* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
using MareSynchronos.API.Data;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using MareSynchronos.Utils;
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using MareSynchronos.WebAPI;
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using MareSynchronos.WebAPI.Files;
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using Microsoft.Extensions.Logging;
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namespace MareSynchronos.PlayerData.Pairs;
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public class OnlinePlayerManager : DisposableMediatorSubscriberBase
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{
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private readonly ApiController _apiController;
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private readonly DalamudUtilService _dalamudUtil;
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private readonly FileUploadManager _fileTransferManager;
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private readonly PairManager _pairManager;
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private CharacterData? _lastSentData;
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public OnlinePlayerManager(ILogger<OnlinePlayerManager> logger, ApiController apiController, DalamudUtilService dalamudUtil,
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PairManager pairManager, MareMediator mediator, FileUploadManager fileTransferManager) : base(logger, mediator)
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{
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_apiController = apiController;
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_dalamudUtil = dalamudUtil;
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_pairManager = pairManager;
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_fileTransferManager = fileTransferManager;
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Mediator.Subscribe<PlayerChangedMessage>(this, (_) => PlayerManagerOnPlayerHasChanged());
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Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => FrameworkOnUpdate());
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Mediator.Subscribe<CharacterDataCreatedMessage>(this, (msg) =>
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{
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var newData = msg.CharacterData;
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if (_lastSentData == null || (!string.Equals(newData.DataHash.Value, _lastSentData.DataHash.Value, StringComparison.Ordinal)))
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{
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Logger.LogDebug("Pushing data for visible players");
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_lastSentData = newData;
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PushCharacterData(_pairManager.GetVisibleUsers());
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}
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else
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{
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Logger.LogDebug("Not sending data for {hash}", newData.DataHash.Value);
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}
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});
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}
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private void FrameworkOnUpdate()
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{
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if (!_dalamudUtil.IsPlayerPresent || !_apiController.IsConnected) return;
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var playerCharacters = _dalamudUtil.GetPlayerCharacters();
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var newVisiblePlayers = new List<UserData>();
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foreach (var pChar in playerCharacters)
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{
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var pair = _pairManager.FindPair(pChar);
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if (pair == null) continue;
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if (pair.InitializePair(pChar.Name.ToString()))
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{
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newVisiblePlayers.Add(pair.UserData ?? pair.GroupPair.First().Value.User);
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}
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}
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if (newVisiblePlayers.Any())
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{
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Logger.LogTrace("Has new visible players, pushing character data");
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PushCharacterData(newVisiblePlayers);
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}
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}
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private void PlayerManagerOnPlayerHasChanged()
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{
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PushCharacterData(_pairManager.GetVisibleUsers());
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}
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private void PushCharacterData(List<UserData> visiblePlayers)
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{
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if (visiblePlayers.Any() && _lastSentData != null)
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{
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Task.Run(async () =>
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{
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var dataToSend = await _fileTransferManager.UploadFiles(_lastSentData.DeepClone(), visiblePlayers).ConfigureAwait(false);
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await _apiController.PushCharacterData(dataToSend, visiblePlayers).ConfigureAwait(false);
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});
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}
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}
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} |