Files
ClubPenguinClient/MareSynchronos/PlayerData/Pairs/OnlinePlayerManager.cs
rootdarkarchon 0c87e84f25 [Draft] Update 0.8 (#46)
* move stuff out into file transfer manager

* obnoxious unsupported version text, adjustments to filetransfermanager

* add back file upload transfer progress

* restructure code

* cleanup some more stuff I guess

* downloadids by playername

* individual anim/sound bs

* fix migration stuff, finalize impl of individual sound/anim pause

* fixes with logging stuff

* move download manager to transient

* rework dl ui first iteration

* some refactoring and cleanup

* more code cleanup

* refactoring

* switch to hostbuilder

* some more rework I guess

* more refactoring

* clean up mediator calls and disposal

* fun code cleanup

* push error message when log level is set to anything but information in non-debug builds

* remove notificationservice

* move message to after login

* add download bars to gameworld

* fixes download progress bar

* set gpose ui min and max size

* remove unnecessary usings

* adjustments to reconnection logic

* add options to set visible/offline groups visibility

* add impl of uploading display, transfer list in settings ui

* attempt to fix issues with server selection

* add back download status to compact ui

* make dl bar fixed size based

* some fixes for upload/download handling

* adjust text from Syncing back to Uploading

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-03-14 19:48:35 +01:00

84 lines
3.1 KiB
C#

using MareSynchronos.API.Data;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using MareSynchronos.WebAPI.Files;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.PlayerData.Pairs;
public class OnlinePlayerManager : DisposableMediatorSubscriberBase
{
private readonly ApiController _apiController;
private readonly DalamudUtilService _dalamudUtil;
private readonly FileUploadManager _fileTransferManager;
private readonly PairManager _pairManager;
private CharacterData? _lastSentData;
public OnlinePlayerManager(ILogger<OnlinePlayerManager> logger, ApiController apiController, DalamudUtilService dalamudUtil,
PairManager pairManager, MareMediator mediator, FileUploadManager fileTransferManager) : base(logger, mediator)
{
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_pairManager = pairManager;
_fileTransferManager = fileTransferManager;
Mediator.Subscribe<PlayerChangedMessage>(this, (_) => PlayerManagerOnPlayerHasChanged());
Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => FrameworkOnUpdate());
Mediator.Subscribe<CharacterDataCreatedMessage>(this, (msg) =>
{
var newData = msg.CharacterData;
if (_lastSentData == null || (!string.Equals(newData.DataHash.Value, _lastSentData.DataHash.Value, StringComparison.Ordinal)))
{
Logger.LogDebug("Pushing data for visible players");
_lastSentData = newData;
PushCharacterData(_pairManager.GetVisibleUsers());
}
else
{
Logger.LogDebug("Not sending data for {hash}", newData.DataHash.Value);
}
});
}
private void FrameworkOnUpdate()
{
if (!_dalamudUtil.IsPlayerPresent || !_apiController.IsConnected) return;
var playerCharacters = _dalamudUtil.GetPlayerCharacters();
var newVisiblePlayers = new List<UserData>();
foreach (var pChar in playerCharacters)
{
var pair = _pairManager.FindPair(pChar);
if (pair == null) continue;
if (pair.InitializePair(pChar.Name.ToString()))
{
newVisiblePlayers.Add(pair.UserData ?? pair.GroupPair.First().Value.User);
}
}
if (newVisiblePlayers.Any())
{
Logger.LogTrace("Has new visible players, pushing character data");
PushCharacterData(newVisiblePlayers);
}
}
private void PlayerManagerOnPlayerHasChanged()
{
PushCharacterData(_pairManager.GetVisibleUsers());
}
private void PushCharacterData(List<UserData> visiblePlayers)
{
if (visiblePlayers.Any() && _lastSentData != null)
{
Task.Run(async () =>
{
var dataToSend = await _fileTransferManager.UploadFiles(_lastSentData.DeepClone(), visiblePlayers).ConfigureAwait(false);
await _apiController.PushCharacterData(dataToSend, visiblePlayers).ConfigureAwait(false);
});
}
}
}