDataFactory.BuildCharacterData(_playerData, obj.Value, _cts.Token).ConfigureAwait(false);
}
int maxWaitingTime = 10000;
while (!_playerData.IsReady && maxWaitingTime > 0)
{
await Task.Delay(100).ConfigureAwait(false);
maxWaitingTime -= 100;
Logger.LogTrace("Waiting for Cache to be ready");
}
Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
}
catch (Exception ex)
{
Logger.LogCritical(ex, "Error during Cache Creation Processing");
}
finally
{
Logger.LogDebug("Cache Creation complete");
}
}, _cts.Token);
}
else if (_cachesToCreate.Any())
{
Logger.LogDebug("Cache Creation stored until previous creation finished");
}
}
}