* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
212 lines
9.6 KiB
C#
212 lines
9.6 KiB
C#
using Dalamud.Game.ClientState.Objects.Types;
|
|
using LZ4;
|
|
using MareSynchronos.FileCache;
|
|
using MareSynchronos.API.Data.Enum;
|
|
using MareSynchronos.MareConfiguration;
|
|
using CharacterData = MareSynchronos.API.Data.CharacterData;
|
|
using Microsoft.Extensions.Logging;
|
|
using MareSynchronos.PlayerData.Handlers;
|
|
using MareSynchronos.Interop;
|
|
using MareSynchronos.Services;
|
|
|
|
namespace MareSynchronos.PlayerData.Export;
|
|
|
|
public class MareCharaFileManager
|
|
{
|
|
private readonly MareConfigService _configService;
|
|
private readonly DalamudUtilService _dalamudUtil;
|
|
private readonly MareCharaFileDataFactory _factory;
|
|
private readonly Func<ObjectKind, Func<IntPtr>, bool, GameObjectHandler> _gameObjectHandlerFactory;
|
|
private readonly IpcManager _ipcManager;
|
|
private readonly ILogger<MareCharaFileManager> _logger;
|
|
private readonly FileCacheManager _manager;
|
|
private int _globalFileCounter = 0;
|
|
|
|
public MareCharaFileManager(ILogger<MareCharaFileManager> logger, Func<ObjectKind, Func<IntPtr>, bool, GameObjectHandler> gameObjectHandlerFactory,
|
|
FileCacheManager manager, IpcManager ipcManager, MareConfigService configService, DalamudUtilService dalamudUtil)
|
|
{
|
|
_factory = new(manager);
|
|
_logger = logger;
|
|
_gameObjectHandlerFactory = gameObjectHandlerFactory;
|
|
_manager = manager;
|
|
_ipcManager = ipcManager;
|
|
_configService = configService;
|
|
_dalamudUtil = dalamudUtil;
|
|
}
|
|
|
|
public bool CurrentlyWorking { get; private set; } = false;
|
|
public MareCharaFileHeader? LoadedCharaFile { get; private set; }
|
|
|
|
public async Task ApplyMareCharaFile(GameObject? charaTarget)
|
|
{
|
|
Dictionary<string, string> extractedFiles = new(StringComparer.Ordinal);
|
|
CurrentlyWorking = true;
|
|
try
|
|
{
|
|
if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return;
|
|
var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
|
|
await using (unwrapped.ConfigureAwait(false))
|
|
{
|
|
CancellationTokenSource disposeCts = new();
|
|
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
|
|
using var reader = new BinaryReader(lz4Stream);
|
|
MareCharaFileHeader.AdvanceReaderToData(reader);
|
|
_logger.LogDebug("Applying to {chara}", charaTarget.Name.TextValue);
|
|
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
|
|
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
|
|
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
|
|
{
|
|
foreach (var path in fileSwap.GamePaths)
|
|
{
|
|
fileSwaps.Add(path, fileSwap.FileSwapPath);
|
|
}
|
|
}
|
|
var applicationId = Guid.NewGuid();
|
|
_ipcManager.ToggleGposeQueueMode(on: true);
|
|
_ipcManager.PenumbraRemoveTemporaryCollection(_logger, applicationId, charaTarget.Name.TextValue);
|
|
_ipcManager.PenumbraSetTemporaryMods(_logger, applicationId, charaTarget.Name.TextValue,
|
|
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
|
|
LoadedCharaFile.CharaFileData.ManipulationData);
|
|
using GameObjectHandler tempHandler = _gameObjectHandlerFactory(ObjectKind.Player, () => charaTarget.Address, false);
|
|
await _ipcManager.GlamourerApplyAll(_logger, tempHandler, LoadedCharaFile.CharaFileData.GlamourerData, applicationId, disposeCts.Token).ConfigureAwait(false);
|
|
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address, 30000);
|
|
_ipcManager.PenumbraRemoveTemporaryCollection(_logger, applicationId, charaTarget.Name.TextValue);
|
|
_ipcManager.ToggleGposeQueueMode(on: false);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
CurrentlyWorking = false;
|
|
|
|
_logger.LogDebug("Clearing local files");
|
|
foreach (var file in extractedFiles)
|
|
{
|
|
File.Delete(file.Value);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ClearMareCharaFile()
|
|
{
|
|
LoadedCharaFile = null;
|
|
}
|
|
|
|
public void LoadMareCharaFile(string filePath)
|
|
{
|
|
CurrentlyWorking = true;
|
|
try
|
|
{
|
|
using var unwrapped = File.OpenRead(filePath);
|
|
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
