Files
ClubPenguinClient/MareSynchronos/PlayerData/Handlers/GameObjectHandler.cs
rootdarkarchon 0c87e84f25 [Draft] Update 0.8 (#46)
* move stuff out into file transfer manager

* obnoxious unsupported version text, adjustments to filetransfermanager

* add back file upload transfer progress

* restructure code

* cleanup some more stuff I guess

* downloadids by playername

* individual anim/sound bs

* fix migration stuff, finalize impl of individual sound/anim pause

* fixes with logging stuff

* move download manager to transient

* rework dl ui first iteration

* some refactoring and cleanup

* more code cleanup

* refactoring

* switch to hostbuilder

* some more rework I guess

* more refactoring

* clean up mediator calls and disposal

* fun code cleanup

* push error message when log level is set to anything but information in non-debug builds

* remove notificationservice

* move message to after login

* add download bars to gameworld

* fixes download progress bar

* set gpose ui min and max size

* remove unnecessary usings

* adjustments to reconnection logic

* add options to set visible/offline groups visibility

* add impl of uploading display, transfer list in settings ui

* attempt to fix issues with server selection

* add back download status to compact ui

* make dl bar fixed size based

* some fixes for upload/download handling

* adjust text from Syncing back to Uploading

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
2023-03-14 19:48:35 +01:00

308 lines
10 KiB
C#

using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
using Penumbra.String;
using System.Runtime.InteropServices;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
namespace MareSynchronos.PlayerData.Handlers;
public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
{
private readonly DalamudUtilService _dalamudUtil;
private readonly Func<IntPtr> _getAddress;
private readonly bool _isOwnedObject;
private readonly PerformanceCollectorService _performanceCollector;
private CancellationTokenSource? _clearCts = new();
private Task? _delayedZoningTask;
private bool _haltProcessing = false;
private bool _ignoreSendAfterRedraw = false;
private CancellationTokenSource _zoningCts = new();
public GameObjectHandler(ILogger<GameObjectHandler> logger, PerformanceCollectorService performanceCollector,
MareMediator mediator, DalamudUtilService dalamudUtil, ObjectKind objectKind, Func<IntPtr> getAddress, bool watchedObject = true) : base(logger, mediator)
{
_performanceCollector = performanceCollector;
ObjectKind = objectKind;
_dalamudUtil = dalamudUtil;
_getAddress = getAddress;
_isOwnedObject = watchedObject;
Name = string.Empty;
if (watchedObject)
{
Mediator.Subscribe<TransientResourceChangedMessage>(this, (msg) =>
{
if (_delayedZoningTask?.IsCompleted ?? true)
{
if (msg.Address != Address) return;
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
});
Mediator.Publish(new AddWatchedGameObjectHandler(this));
}
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ZoneSwitchEnd());
Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) => ZoneSwitchStart());
Mediator.Subscribe<CutsceneStartMessage>(this, (_) =>
{
_haltProcessing = true;
});
Mediator.Subscribe<CutsceneEndMessage>(this, (_) =>
{
_haltProcessing = false;
});
Mediator.Subscribe<PenumbraStartRedrawMessage>(this, (msg) =>
{
if (msg.Address == Address)
{
_haltProcessing = true;
}
});
Mediator.Subscribe<PenumbraEndRedrawMessage>(this, (msg) =>
{
if (msg.Address == Address)
{
_haltProcessing = false;
Task.Run(async () =>
{
_ignoreSendAfterRedraw = true;
await Task.Delay(500).ConfigureAwait(false);
_ignoreSendAfterRedraw = false;
});
}
});
CheckAndUpdateObject();
}
public IntPtr Address { get; set; }
public unsafe Character* Character => (Character*)Address;
public Lazy<Dalamud.Game.ClientState.Objects.Types.GameObject?> GameObjectLazy { get; private set; }
public IntPtr CurrentAddress => _getAddress.Invoke();
public string Name { get; private set; }
public ObjectKind ObjectKind { get; }
private byte[] CustomizeData { get; set; } = new byte[26];
private IntPtr DrawObjectAddress { get; set; }
private byte[] EquipSlotData { get; set; } = new byte[40];
public async Task<bool> IsBeingDrawnRunOnFramework()
{
return await _dalamudUtil.RunOnFrameworkThread(() =>
{
var curPtr = _getAddress.Invoke();
try
{
var drawObj = GetDrawObj();
return IsBeingDrawn(drawObj, curPtr);
}
catch (Exception)
{
if (curPtr != IntPtr.Zero)
{
return true;
}
return false;
}
}).ConfigureAwait(false);
}
