* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using MareSynchronos.API.Data;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.FileCache;
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using System.Text;
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using System.Text.Json;
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namespace MareSynchronos.PlayerData.Export;
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public record MareCharaFileData
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{
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public string Description { get; set; } = string.Empty;
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public string GlamourerData { get; set; } = string.Empty;
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public string CustomizePlusData { get; set; } = string.Empty;
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public string PalettePlusData { get; set; } = string.Empty;
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public string ManipulationData { get; set; } = string.Empty;
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public List<FileData> Files { get; set; } = new();
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public List<FileSwap> FileSwaps { get; set; } = new();
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public MareCharaFileData() { }
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public MareCharaFileData(FileCacheManager manager, string description, CharacterData dto)
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{
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Description = description;
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if (dto.GlamourerData.TryGetValue(ObjectKind.Player, out var glamourerData))
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{
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GlamourerData = glamourerData;
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}
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CustomizePlusData = dto.CustomizePlusData;
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PalettePlusData = dto.PalettePlusData;
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ManipulationData = dto.ManipulationData;
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if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements))
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{
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foreach (var file in fileReplacements)
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{
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if (!string.IsNullOrEmpty(file.FileSwapPath))
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{
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FileSwaps.Add(new FileSwap(file.GamePaths, file.FileSwapPath));
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}
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else
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{
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var filePath = manager.GetFileCacheByHash(file.Hash)?.ResolvedFilepath;
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if (filePath != null)
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{
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Files.Add(new FileData(file.GamePaths, new FileInfo(filePath).Length));
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}
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}
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}
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}
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}
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public byte[] ToByteArray()
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{
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return Encoding.UTF8.GetBytes(JsonSerializer.Serialize(this));
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}
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public static MareCharaFileData FromByteArray(byte[] data)
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{
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return JsonSerializer.Deserialize<MareCharaFileData>(Encoding.UTF8.GetString(data))!;
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}
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public record FileSwap(IEnumerable<string> GamePaths, string FileSwapPath);
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public record FileData(IEnumerable<string> GamePaths, long Length);
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} |