* move stuff out into file transfer manager * obnoxious unsupported version text, adjustments to filetransfermanager * add back file upload transfer progress * restructure code * cleanup some more stuff I guess * downloadids by playername * individual anim/sound bs * fix migration stuff, finalize impl of individual sound/anim pause * fixes with logging stuff * move download manager to transient * rework dl ui first iteration * some refactoring and cleanup * more code cleanup * refactoring * switch to hostbuilder * some more rework I guess * more refactoring * clean up mediator calls and disposal * fun code cleanup * push error message when log level is set to anything but information in non-debug builds * remove notificationservice * move message to after login * add download bars to gameworld * fixes download progress bar * set gpose ui min and max size * remove unnecessary usings * adjustments to reconnection logic * add options to set visible/offline groups visibility * add impl of uploading display, transfer list in settings ui * attempt to fix issues with server selection * add back download status to compact ui * make dl bar fixed size based * some fixes for upload/download handling * adjust text from Syncing back to Uploading --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com> Co-authored-by: Stanley Dimant <stanley.dimant@varian.com>
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System.Text.RegularExpressions;
|
|
using MareSynchronos.FileCache;
|
|
using MareSynchronos.API.Data;
|
|
|
|
namespace MareSynchronos.PlayerData.Data;
|
|
|
|
public partial class FileReplacement
|
|
{
|
|
private readonly Lazy<string> _hashLazy;
|
|
|
|
public FileReplacement(List<string> gamePaths, string filePath, FileCacheManager fileDbManager)
|
|
{
|
|
GamePaths = gamePaths.Select(g => g.Replace('\\', '/')).ToHashSet(StringComparer.Ordinal);
|
|
ResolvedPath = filePath.Replace('\\', '/');
|
|
_hashLazy = new(() => !IsFileSwap ? fileDbManager.GetFileCacheByPath(ResolvedPath)?.Hash ?? string.Empty : string.Empty);
|
|
}
|
|
|
|
public bool Computed => IsFileSwap || !HasFileReplacement || !string.IsNullOrEmpty(Hash);
|
|
|
|
public HashSet<string> GamePaths { get; init; }
|
|
|
|
public bool HasFileReplacement => GamePaths.Count >= 1 && GamePaths.Any(p => !string.Equals(p, ResolvedPath, StringComparison.Ordinal));
|
|
|
|
public string Hash => _hashLazy.Value;
|
|
public bool IsFileSwap => !LocalPathRegex().IsMatch(ResolvedPath) && !string.Equals(GamePaths.First(), ResolvedPath, StringComparison.Ordinal);
|
|
public string ResolvedPath { get; init; }
|
|
|
|
public FileReplacementData ToFileReplacementDto()
|
|
{
|
|
return new FileReplacementData
|
|
{
|
|
GamePaths = GamePaths.ToArray(),
|
|
Hash = Hash,
|
|
FileSwapPath = IsFileSwap ? ResolvedPath : string.Empty,
|
|
};
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"Modded: {HasFileReplacement} - {string.Join(",", GamePaths)} => {ResolvedPath}";
|
|
}
|
|
|
|
[GeneratedRegex(@"^[a-zA-Z]:(/|\\)", RegexOptions.ECMAScript)]
|
|
private static partial Regex LocalPathRegex();
|
|
} |