|
|
using var reader = new BinaryReader(lz4Stream);
|
|
LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
|
|
/*using var unwrapped2 = File.OpenRead(filePath);
|
|
using var lz4Stream2 = new LZ4Stream(unwrapped2, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
|
|
using var reader2 = new BinaryReader(lz4Stream2);
|
|
using var writer = File.OpenWrite(filePath + ".raw");
|
|
using var wr = new BinaryWriter(writer);
|
|
var bufferSize = 4 * 1024 * 1024;
|
|
var buffer = new byte[bufferSize];
|
|
int chunk = 0;
|
|
int length = 0;
|
|
while ((length = reader2.Read(buffer)) > 0)
|
|
{
|
|
if (length < bufferSize) bufferSize = (int)length;
|
|
_logger.LogTrace($"Reading chunk {chunk++} {bufferSize}/{length} of {filePath}");
|
|
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
|
|
}*/
|
|
_logger.LogInformation("Read Mare Chara File");
|
|
_logger.LogInformation("Version: {ver}", (LoadedCharaFile?.Version ?? -1));
|
|
long expectedLength = 0;
|
|
if (LoadedCharaFile != null)
|
|
{
|
|
_logger.LogTrace("Data");
|
|
foreach (var item in LoadedCharaFile.CharaFileData.FileSwaps)
|
|
{
|
|
foreach (var gamePath in item.GamePaths)
|
|
{
|
|
_logger.LogTrace("Swap: {gamePath} => {fileSwapPath}", gamePath, item.FileSwapPath);
|
|
}
|
|
}
|
|
|
|
var itemNr = 0;
|
|
foreach (var item in LoadedCharaFile.CharaFileData.Files)
|
|
{
|
|
itemNr++;
|
|
expectedLength += item.Length;
|
|
foreach (var gamePath in item.GamePaths)
|
|
{
|
|
_logger.LogTrace("File {itemNr}: {gamePath} = {len}", itemNr, gamePath, item.Length);
|
|
}
|
|
}
|
|
|
|
_logger.LogInformation("Expected length: {expected}", expectedLength);
|
|
}
|
|
}
|
|
finally { CurrentlyWorking = false; }
|
|
}
|
|
|
|
public void SaveMareCharaFile(CharacterData? dto, string description, string filePath)
|
|
{
|
|
CurrentlyWorking = true;
|
|
try
|
|
{
|
|
if (dto == null) return;
|
|
|
|
var mareCharaFileData = _factory.Create(description, dto);
|
|
MareCharaFileHeader output = new(MareCharaFileHeader.CurrentVersion, mareCharaFileData);
|
|
|
|
using var fs = new FileStream(filePath, FileMode.Create);
|
|
using var lz4 = new LZ4Stream(fs, LZ4StreamMode.Compress, LZ4StreamFlags.HighCompression);
|
|
using var writer = new BinaryWriter(lz4);
|
|
output.WriteToStream(writer);
|
|
var bufferSize = 4 * 1024 * 1024;
|
|
byte[] buffer = new byte[bufferSize];
|
|
|
|
var playerReplacements = dto.FileReplacements[ObjectKind.Player];
|
|
foreach (var item in output.CharaFileData.Files)
|
|
{
|
|
var itemFromData = playerReplacements.First(f => f.GamePaths.Any(p => item.GamePaths.Contains(p, StringComparer.OrdinalIgnoreCase)));
|
|
var file = _manager.GetFileCacheByHash(itemFromData.Hash)!;
|
|
using var fsRead = File.OpenRead(file.ResolvedFilepath);
|
|
using var br = new BinaryReader(fsRead);
|
|
int readBytes = 0;
|
|
while ((readBytes = br.Read(buffer, 0, bufferSize)) > 0)
|
|
{
|
|
writer.Write(readBytes == bufferSize ? buffer : buffer.Take(readBytes).ToArray());
|
|
}
|
|
}
|
|
}
|
|
finally { CurrentlyWorking = false; }
|
|
}
|
|
|
|
private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader)
|
|
{
|
|
Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
|
|
foreach (var fileData in charaFileHeader.CharaFileData.Files)
|
|
{
|
|
var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + _globalFileCounter++ + ".tmp");
|
|
var length = fileData.Length;
|
|
var bufferSize = 4 * 1024 * 1024;
|
|
using var fs = File.OpenWrite(fileName);
|
|
using var wr = new BinaryWriter(fs);
|
|
int chunk = 0;
|
|
while (length > 0)
|
|
{
|
|
if (length < bufferSize) bufferSize = (int)length;
|
|
_logger.LogTrace("Reading chunk {chunk} {bufferSize}/{length} of {fileName}", chunk++, bufferSize, length, fileName);
|
|
var buffer = reader.ReadBytes(bufferSize);
|
|
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
|
|
length -= bufferSize;
|
|
}
|
|
wr.Flush();
|
|
foreach (var path in fileData.GamePaths)
|
|
{
|
|
gamePathToFilePath[path] = fileName;
|
|
_logger.LogTrace("{path} => {fileName}", path, fileName);
|
|
}
|
|
}
|
|
|
|
return gamePathToFilePath;
|
|
}
|
|
} |