public override string ToString()
{
var owned = _isOwnedObject ? "Self" : "Other";
return $"{owned}/{ObjectKind}:{Name} ({Address:X},{DrawObjectAddress:X})";
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (_isOwnedObject)
Mediator.Publish(new RemoveWatchedGameObjectHandler(this));
}
private unsafe void CheckAndUpdateObject()
{
if (_haltProcessing) return;
var curPtr = _getAddress.Invoke();
bool drawObjDiff = false;
try
{
if (curPtr != IntPtr.Zero)
{
var drawObjAddr = (IntPtr)((GameObject*)curPtr)->GetDrawObject();
drawObjDiff = drawObjAddr != DrawObjectAddress;
DrawObjectAddress = drawObjAddr;
}
}
catch (Exception ex)
{
Logger.LogError(ex, "Error during checking for draw object for {name}", this);
}
if (curPtr != IntPtr.Zero && DrawObjectAddress != IntPtr.Zero)
{
if (_clearCts != null)
{
Logger.LogDebug("[{this}] Cancelling Clear Task", this);
_clearCts?.Cancel();
_clearCts = null;
}
bool addrDiff = Address != curPtr;
Address = curPtr;
if (addrDiff)
{
GameObjectLazy = new(() => _dalamudUtil.CreateGameObject(curPtr));
}
var chara = (Character*)curPtr;
var name = new ByteString(chara->GameObject.Name).ToString();
bool nameChange = !string.Equals(name, Name, StringComparison.Ordinal);
Name = name;
bool equipDiff = CompareAndUpdateEquipByteData(chara->EquipSlotData);
if (equipDiff && !_isOwnedObject && !_ignoreSendAfterRedraw) // send the message out immediately and cancel out, no reason to continue if not self
{
Logger.LogTrace("[{this}] Changed", this);
Mediator.Publish(new CharacterChangedMessage(this));
return;
}
var customizeDiff = CompareAndUpdateCustomizeData(chara->CustomizeData);
if ((addrDiff || equipDiff || customizeDiff || drawObjDiff || nameChange) && _isOwnedObject)
{
Logger.LogTrace("[{this}] Changed", this);
Logger.LogDebug("[{this}] Sending CreateCacheObjectMessage", this);
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
}
else if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
{
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
Logger.LogTrace("[{this}] Changed -> Null", this);
if (_isOwnedObject && ObjectKind != ObjectKind.Player)
{
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = new();
var token = _clearCts.Token;
_ = Task.Run(() => ClearTask(token), token);
}
}
}
private async Task ClearTask(CancellationToken token)
{
Logger.LogDebug("[{this}] Running Clear Task", this);
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
Logger.LogDebug("[{this}] Sending ClearCachedForObjectMessage", this);
Mediator.Publish(new ClearCacheForObjectMessage(this));
_clearCts = null;
}
private unsafe bool CompareAndUpdateCustomizeData(byte* customizeData)
{
bool hasChanges = false;
for (int i = 0; i < CustomizeData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)customizeData, i);
if (CustomizeData[i] != data)
{
CustomizeData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private unsafe bool CompareAndUpdateEquipByteData(byte* equipSlotData)
{
bool hasChanges = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private void FrameworkUpdate()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;
try
{
_performanceCollector.LogPerformance(this, "CheckAndUpdateObject>" + (_isOwnedObject ? "Self+" : "Other+") + ObjectKind + "/"
+ (string.IsNullOrEmpty(Name) ? "Unk" : Name) + "+" + Address.ToString("X"), CheckAndUpdateObject);
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Error during FrameworkUpdate of {this}", this);
}
}
private unsafe IntPtr GetDrawObj()
{
return (IntPtr)((GameObject*)_getAddress.Invoke())->GetDrawObject();
}
private unsafe bool IsBeingDrawn(IntPtr drawObj, IntPtr curPtr)
{
Logger.LogTrace("IsBeingDrawn for ptr {curPtr} : {drawObj}", curPtr.ToString("X"), drawObj.ToString("X"));
return drawObj == IntPtr.Zero
|| (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0)
|| (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0)
|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
}
private void ZoneSwitchEnd()
{
if (!_isOwnedObject || _haltProcessing) return;
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = null;
_zoningCts.CancelAfter(2500);
}
private void ZoneSwitchStart()
{
if (!_isOwnedObject || _haltProcessing) return;
_zoningCts = new();
Logger.LogDebug("[{obj}] Starting Delay After Zoning", this);
_delayedZoningTask = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromSeconds(120), _zoningCts.Token).ConfigureAwait(false);
}
catch
{
// ignore cancelled
}
finally
{
Logger.LogDebug("[{this}] Delay after zoning complete", this);
_zoningCts.Dispose();
}
});
}
}